Nintendo Entertainment System (Famicom) News
Winter Chip V ROM Flier (NES Chipdisk)

Battle of the Bits released their chipdisk “Winter Chip V”.

http://www.pouet.net/prod.php?which=54397

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Pulsewave – January 2010 (NES misc)

Pulsewave is a monthly NYC chiptune party held at The Tank. This is the Pulsewave Invitro for January 2010.

http://www.no-carrier.com/software.html

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VegaPlay v0.1 (NES misc)

Back in 2007 “No Carrier” created Vegavox for Alex Mauer. Long out of print, it was the first NES album ever released on a cart. Now you can do the same.

VegaPlay is an open source multi-song NSF playback ROM. It will work in Nestopia (see above) and other NES emulators. It has also been tested on NTSC NES hardware and a Subor famiclone using both EEPROM development carts and the RetroZone PowerPak.

Up and down cycle through the songs. The default number of songs is 10. However, this can be changed. See the source code for details.

http://www.no-carrier.com/software.html

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scrollNES v0.1 (NES misc)

scrollNES is a tool to display scrolling text on the NES. The large font is created dynamically by reading character data from a single file and representing each bit as a tile in the background. The ROM has been tested to work in Nestopia, FCEUX, and actual NES hardware via the PowerPak.

http://www.no-carrier.com/software.html

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Tall Pixel (09-12-2009) (NES Techdemo)

Tall Pixel demonstrates a way to stretch still images vertically by a factor of 3/2, using mixed $2006/$2005 writes and timed code, so that the CHR data for your cut scenes takes 33% less space.

Tested on FCEU Karmic and on an NTSC NES + PowerPak.

http://nesdev.parodius.com/bbs/viewtopic.php?t=5822

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Control a NES with Arduino (NES misc)

Do you want to control you NES with Arduino?

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.

Follow the link and find out more!

http://www.no-carrier.com/arduino.html

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Tokumaru Raycaster (17-11-2009) (NES Techdemo)

Tokumaru has released a ROM of his raycaster engine for NES/Famicom.

Current features:

. 8×16 pixels 1-bit wall textures;
. Up to 3 different wall colors per room (shades achieved through dithering);
. Map sizes up to 128×128 blocks (AFAIK, Wolf3D levels were 64×64);

A video in action can be seen here: https://www.youtube.com/watch?v=po69zgqyFWM

http://nesdev.parodius.com/bbs/viewtopic.php?t=5596

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LJ65 v0.41 (NES Game)

Damian Yerrick, aka tepples, has released an update to his game LJ65, formerly known as Tetramino.

It’s a very well known classic puzzle concept, which goes after a popular Russian block game. LJ65 allows two players and has tighter play control compared to possible commercial variants.

Changes:

Version 0.41 fixes some more issues that crept in as Bottom rotation was added.

The release is from May 2009, which we managed to not spot in time. NES stuff is pretty rare, so better late than never 😉

http://www.pineight.com/nes/

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Super Snake (30-10-2009) (R2) (NES Game)

Super Snake is a NES game by Chinese developer hd380000.

Release notes:

Has increased its boss,the Chinese about_team

http://nesdev.parodius.com/bbs/viewtopic.php?t=5644

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Super Snake (24-10-2009) (R2) (NES Game)

Super Snake is a NES game by Chinese developer hd380000.

Changes:

Posted: Sat Oct 24, 2009 5:53 am (R1)
Fixed some bug, an increase of super-nuts, you can smash the wall. sprites crash is also a bit accurate. An increase of enemy bullets, nuts can be carried forward next stage.

Posted: Sat Oct 24, 2009 7:51 am (R2)
The above version of the game I forgot to add at the beginning of the picture. This, I added. http://www.uushare.com/user/hd380000/file/2152859

http://nesdev.parodius.com/bbs/viewtopic.php?t=5644

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