Nintendo Entertainment System (Famicom) News
Generic Text Scroller v0.2 (NES Techdemo)

CartCollector updated his “Generic Text Scroller” for NES.

Release notes:

UPDATE: The Generic Text Scroller is now version 0.2! It now comes with a program that allows you to convert text files into the .bin files that the program uses. Tedious hex editing is no longer necessary to change the .bin file.

http://nesdev.parodius.com/bbs/viewtopic.php?t=4322

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Fireworks Demo 2009 Blargg (NES Techdemo)

Blargg picked up Matrixz’ Fireworks techdemo for NES and modified it.

Release notes:

Some changes (source + NES rom, as before): 2009-blargg.zip

– Delayed explosion sound
– Added noise burst to beginning of explosion sound
– Sound of firework shooting from ground
– Eliminated thump at end of explosion sound

http://nesdev.parodius.com/bbs/viewtopic.php?t=4684

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Fireworks Demo 2009 (NES Techdemo)

Matrixz has released a tiny fireworks techdemo for Nintendo Entertainment System/Famicom.

Release notes:

Here’s a little fireworks demo, which i always wanted to do. This could have been improved in many ways.. maybe next year 😉

Source is included.

GeoCities Download:
http://www.geocities.com/matrixz15/2009.zip

Enjoy.. and be welcome to do whatever good can be done with the source code.

http://nesdev.parodius.com/bbs/viewtopic.php?t=4684

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Falldown (NES Game)

You control a ball and it’s your duty to keep it within the play field as long as possible

http://minigamecomp.org.uk/php/2008.php

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Thrust Inspired Game (28-10-2008) (NES Game)

smkd is working on a “Thrust Inspired Game” for the NES. However here are the latest news along with a new binary:

Quote:

thanks.

I’ve had the ambigous front end pointed out before, where the guy suggested that the tip be colored differently. I passed on it, but that idea of making the base of it thicker does a great job I think. I updated the chr in my rom with that.

I’ve darkened the terrain since that seems to make the flicker not so apparent, but is it too dark? It’s not something I paid much attention to, but the issue is there.

http://smkdan.eludevisibility.org/other/rom.zip

As far as names go, I am thinking a cheap acronym; STING:

Somewhat
Thrust
Inspried
NES
Game

I’ll just call it that if I don’t think of anything else.

http://nesdev.parodius.com/bbs/viewtopic.php?t=4505&postdays=0&postorder=asc&start=15

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Clik (NES Game)

Rob Bryant sent his Minigame Compo 2008 entry Clik over to the organizers.

Guide your little buddy Clik around to clean up the Virii!

Discussion (and Download): http://nesdev.parodius.com/bbs/viewtopic.php?t=4496

http://minigamecomp.org.uk/

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Thrust Inspired Game (27-10-2008) (NES Game)

News from smkd:

My small thrust inspired game is mostly complete. Can’t think of anything major to add to it at the moment, except for the horrible lack of a title. Five levels with a mostly introductory first level and a few additional enemies. It’s not much on presentation or audio but I think it’s reasonably playable. What do you think?

There was a randomly occurring bug (good god I hate these) where it would glitch on loading a strip of graphics in the level, but I think I’ve patched that up.

http://smkdan.eludevisibility.org/other/rom.zip

Thanks for reading

http://nesdev.parodius.com/bbs/viewtopic.php?t=4505

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SDM NES Demo 3 (NES Techdemo)

Here comes a techdemo from SDM for the good old Nintendo Entertainment System.

http://nesdev.parodius.com/bbs/viewtopic.php?t=3543&postdays=0&postorder=asc&start=15

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SDM NES Demo 2 (NES Techdemo)

Here comes a techdemo from SDM for the good old Nintendo Entertainment System.

http://nesdev.parodius.com/bbs/viewtopic.php?t=3543&postdays=0&postorder=asc&start=15

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SDM NES Demo 1 (NES Techdemo)

Here comes a techdemo from SDM for the good old Nintendo Entertainment System.

http://nesdev.parodius.com/bbs/viewtopic.php?t=3543&postdays=0&postorder=asc&start=15

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