Nintendo Entertainment System (Famicom) News
CartCollector updated his “Generic Text Scroller” for NES.
Release notes:
UPDATE: The Generic Text Scroller is now version 0.2! It now comes with a program that allows you to convert text files into the .bin files that the program uses. Tedious hex editing is no longer necessary to change the .bin file.
http://nesdev.parodius.com/bbs/viewtopic.php?t=4322
Blargg picked up Matrixz’ Fireworks techdemo for NES and modified it.
Release notes:
Some changes (source + NES rom, as before): 2009-blargg.zip
– Delayed explosion sound
– Added noise burst to beginning of explosion sound
– Sound of firework shooting from ground
– Eliminated thump at end of explosion sound
http://nesdev.parodius.com/bbs/viewtopic.php?t=4684
Matrixz has released a tiny fireworks techdemo for Nintendo Entertainment System/Famicom.
Release notes:
Here’s a little fireworks demo, which i always wanted to do. This could have been improved in many ways.. maybe next year 😉
Source is included.
GeoCities Download:
http://www.geocities.com/matrixz15/2009.zip
Enjoy.. and be welcome to do whatever good can be done with the source code.
http://nesdev.parodius.com/bbs/viewtopic.php?t=4684
You control a ball and it’s your duty to keep it within the play field as long as possible
http://minigamecomp.org.uk/php/2008.php
smkd is working on a “Thrust Inspired Game” for the NES. However here are the latest news along with a new binary:
Quote:
thanks.
I’ve had the ambigous front end pointed out before, where the guy suggested that the tip be colored differently. I passed on it, but that idea of making the base of it thicker does a great job I think. I updated the chr in my rom with that.
I’ve darkened the terrain since that seems to make the flicker not so apparent, but is it too dark? It’s not something I paid much attention to, but the issue is there.
http://smkdan.eludevisibility.org/other/rom.zip
As far as names go, I am thinking a cheap acronym; STING:
Somewhat
Thrust
Inspried
NES
Game
I’ll just call it that if I don’t think of anything else.
http://nesdev.parodius.com/bbs/viewtopic.php?t=4505&postdays=0&postorder=asc&start=15
Rob Bryant sent his Minigame Compo 2008 entry Clik over to the organizers.
Guide your little buddy Clik around to clean up the Virii!
Discussion (and Download): http://nesdev.parodius.com/bbs/viewtopic.php?t=4496
http://minigamecomp.org.uk/
News from smkd:
My small thrust inspired game is mostly complete. Can’t think of anything major to add to it at the moment, except for the horrible lack of a title. Five levels with a mostly introductory first level and a few additional enemies. It’s not much on presentation or audio but I think it’s reasonably playable. What do you think?
There was a randomly occurring bug (good god I hate these) where it would glitch on loading a strip of graphics in the level, but I think I’ve patched that up.
http://smkdan.eludevisibility.org/other/rom.zip
Thanks for reading
http://nesdev.parodius.com/bbs/viewtopic.php?t=4505