Nintendo Entertainment System (Famicom) News
NESICIDE is a Nintendo 8-bit IDE.
The intent of NESICIDE is to be able to start with absolutely nothing (well, maybe at least an idea!) and work your way through background tile development (playfields), foreground tile development (sprites), sounds (effects and music), stitching it together with some source code, and finally to generate a ROM.
Discussion: http://nesdev.parodius.com/bbs/viewtopic.php?t=4484
http://www.nesicide.com/
CartCollector released a “Generic Text Scroller” for NES.
http://nesdev.parodius.com/bbs/viewtopic.php?t=4322
Roth released his NES game Pegs, along with the Assembler source code.
Thanks to HGBO for the screenshot!
http://nesdev.parodius.com/bbs/viewtopic.php?t=4398
Gray Box is a demo by Sean Kelly in honour of the NES’s 25th Birthday.
Changes:
I noticed and fixed a sound bug that crept up in some less-accurate emulators.
Thanks to Sean for the news!
LoneKiltedNinja released a small “birthday” demo in honour of the NES’s 25th Birthday!
Follow the link and check it out!
http://nesdev.parodius.com/bbs/viewtopic.php?t=4227
Sivak has released an updated video in action of his Columns clone “Mystic Pillars”.
Watch it here: https://www.youtube.com/watch?v=6A_1Fpef9j4
http://nesdev.parodius.com/bbs/viewtopic.php?t=4226
Another homebrew NES game by Sivak called Geminim. Unfortunatly without closer details.
http://www.nesdev.com/bbs/viewtopic.php?t=3799
Siamond is a Simon clone for NES.
Release notes:
For those interested, I have a newer version:
http://www.nintendoage.com/media/_usermedia/attachments/Siamond3%2Ezip
Some better graphics in-game (I think anyway), a more ornate title screen with music, and you have a time limit to enter your move now.
I rewrote some of the instruction screen as per Blargg’s suggestions, although I do realize I spelled “Ends” wrong. It’s been fixed.
As I post newer demos I continue to update more things, heh.
http://www.nesdev.com/bbs/viewtopic.php?t=3928
Quote from Sivak:
Hey folks. Thanks to the help I got, I have a pretty clean rom of a functional Columns game. Right now, things are simple and only 8 blocks are in the rotation of what you get (one of which being the magic jewel), so things won’t be too challenging. Though you can see how the engine works currently.
To check it out, go to: http://www.nintendoage.com/media/_usermedia/attachments/COLUMNS%2Ezip
http://www.nesdev.com/bbs/viewtopic.php?t=4108
Quote from roth:
This is a small game that I started not too long ago. It’s tic-tac-toe, but with a twist.
The computer is unbeatable by normal means of playing the game, so there are items, or power-ups if you’d rather call them that. There are extra turn, switch O tile to X tile, clear row, and clear column items that you can get. They are obtained individually depending on things that you have done in the game; three stalemates, two diagonal wins, two horizontal wins, and two vertical wins respectively. You can only have one of each item at a time.
Button A places your tile, and B activates the item you have selected. Use Select to choose which item to have selected. For the switch O to X item, you have to have the gameplay arrow over the O tile you wish to change when you push B. Of course, Start begins the game.
Since this is a demo build, being able to end the game is taken out, and it just keeps looping. In the final assembly, the game can be beaten by winning five games against the computer.
Anyway, I’m pleased with how this has turned out. There are a few little things I want to do to it, mostly cosmetic, but besides that, it’s pretty much done : ) It has been tested on hardware and works, so I’m VERY pleased about that! Here it is: http://robertlbryant.com/temp/ttxo.nes
http://www.nesdev.com/bbs/viewtopic.php?t=4123