Wii News
WiiSCU v0.2 (Wii Application)

Universal updater for wii system channels, installs some IOS, doesnt touch system menu.

WiiSCU uses PatchMii to update the following to their latest versions:

IOS16
IOS38
IOS51
IOS60
IOS61
News Channel
Weather Channel
Mii Channel
Photo Channel (v1.1)
Shop Channel

Changes:

0.2: patchmii_network_init() now retries a few times if it fails.

http://wiibrew.org/wiki/WiiSCU

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ONScripter v04.2009 (Wii misc)

ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth.

Changes:

Added Graphical menu using libwiigui
Added ability to delete and add games via gui

http://wiibrew.org/wiki/ONScripter

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Wii Exploit without Zelda (Wii misc)

Brakken ( http://www.tehskeen.com ) has been in touch with the Team behind the new Channel Based Exploit for the Nintendo Wii that will let you run unsigned code without the need for the Twilight Princess Exploit which has been squashed by Nintendo in their most recent System Menu update. The video linked below shows the exploit installing the Homebrew Channel.

Thanks brakken again for the news!

http://www.youtube.com/watch?v=-bCi0flUyDU

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The Homebrew Browser v0.2.5d (Wii Application)

The Homebrew Browser allows you to download the latest homebrew applications and games all through your Wii. You don’t need to take your SD card out. You don’t even need a computer! You can also delete homebrew you no longer want.

No more dead links, no more extracting files, no more finding out that the homebrew application doesn’t include an icon.png and meta.xml in the zip file!

Release notes:

Another quick fix for the homebrew browser, this time my host is moving me to another server which means the codemii.com IP address will change. I recommend everyone update as once the codemii.com website has moved servers, if you have HBB v0.2.5c or below, it won’t work. (I know, I should have implemented this feature earlier

Thanks to http://www.tehskeen.com for the news.

http://www.codemii.com/2009/04/06/hbb-updated-to-v025d/

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iiii v1.2 Plus (Wii Game)

The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.

This is a 2 player game. Unless you have a split personality, you will need to install a second player (not included) somewhere near your Wii.

Release notes:

For 1.2+, the fix was to make std::string path be global and edit line 564 to reflect that. (Thanks to rck`d & TD-Linux for the idea for this fix. TD-Linux had a better solution, but I didn’t implement it yet.)

http://wiibrew.org/wiki/Iiii

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iiii v1.2 (Wii Game)

The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.

This is a 2 player game. Unless you have a split personality, you will need to install a second player (not included) somewhere near your Wii.

Changes:

Really loads images from path/images/ now
Pieces slide down rather than teleporting to the bottom.

http://wiibrew.org/wiki/Iiii

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VisualBoyAdvance GX v1.0.9 (GBA emu for Wii)

Tantric has taken on Emu_Kidid’s port of VisualBoy Advance a Nintendo Gameboy Mono, Color and Advance emulator for the Nintendo Wii and released a completely new and rewritten version.

Changes:

* Gamecube controller should no longer rumble constantly

More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/

http://code.google.com/p/vba-wii/

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VisualBoyAdvance GX v1.0.8 (GBA emu for Wii)

Tantric has taken on Emu_Kidid’s port of VisualBoy Advance a Nintendo Gameboy Mono, Color and Advance emulator for the Nintendo Wii and released a completely new and rewritten version.

Changes:

* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* “Corvette” no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to the readme file

More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/

http://www.tehskeen.com/forums/showthread.php?t=11191

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SNES9x GX v4.0.0 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
Onscreen keyboard for changing save/load folders and network settings
Menu configuration options (configurable exit button, wiimote orientation, volumes)
Configurable button mapping for superscope, mouse and justifier
New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
Experimental hq2x filter, contributed by michniewski

Thanks to http://www.tehskeen.com/forums/showthread.php?t=11178 for the news.

http://wiibrew.org/wiki/Snes9x_GX

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SDL_draw v1.2.1 (Wii misc)

SDL_draw is a simple library to draw basic elements, like points, lines and circles, on SDL surfaces. It’s the primitive drawing library that SDL (Simple DirectMedia Layer) needed!

Any’s release is a simple compilation for Wii of the source code from Mario Palomo, Jose de la Huerga and Pepe Gonzalez.

http://wiibrew.org/wiki/SDL_draw

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