Wii News
They Do Not Die v1.0 (Wii Game)

They Do Not Die is a 2D Zombie shooter with abstract visuals and a focus on customization plus level editor.

Changes:

It seems like I’ve been making this game forever. I’ve restarted making it completely from scratch on at least two occasions and I have certainly learned a lot in the process. But now more then ever I’m considering myself done with it. You shouldn’t expect any further updates. Here is version 1.0 of They Do Not Die.

What has changed:
You can now save your game.
You can obviously also load that game save and continue playing from where you left off.
Running consumes less energy.
shooting now consumes energy (just enough to stop it from regenerating).
Health regenerates at half speed when you aren’t full on energy.
I’ve removed the on screen frame rate counter.
The music no longer plays improperly slow in the Wii version.
The performance has improved in the Windows version.

http://thatotherdev.com/2011/08/08/they-do-not-die-v1-0-–-wii-windows/

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c64-network.org v2.4 (C64 emu for Wii)

c64-network.org is a networked port of the Frodo C64 emulator.

Changes:

* Added SMB support

http://wiibrew.org/wiki/C64-network.org

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Genesis Plus GX v1.6.0 (Multiple emus)

Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator for Wii and GameCube. Additionally a very simple SDL port for Win32 is available too. This is a port of Charles MacDonald’s Genesis Plus, with plenty of improvements.

Changes:

Core/Sound
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

Core/VDP
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

Core/CPU
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvement

Core/IO
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

Core/MD
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 – Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

Core/MS
* added Cyborg Z to Korean mapper database.

Core/GG
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

Core/General
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* various code cleanup.

Gamecube/Wii
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, …)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.

http://wiibrew.org/wiki/Genesis_Plus

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WiiTris v1.01 (Wii Game)

WiiTris is a Tetris style game for Wii by wilco2009. Play WiiTriis with your friends using your own Miis on your console. WiiTriis allows up to four players simultaneously with two game modes. If you are someone who like to compete, try the battle mode and send all your completed lines to your opponents. To play use the Wiimote horizontally, using the cross buttons to move the pieces and drop them and buttons 1 and 2 to rotate the pieces clockwise or counterclockwise. In battle mode you can choose the opponent to send you the lines you complete. Get to keep your score in the top five and see your Mii proud in the gallery of fame.

Wiitriis 1.0.mpg

Changes:

– Fixed a bug when send a line to a not playing player in battle mode.
– Fixed music overlaping blind sound.
– Dropping speed increases more rapidly.
– Pause added.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13698&f=54 for the news.

http://wiibrew.org/wiki/Wiitriis

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Accio Hacks v1.2 (Wii Application misc)

Accio Hacks is a “helper” utility allowing to cheat in several Wii games. Downloads codes from the WiiRD Code Database to the SD Card then allows you to select the codes you want to use. Finally, it creates a .gct file that Gecko OS or Gecko OS Mod can apply to the game.

http://wiibrew.org/wiki/Accio_Hacks

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SaveGame Manager GX (R111) (Wii Application)

SaveGame Manager GX by dj_skual allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface.

Changes:

* Fixed a crash if browsing a folder with file with no extension
* Fixed Theme Downloader to download themes
* Removed AppBooter sources, you can find those on WiiXplorer repository

http://code.google.com/p/savegame-manager-gx/

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SaveGame Manager GX (R110) (Wii Application)

SaveGame Manager GX by dj_skual allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface.

Changes:

* Added ListMode to NandMiiBrowser and NandSaveBrowser (Issue 127)
* Updated to newest ehcmodule by rodries (thx!)
* Added necessary source code to support both USB ports at once and copying files from one to another (WORKS ONLY WITH HERMES). It is disabled right now because of weird crash caused by the ehcimodule when copying from one usb port to another which can corrupt partitions. Will be enabled when the issue is resolved. Right now only usb port 0 is active.
* Added use of the internal Wii System Menu font (thx to giantpune and r-win)
* Changed default Font Scale to 0.95 to fit with the new font. If you disabled the system font, you should set scale factor to 1.000
* Properly sync video after flush to avoid possible green flash
* Using new app_booter (see below)
* Moved argument command line also to mem2 to avoid overwrite of it
* Reload back to entry ios when starting homebrew instead of starting it in cIOS
* Converted every 4 spaces to a tab to make the source consistent on those

http://wiibrew.org/wiki/SaveGame_Manager_GX

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CorsixTH v1.01 (Wii misc Port)

CorsixTH aims to re-implement the game engine of Theme Hospital, and be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented in open source code, the project will serve as a base from which extensions and improvements to the original game can be made.

CorsixTH uses SDL and LUA, both of which are included in the source archive ready to be built for the wii. Note that SDL has been modified specifically for CorsixTH.

Changes:

– Many fixes from Corsix-TH SVN. Including (but not limited to) no more stuck patients or handymen, variable speed doctors, doctor promotions, patients sometimes vomit/litter/wet themselves…
– Rewrote the input handling to make proper use of all available SDL joysticks (including gamecube controllers)
– Reworked the video renderer slightly.
– Rewrote the audio renderer to use libaesnd; channels are no longer reversed.
– Newest libogc (no more random crashes when using a real mouse).

http://wiibrew.org/wiki/CorsixTH

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Yabause Wii UO (r2649) (Beta 21) (Saturn emu for Wii)

Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.

Changes:

make SCSP1 (old one) and SCSP2 into plugins; can select SCSP1 or SCSP2
add saving setting mode for each game
(maybe) fix PAL monitor mode according to libogc
some minor fixes and changes

http://wiibrew.org/wiki/Yabause_Wii

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Cubicle Shooter v0.2 (Wii Game)

Cubicle Shooter is a first person shooter with a focus on highly destructible environments. It is very incomplete and is really just a tech demo right now.

Cubicle Shooter v0.2 www.nintendomax.com

Changes:

* You can now shoot and hurt the people. They get pushed back when shot.
* When the people get too close to you they push you and hurt you.
* Both you and the other people bleed when hurt and the blood paints the ground and walls.
* Your health regenerates (up to one hundred) but if it ever drops to zero then the game will reset.
* There is a scoring system which rewards you with 25 points every time you shoot one of the people and an additional 100 when you kill one of them (they die after four hits).
* You can now save the game and load a previously saved game. Saving and loading is extremely slow on Wii.
* You are taller now but can crouch back down. Just like in the PS3 version you will automatically crouch if you don’t have enough room to stand.
* There have been changes to the controls.
* There have been some bug fixes.

http://thatotherdev.com/2011/07/25/cubicle-shooter-v0-2-–-wii-windows/

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