Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Changes:
base on the original yabause r2649 (cmake branches)
compile with devkitPPC r23 and recent libogc except r4078 audio.c
use scsp2.c instead of scsp.c (some games works, but, sound quality seems to be lower)
fix clip bug of vdp1 in vidsoft.c
some minor fixes and changes
VectrexWii is a Wii port of Vecx, a Vectrex emulator written by Valavan Manohararajah. ROMs must be placed within a folder named vec at the root of either SD or USB. The file extension must be .vec.
WiiTris is a Tetris style game for Wii by wilco2009. Play WiiTriis with your friends using your own Miis on your console. WiiTriis allows up to four players simultaneously with two game modes. If you are someone who like to compete, try the battle mode and send all your completed lines to your opponents. To play use the Wiimote horizontally, using the cross buttons to move the pieces and drop them and buttons 1 and 2 to rotate the pieces clockwise or counterclockwise. In battle mode you can choose the opponent to send you the lines you complete. Get to keep your score in the top five and see your Mii proud in the gallery of fame.
The Untitled Project by ThatOtherPerson is a technical demo for Wii and Windows.
Further information:
Here is a small update to The Untitled Project. Now you can actually collect the rotating squares and the game will keep track of how many you have found and save when you get one. Elevators will now stop if you are in the way instead of just crushing you and pushing you past the floor or ceiling of the building. Darkness/fog has been added. There have been a number of mostly unnoticeable changes to the geometry of the world (some for gameplay reasons and some to lower the polygon count). The game now uses the standard Wii cursor graphic and has a home/pause menu.
The PC version has some things that are still missing from the Wii version. Most noticeably it has a minimap. The game world is larger and the islands shape is randomized (it is consistently square on Wii). The PC version also has several in game controls assigned to the number keys that exist only for testing purposes.
Against my better judgement (this never works out well) I have decided to try and involve other people in making the game. Specifically I’m looking for someone to set the texture coordinates for the models used in the environment. Go here if you are interested in helping.