Wii News
Mr. Sitwell in Turbo WC Magical Adventure v1.2 (Wii Game)

Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted… Move by pointing to the screen, shot with A button and use bombs (once adquired) with B button. There is also an unlockable aiming function performed twisting the wiimote.

Changes:

-Much better looking title and menu screen.
-Improved intro.
-Mr. Sitwell has voice now.
-Improved visibility of enemy bullets.
-Live 0 now counts as a live, as opposed to before, when 0 lives meant game over.
-Toned down a bit the excesive wii mote rumble on third boss battle.
-Hit points of some enemies tweaked.
-A lot of minor bug/glitch fixes.

http://gbatemp.net/t295091-mr-sitwell-in-turbo-wc-magical-adventure-wii-entry

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Newo Puzzle v1.01a (Wii Game)

Newo Puzzle by Owen is a 3D Columns game for Wii.

Newo Puzzle v1.01a www.nintendomax.com

http://www.nintendomax.com/viewtopic.php?f=143&t=13462

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c64-network.org v2.2 (C64 emu for Wii)

c64-network.org is a networked port of the Frodo C64 emulator.

Changes:

Several bug fixes
Window zooming
General Preferences saved manually
Added items in info menu

http://wiibrew.org/wiki/C64-network.org

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Cylinder Dodge v1.0 (Wii Game)

Cylinder Dodge is a very simple game with motion controls. You hold the wiimote sideways (like an NES controller or steering wheel) and tilt it to move left or right. The objective of the game is to try and avoid the cylinders as you constantly move forward. Its game over when you collide with one of them.

Cylinder Dodge v1.0 www.nintendomax.com

http://thatotherdev.com/2011/05/30/cylinder-dodge-v1-0-%e2%80%93-wii-windows/

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Hero City v0.4 (Wii Game)

ThatOtherPerson updated his game “Hero City”. Just like similar to Superman or any other random super hero, you fly around fighting monsters.

Changes:

Now when you attack you can actually hurt and eventually defeat enemies. The movement of enemies and the way they turn and bump into each other and you has been smoothed out. Now you get points for defeating enemies and your high score is saved when you die. You also get experience points which are persistent (They don’t get reset to zero when you die). Your health regenerates now and when it goes down to zero you die and get sent back to the title screen. The file size is smaller. I fixed some little things.

http://thatotherdev.com/2011/05/31/a-final-hero-city-update-and-a-multi-competition-entry/

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Toy Wars (31-05-2011) (Wii Game)

Toy Wars by davidgf is a game inspired in Toy Commander from Dreamcast. The game consists on missions which take place in a house, like the original. At the moment only a few missions are available, but the house is almost complete.

Toy Wars Wii (Nintendomax & GBAtemp version)

http://gbatemp.net/t295077-toy-wars-wii-version-wii-entry

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Project Panic (31-05-2011) (Wii Game)

Project Panic is a Jump’n’Shoot game where you need to protect your planet against an alien invasion.

http://gbatemp.net/t295078-project-panic-wii-entry

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Mr. Sitwell in Turbo WC Magical Adventure (31-05-2011) (Wii Game)

Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted… Move by pointing to the screen, shot with A button and use bombs (once adquired) with B button. There is also an unlockable aiming function performed twisting the wiimote.

http://gbatemp.net/t295091-mr-sitwell-in-turbo-wc-magical-adventure-wii-entry

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Spaceship Omega (01-06-2011) (Wii Game)

Spaceship Omega is EvilTroopa’s attempt to do a StarFox-like game for Wii.

http://gbatemp.net/t295113-spaceship-omega-wii-entry

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ScummVM v1.3.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

1.3.0 (2011-05-28)
New Games:
– Added support for Backyard Baseball.
– Added support for Backyard Baseball 2001.
– Added support for Urban Runner.
– Added support for Playtoons: Bambou le Sauveur de la Jungle.
– Added support for Toonstruck.
– Added support for Living Books v1 and v2 games.
– Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
– Added support for Amiga SCI games (except Conquests of the Longbow).
– Added support for Macintosh SCI1 games.

New Ports:
– Added WebOS port.

General:
– Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
– Added Danish translation.
– Added Norwegian Bokmaal translation.
– Added Norwegian Nynorsk translation.
– Added Swedish translation.
– Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
– Closed significant memory leaks. RTL should now be more usable.

AGOS:
– Closed memory leaks in Simon 2 and Feeble Files.

Cine:
– Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
– Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula:
– Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”).
– Improved French translation of the game.
– Added support for “Return To Launcher”.

Gob:
– Fixed “Goblin Stuck On Reload” bugs affecting Gobliiins.

Kyra:
– Closed memory leaks.

Parallaction:
– Corrected issue which could cause crash at engine exit.
– Closed memory leaks in Nippon Safes Amiga.

SCI:
– Added a CMS music driver for SCI1 – SCI1.1 games.
– Added an option to toggle undithering from the ScummVM GUI.
– Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
– Added support for SCI1.1 magnifier cursors.
– Added support for the keypad +/- keys.
– Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4.
– Added support for the alternative Windows cursors in the Windows version of King’s Quest 6.
– Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
– Corrected resource loading leaks.
– Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
– Corrected several issues in Hoyle Classic Card Games.
– Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances).
– Fixed several script bugs.
– Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
– Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
– Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
– Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song.
– Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest.
– Function keys now work correctly when the num lock key is on.
– Improved support for fanmade game scripts.
– Improved support for non-English versions of games.
– Made several enhancements and fixes related to MT-32 music (e.g. reverb).
– Music is no longer out of tune when loading saved games.

SCUMM:
– Improved support for FM-TOWNS versions of games.

Sky:
– Fixed crashes on sequences for several ports (Android, OpenGL, …).

Teenagent:
– Closed memory leaks.

Tinsel:
– Closed memory leaks in Coroutines.
– Added enhanced music support for the German CD “Neon Edition” re-release of Discworld 1.

Touche:
– Corrected memory leaks and minor issues.

Tucker:
– Added workarounds for several issues present in the original game.

SDL ports:
– Closed memory leaks in Mouse Surfaces.

Android port:
– Switched to the official NDK toolchain for building.
– Fixed GFX output for various devices.
– Fixed various crashes.
– Switched to the native screen resolution to improve text readability.
– Added support for pause/resume.
– Added support for games using 16bit graphics.
– Increased the performance significantly.
– Added support for the “Fullscreen mode” option. Unchecking this keeps the game’s aspect ratio.
– Added a new graphics mode for linear filtering.
– Overhauled the input system (see README.Android).
– Added a MIDI driver based on SONiVOX’s Embedded Audio Synthesis (EAS).

Nintendo DS port:
– Added support for loadable modules.

PSP port:
– Added support for loadable modules.
– Added image viewer.

PS2 port:
– Added support for loadable modules.

Wii/GameCube port:
– Added support for loadable modules.
– Fixed 16bit mouse cursors on HE games.

http://www.scummvm.org/downloads/

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