Wii News
Cherophobe v1.0 (Wii Game)

Cherophobe is an FPS in which you must defend yourself against the unending assault of smiley faces. For every Smiley face that you defeat you will be rewarded with ten points (the high score is automatically saved). Your health drains away when a smiley face is too close to you and when you run out of health the game restarts. Scattered around the environment are health packs which will raise your health. There are also boxes containing addition ammo. Like the smiley faces the health packs and ammunition will infinity re spawn but always in random places that are out of view so you will need to continue wandering around the map to find them. Use the nunchuck analog stick to move, the wiimote pointer to turn and press or hold the B button to shoot.

Changes:

I’ve added a tile screen.
There is now a home menu pause screen.
The cursor is now a nice Wii style pointing hand.
Now when you hold down the A button you wont turn.
When you shoot the shots now go in the direction that the cursor is pointing in instead of simply going in the direction of the camera.
I tweaked a lot of number (you turn faster, enemies move faster, they do more damage, there are fewer health pickups, etc)
I’ve also added background music.

http://thatotherdev.com/2011/05/28/cherophobe-v1-0-–-wii-windows/

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Hero City v0.2 (Wii Game)

ThatOtherPerson is working on a new project names “Hero City”. In Hero City you play as a superhero and fly around fighting monsters.

Changes:

Here is a very small update. More coming very soon.

I added a home menu. The cursor is a nice Wii style hand now. I edited the main characters texture to be a little bit less of a blatant Superman copy. Now there are multiple kinds of enemies. All of the enemies have walking animation. There is music now.

The background music used is La busqueda de IANNA background music by Epic Soul Factory.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13424&f=54 for the news.

http://thatotherdev.com/2011/05/26/hero-city-v0-2-–-wii/

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WiiEngine v1.5BB (PCE emu for Wii)

WiiEngine is a PC Engine / TG16 emulator for Wii.

Changes:

– Classic controller support
– Usb2 with good old cios 202
– Browse pages of roms with + or –
– Removed delete files(this feature is a bit weird?!)

WiiEngine v1.5BB www.nintendomax.com

Thanks to http://www.nintendomax.com/viewtopic.php?t=13419&f=54 for the news.

http://gbatemp.net/t294084-wiiengine-1-5bb

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SaveGame Manager GX (R100) (Wii Application)

SaveGame Manager GX by dj_skual allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface.

Changes:

Application completely recoded!!!
Forwarder Recoded
look here: http://code.google.com/p/savegamegx/source/list until rev32 for change log

http://wiibrew.org/wiki/SaveGame_Manager_GX

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Descent v1.1 (Wii Game Engine Port)

Descent was originally released by Parallax Software in 1995. It was the first game featuring a full 3D environment (before Quake) as well as gameplay that allowed six degrees of freedom and multi-player networking that allowed players to join and leave at any time. A registered copy of Descent (updated to v1.5) are required!

Changes:

Multiplayer/IPX emulation is now implemented.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13379&f=54 for the news.

http://gbatemp.net/t289764-descent?&st=15

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WiiHandy v0.4 (Lynx emu for Wii)

WiiHandy is a port of the Handy 0.95 Atari Lynx emulator developed by Keith Wilkins. Additional changes by the SDLEmu team.

WiiHandy

Changes:

Pretty close to a full “re-port” based on the original Handy 0.95 sources.
Cartridge database for storing cart-specific settings (screen orientation, maximum frame rate).
Rewrite of display layer, GX based scaler
Ability to adjust horizontal and vertical screens to any size/dimensions via “Screen Size” options under “Display”. If these are entered after loading a cartridge, the last frame will be displayed to assist in sizing.
Rewrite of sound layer
Audio skipping has been fixed
Audio plays at correct rate when the maximum frame rate is adjusted
Rewrite of timing loop
Support for Nunchuk and Classic Controller Pro
Analog stick support (Classic/Pro, Nunchuk)
USB support
SDHC support
Updated menu system

http://wiibrew.org/wiki/WiiHandy

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Cherophobe v0.9 (Wii Game)

Cherophobe is an FPS in which you must defend yourself against the unending assault of smiley faces. For every Smiley face that you defeat you will be rewarded with ten points (the high score is automatically saved). Your health drains away when a smiley face is too close to you and when you run out of health the game restarts. Scattered around the environment are health packs which will raise your health. There are also boxes containing addition ammo. Like the smiley faces the health packs and ammunition will infinity re spawn but always in random places that are out of view so you will need to continue wandering around the map to find them. Use the nunchuck analog stick to move, the wiimote pointer to turn and press or hold the B button to shoot.

http://thatotherdev.com/2011/05/19/cherophobe-v0-9-%E2%80%93-wii-windows/

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WiiMC v1.1.18 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.

Changes:

Synced to MPlayer r33269
Added Danish translation
Clicking on a browser file already loaded will now resume instead of reload
Faster loading of online streams
Fixed a bug with some MMS streams
Improved network initialization – now you can unplug/plug USB ethernet
Fixed a potential crash caused by the audio code
Improved memory management
Other minor optimizations and improvements

Thanks to http://www.nintendomax.com/viewtopic.php?t=13364&f=54 for the news.

http://www.wiimc.org/

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Hero City v0.1 (Wii misc)

ThatOtherPerson is working on a new project names “Hero City”. In Hero City you play as a superhero and fly around fighting monsters. According to the author “it’s not really a game” – so better judge on your own.

http://thatotherdev.com/2011/05/17/hero-city-v0-1-%e2%80%93-wii-windows/

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Visual Boy Advance GX v2.2.5 (GBA emu)

Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

Visual Boy Advance GX v2.1.8 www.nintendomax.com

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatibility based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

Changes:

* Added Turkish translation

Thanks to http://www.nintendomax.com/viewtopic.php?t=13342&f=6 and http://www.nintendomax.com/viewtopic.php?t=13341&f=54 for the news.

http://code.google.com/p/vba-wii/

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