Wii News
VisualBoyAdvance GX v2.1.2 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.

Changes:

[2.1.2 – December 23, 2009]
* Numerous core optimizations (thanks dancinninjac!)
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

http://code.google.com/p/vba-wii/

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TetriCycle v0.2b (Wii Game)

TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.

TetriCycle is freeware, can be distributed freely and should never be charged for.

Changes:

* Added support for Nunchuck and Wii Remote.
* Added support for up to 4 players.

http://wiibrew.org/wiki/TetriCycle

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TinyLoad v0.2 (Wii misc)

TinyLoad is a simple original Wii game launcher. You run it, it launches whatever’s inserted into the drive. Simple. It ignores game regions, so it’s region-free. It won’t install updates. It won’t load burned copies. There are no controls or settings.

http://wiibrew.org/wiki/TinyLoad

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3DMaze v0.2 (Wii Game)

Imagine having a 3D labyrinth in your hands … you can rotate it in any direction to get a red ball out of it. Motion Plus is not mandatory but recommended.

Changes:

Changed text font for better localization
German, dutch and french languages added
Solved bug in Motion Plus initialization (I hope)
Now user can choose beteen 6 views

http://wiibrew.org/wiki/3DMaze

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TowerDefense v0.50 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies.

Changes:

– Process most of the comments of the Beta Testers.
– Use GRRLib v4.2.0 as graphic engine.
– Reduced amount of enemies in one wave.
– Build game with devkitPPC r19 compiler.

http://wiibrew.org/wiki/TowerDefense

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FTPii v0.0.20 (Wii Application)

FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.

Changes:

Make release ZIP structure compatible with HBC’s new wiiload.
Attempt to reinitialise network after failure.
Added OTP filesystem support at /otp (libotp).
Attempt to show real timestamps in directory listings.
Built with devkitPPC release 19, libogc 1.8.1 (r3846), libfat 1.0.6 (r3846).

http://wiibrew.org/wiki/Ftpii

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CustomizeMii v2.0 (Wii Application misc)

CustomizeMii is a 100% legal custom Channel creator for the Wii.

Changes:

Added BNS conversion (Mono and Stereo, with and without loop)
Fixed MP3 conversion (some files didn’t convert)
Lz77 checkbox is now ticked by default
Removed Lz77 compression of sound.bin as most sounds will get bigger
Added ability to insert DOLs from any channel WAD
Added ability to re-add the interal DOL (To switch the NAND Loader)
Added ability to extract the contents, DOL, sound and all images
Added displaying of approx. blocks to the success-message
Deleted some functions of the complex forwarder as they weren’t working properly
Some bugfixes and improvements

http://wiibrew.org/wiki/CustomizeMii

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TransmitMii v1.15 (Wii Application misc)

TransmitMii is a little tool to transmit your DOL or ELF files to the Wii. Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel

It’s based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on

Changes:

– Fixed transmitting to HBC -1.0.4 (HAXX)
– Fixed transmitting to USB Loader GX
– Bugfix

Thanks to http://www.nintendomax.com/index.php?topic_id=11027 for the news.

http://code.google.com/p/customizemii/

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STPPWii v0.1 (Test) (Wii Game Port)

STPPWii is a port of “Simon Tatham’s Portable Puzzle Collection”, based upon Ledow’s GP2X SDL port.

Further release notes:

There are bugs aplenty, and the documentation sucks, but the puzzles are mostly playable. Main issues are mouse droppings here and there. I will improve the documentation shortly; in the mean time you are welcome to mash buttons merrily.

Unzip all to /apps/stppwii and you’re good to go.

You will need a classic controller and/or a keyboard as well as the wiimote. Basic mouse functionality is via the wiimode (a, b, 1/2 for left, right, and middle-click) – classic controller buttons are all used for various functions.

The music files are huge: get them from here: [ledow’s site] – they are optional of course.

I’m setting up Google Code hosting for this project and will get the source hosted there soon; until then you may download the zip file from here.

If anyone knows why 7-zip upload fails every single time I try it here, please let me know! I’d love to host the files with 7-zip – the executable is too big for regular zip (2 MB limit)…

http://www.wiibrew.org/wiki/Stppwii

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Neko Project II Wii v0.1 (Beta 3) (NEC PC-9801 emu for Wii)

Neko Project II Wii not to be confused with Neko Project II!

Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.

Further release notes:

When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!

There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/

To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!

In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.

http://www.wiibrew.org/wiki/Neko_Project_II_Wii

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