Wii News
StartPatch v4.2.6 (Wii Application)

StartPatch is a homebrew application that patches your System Menu v4.0, v4.1, or v4.2 in a similar fashion as Starfall. It is based upon Menu Patcher by Isaac356.

Changes:

GC Bug fix implemented from v4.2.5.

http://wiibrew.org/wiki/StartPatch

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TowerDefense v0.70 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies.

Changes:

– Added “Easy, Medium, Hard” level (map) select screen.
– Added six medium level and six hard level maps.
– Adapted six easy maps to be more easy.
– Added game version information in web service call.
– Adapted weapon specifications (Weapons are more powerfull).
– Adapted enemy specifications (enemies are less powerfull).
– Increase enemy walk speed after each 20 waves.
– BugFix: Highscore screens now show correct amount of entries!
– Build game with devkitPPC r19 compiler.

http://wiibrew.org/wiki/TowerDefense

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Yabause Wii UO v0.9.10 (Beta 1) (Saturn emu for Wii)

Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.

Changes:

– support USB storage
– sort game list alphabetically

Thanks to www.nintendomax.com for the news.

http://wiibrew.org/wiki/Yabause_Wii

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StartPatch v4.2.5 (Wii Application)

StartPatch is a homebrew application that patches your System Menu v4.0, v4.1, or v4.2 in a similar fashion as Starfall. It is based upon Menu Patcher by Isaac356.

Changes:

Added Region Free Wii Games.

http://wiibrew.org/wiki/StartPatch

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GeeXboX v0.1 (Beta 2) (Wii Application)

GeeXboX is a media center program built on Wii Linux. It uses MPlayer with a graphical front end. It can play videos and music (with visualization) and display photo slideshows.

Changes:

Update linux to 2.6.32.2;
Fix compatibility with multi-channel audio;
Fix issues with device mounting/unmounting.

http://wiibrew.org/wiki/GeeXboX

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TowerDefense v0.60 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies.

Changes:

– Increase enemy walk speed after each 25 waves.
– Show mini enemies moving on map select screen.
– Update credit screen with beta testers nicknames.
– Improve game information panel design.
– Show price and strengh information about new weapons.
– Show detail information about selected weapon.
– Only allow to build weapons on land (not bridges or road)
– Not allowed anymore to stack weapons on one location.
– Optimise screen layout for 60Hz (640×480 pixels) TV Mode.
– BugFix: The rumble is now working for all the four WiiMotes.
– Build game with devkitPPC r19 compiler.

http://wiibrew.org/wiki/TowerDefense

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Homebrew Sorter v0.1 (Wii Application)

Homebrew Sorter allows you to sort your homebrew applications into categories all through your Wii. It’s like Categorii but easier to manage and is simple to use.

After booting, go to settings and assign homebrew applications to the different categories by pressing the Plus button on the Wiimote and remove them by pressing the Minus button. You can change categories by selecting them on the left menu. You can have the same applications in different categories. Once you have finished, you can go back to the main menu and from there select a category to show in the HBC.

You can choose whether to load from SD or USB, you need to restart homebrew sorter if you change between them.

Thanks to http://www.nintendomax.com/viewtopic.php?t=11048&f=54 for the news.

http://wiibrew.org/wiki/Homebrew_Sorter

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MLlib v1.2 (Wii misc)

The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. Coding with this lib on Wii should be way easier and faster now!

Features:

Proper code so that it’s nice to see;
Easy for all;
Friendly functions;
Handles drawing (lol);
Sprite system;
Handles PNG images;
Special effects;
Write graphically text;
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions…) system;
And much more…

Changes:

added: float ML_Distance(x1, y1, x2, y2)
added: float ML_TrueDistance(x1, y1, x2, y2)
added: bool ML_IsCollisionSpriteRect(sprite, x, y, width, height)
added: bool ML_IsCollisionSpriteCircle(sprite, centerX, centerY, radius)
added: bool ML_IsCollisionRectRect(x1, y1, width1, height1, x2, y2, width2, height2)
added: bool ML_IsCollisionCircleCircle(centerX1, centerY1, radius1, centerX2, centerY2, radius2)
added: bool ML_IsCollisionRectCircle(x, y, width, height, centerX, centerY, radius)
added: ML_Font structure
added: ML_InitFont()
added: ML_QuitFont()
added: ML_DeleteFont(ML_Font *font)
added: ML_LoadFontFromBuffer(ML_Font *font, const uint8_t *filename, FT_Long bufferSize, FT_UInt pointSize)
added: ML_LoadFontFromFile(ML_Font *font, const char *filename, FT_UInt pointSize)
added: ML_DrawText(ML_Font *font, int x, int y, char *text, …) (arguments are not currently working though)
fixed: relative paths now working
fixed: ML_ShutdownWii() now freeing like ML_Exit()
fixed: ML_ReturnToWii() now freeing like ML_Exit()

http://wiibrew.org/wiki/MLlib

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SNES9x GX v4.1.5 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Features:

* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode – up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

Changes:

[4.1.5 – December 23, 2009]
* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders
will be automatically moved to the new location
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

Source: http://www.wiibrew.org/wiki/Snes9x_GX

http://code.google.com/p/snes9x-gx/

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FCE Ultra GX v3.1.3 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.2

Changes:

[3.1.3 – December 23, 2009]
* Fixed major file loading issue, more games load now
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Fixed zapper
* Updates from FCEUX
* Minor optimizations

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

Source: http://www.wiibrew.org/wiki/FCE_Ultra_GX

http://code.google.com/p/fceugc/

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