Wii News
GeeXboX v0.1 (Beta 2) (Wii Application)

GeeXboX is a media center program built on Wii Linux. It uses MPlayer with a graphical front end. It can play videos and music (with visualization) and display photo slideshows.

Changes:

Update linux to 2.6.32.2;
Fix compatibility with multi-channel audio;
Fix issues with device mounting/unmounting.

http://wiibrew.org/wiki/GeeXboX

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TowerDefense v0.60 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies.

Changes:

– Increase enemy walk speed after each 25 waves.
– Show mini enemies moving on map select screen.
– Update credit screen with beta testers nicknames.
– Improve game information panel design.
– Show price and strengh information about new weapons.
– Show detail information about selected weapon.
– Only allow to build weapons on land (not bridges or road)
– Not allowed anymore to stack weapons on one location.
– Optimise screen layout for 60Hz (640×480 pixels) TV Mode.
– BugFix: The rumble is now working for all the four WiiMotes.
– Build game with devkitPPC r19 compiler.

http://wiibrew.org/wiki/TowerDefense

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Homebrew Sorter v0.1 (Wii Application)

Homebrew Sorter allows you to sort your homebrew applications into categories all through your Wii. It’s like Categorii but easier to manage and is simple to use.

After booting, go to settings and assign homebrew applications to the different categories by pressing the Plus button on the Wiimote and remove them by pressing the Minus button. You can change categories by selecting them on the left menu. You can have the same applications in different categories. Once you have finished, you can go back to the main menu and from there select a category to show in the HBC.

You can choose whether to load from SD or USB, you need to restart homebrew sorter if you change between them.

Thanks to http://www.nintendomax.com/viewtopic.php?t=11048&f=54 for the news.

http://wiibrew.org/wiki/Homebrew_Sorter

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MLlib v1.2 (Wii misc)

The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. Coding with this lib on Wii should be way easier and faster now!

Features:

Proper code so that it’s nice to see;
Easy for all;
Friendly functions;
Handles drawing (lol);
Sprite system;
Handles PNG images;
Special effects;
Write graphically text;
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions…) system;
And much more…

Changes:

added: float ML_Distance(x1, y1, x2, y2)
added: float ML_TrueDistance(x1, y1, x2, y2)
added: bool ML_IsCollisionSpriteRect(sprite, x, y, width, height)
added: bool ML_IsCollisionSpriteCircle(sprite, centerX, centerY, radius)
added: bool ML_IsCollisionRectRect(x1, y1, width1, height1, x2, y2, width2, height2)
added: bool ML_IsCollisionCircleCircle(centerX1, centerY1, radius1, centerX2, centerY2, radius2)
added: bool ML_IsCollisionRectCircle(x, y, width, height, centerX, centerY, radius)
added: ML_Font structure
added: ML_InitFont()
added: ML_QuitFont()
added: ML_DeleteFont(ML_Font *font)
added: ML_LoadFontFromBuffer(ML_Font *font, const uint8_t *filename, FT_Long bufferSize, FT_UInt pointSize)
added: ML_LoadFontFromFile(ML_Font *font, const char *filename, FT_UInt pointSize)
added: ML_DrawText(ML_Font *font, int x, int y, char *text, …) (arguments are not currently working though)
fixed: relative paths now working
fixed: ML_ShutdownWii() now freeing like ML_Exit()
fixed: ML_ReturnToWii() now freeing like ML_Exit()

http://wiibrew.org/wiki/MLlib

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SNES9x GX v4.1.5 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Features:

* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode – up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

Changes:

[4.1.5 – December 23, 2009]
* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders
will be automatically moved to the new location
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

Source: http://www.wiibrew.org/wiki/Snes9x_GX

http://code.google.com/p/snes9x-gx/

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FCE Ultra GX v3.1.3 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.2

Changes:

[3.1.3 – December 23, 2009]
* Fixed major file loading issue, more games load now
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Fixed zapper
* Updates from FCEUX
* Minor optimizations

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

Source: http://www.wiibrew.org/wiki/FCE_Ultra_GX

http://code.google.com/p/fceugc/

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VisualBoyAdvance GX v2.1.2 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.

Changes:

[2.1.2 – December 23, 2009]
* Numerous core optimizations (thanks dancinninjac!)
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

http://code.google.com/p/vba-wii/

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TetriCycle v0.2b (Wii Game)

TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.

TetriCycle is freeware, can be distributed freely and should never be charged for.

Changes:

* Added support for Nunchuck and Wii Remote.
* Added support for up to 4 players.

http://wiibrew.org/wiki/TetriCycle

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TinyLoad v0.2 (Wii misc)

TinyLoad is a simple original Wii game launcher. You run it, it launches whatever’s inserted into the drive. Simple. It ignores game regions, so it’s region-free. It won’t install updates. It won’t load burned copies. There are no controls or settings.

http://wiibrew.org/wiki/TinyLoad

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3DMaze v0.2 (Wii Game)

Imagine having a 3D labyrinth in your hands … you can rotate it in any direction to get a red ball out of it. Motion Plus is not mandatory but recommended.

Changes:

Changed text font for better localization
German, dutch and french languages added
Solved bug in Motion Plus initialization (I hope)
Now user can choose beteen 6 views

http://wiibrew.org/wiki/3DMaze

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