Dreamcast News
ZX4ALL (08-03-2008) (Spectrum emu for DC)

Open source ZX-Spectrum emulator for Dreamcast console.

Features:

ZX-Spectrum 48K, Plus/64K, 128K, Plus2 and Plus3 models.
Assembler RACE/FACE Z80 core.
Joystick emulated: Kempston, Sinclair1, Sinclair2 and Cursor joystick.
Filemanager with subdirectories access.
SNA and Z80 snapshots support.
TZX and TAP tape images support.
Fast loading tape time.
Virtual keyboard and virtual tape
Under PAL dreamcasts ask 60-50Hz selection.
GNU/Linux and Windows video scaled and TV filter using hardware.

http://chui.dcemu.co.uk/zx4all.html

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MAME4ALL (08-03-2008) (Arcade emu for DC)

Multi Arcade Machine Emulator for Dreamcast console.

Features:

MAME GP2X adaptation to SDL for Windows, GNU/Linux and Dreamcast.
FAME Motorola 68000 core.
New FAZE Zilog Z80 core.
Around 1000 games supported.
MAME4ALL is split 3 parts: Aged, Classic and Gold.
Previous menu for choosing MAME4ALLs.
Autoframeskip for real speed.
4 players supported.
Hardware scaled blitter.
Under PAL dreamcasts ask 60-50Hz selection.
Artwork by DarkSlain.
Two sound methods: normal and accurate.
Complete menu: CPUs speed, sound and joypad configuration.

http://chui.dcemu.co.uk/mame4all.html

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Wolf4SDL DC (DC Game Port)

fackue released a new port of Wolfenstein 3D for Dreamcast.

Further information:

I figure with the release of openTyrian I’d go ahead to release what I have thus far.

This is the first release of a the newest Wolfenstein 3D port, Wolf4SDLDC.

VMU code is based on c99koder’s DreamZZT and OneThirty8’s sdlWolf.

Credits goto Antioch for the LCD graphics.

It currently features:
– Sound
– Controller
– Keyboard
– Saves

Controls are:
Dpad – movement
A – shoot
B – strafe
X – open
Y – run

Bugs:
Figure ’em out

Due to German law we can not post further information on this (the game is still banned).

Thanks to http://www.dcemu.co.uk for the news.

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OpenTyrian v0.1 DC (Alpha) (DC Game Port)

OpenTyrian is a port of the classic DOS game Tyrian to C using SDL, so it can run cross-platform without DOSBox. The developers have been given a copy of the original Turbo Pascal source to look at but not redistribute. The ‘Classic’ port is a direct port with minimal changes and will serve as a freely-distributable reference implementation thereafter.

indiket now ported this nice piece of work to the Dreamcast!

Release notes:

Hi,
I just have ported OpenTyrian to Dreamcast, and here I publish my first “alpha” version.

OpenTyrian 0.1 DC (alpha)

– From svn revision 719 classic.
– Game is “playable”, I think it goes a little slow.
– Pad, mouse and keyboard should work.

Known problems:
– Instructions section doesn’t work and produce a crash…
– Sound and music work, but also they play badly. It would be great to implement an optimized sound routine (like gp2x version). Any ideas?
– Load and save doesn’t work yet (have to implement vmu routines).

Controls:
– Analogic or digital stick to move spaceship.
– Start: Like enter button
– A: Fire
– X: Fires left secondary weapon.
– B: Fires two secondary weapons.
– L: Like escape button

Files:
Source font: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDC01.zip
Bin file: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDCbin.zip
Cdi autoboot: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDCcdi.zip

Update 1: KOS (the environment where I work for the dreamcast), has a bug that crashes when it does a free(NULL). It’s a problem of KOS and it only afects to dreamcast.

PD: Sorry for my bad english 😛

Thanks to http://www.dcemu.co.uk for the news.

http://tyrian2k.proboards23.com/?action=display&board=opentyriangeneral&thread=1203872312

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ScummVM DC v0.11.1 (DC misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it’s more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King’s Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

Changes 0.11.1 (2008-02-29):

Ports:
– Revived the PS2 port.
– Revived the BeOS port.

SCUMM:
– Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
– Fixes for cursors in HE games.

AGI:
– Fix for zombies in King’s Quest 4.
– Fix for changing palettes in fanmade games using AGIPAL.

Lure:
– Fixed some conversation crashes in the German version.
– Fixed operation of the optional copy protection dialog in the German version.
– Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
– Fixed glitch that could cause transformation sparkle to happen a second time.
– Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
– Fix for rat maze bug in Inherit the Earth which made game not completable.
– Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
– Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
– Fixed graphics glitch in Inherit the Earth with simultaneous speech.
– Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

http://www.scummvm.org/downloads.php

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Golden Axe Remake (DC Game)

Here comes a fully blown Golden Axe Remake for Dreamcast using the OpenBOR engien.

This game was initially made for Windows by Chinese OpenBoR coder utunnels. Christuserloeser merely did a huge part of the RAM related optimizations for the Dreamcast port and also recorded the music modes.

utunnels helped a great deal with the Dreamcast version too. He vastly optimized the script language in OpenBoR and did many other engine related code optimizations to allow the game to run on the Dreamcast’s 200Mhz CPU and 16Mbyte RAM. (In the future we will use the DC’s 8Mbyte Video RAM and 2 Mbyte Sound RAM too).

Thanks to http://www.dcemu.co.uk for the news.

http://dreamzoneboards.com/cgi-bin/YaBB.pl?num=1202608299

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ScummVM DC v0.11.0 (DC Port misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…

0.11.0 (2008-01-15)
New Games:
– Added support for Elvira: Mistress of the Dark.
– Added support for Elvira 2: The Jaws of Cerberus.
– Added support for I Have no Mouth, and I Must Scream (demo and full game).
– Added support for preAGI game Mickey’s Space Adventure.
– Added support for preAGI game Troll’s Tale.
– Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
– Added support for Amiga version of Waxworks.
– Added support for Lure of the Temptress.

New Ports:
– Added iPhone port.
– Added Maemo port for Nokia Internet tablets.

General:
– Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
– Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
– Added optional ‘confirm exit’ dialog to the SDL backend.
– Added support for TiMidity++ MIDI server.
– Added DMedia MIDI driver for IRIX.
– Improved detection of new game variants and localized versions.
– Completely reworked internal access to files. (GSoC Task)
– Added option to delete games from the list with Del key.
– Added support for “~/” prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

AGI:
– Added support for AGI256 and AGI256-2 hacks (GSoC Task)
– Added support for Amiga menus and palettes (GSoC Task)
– Better support for early Sierra AGI titles

AGOS:
– Fixed crashes related to OmniTV playback in The Feeble Files.
– Improved work on 64-bit systems.

Broken Sword 1:
– Added support for FLAC encoded music.

Kyrandia:
– Added support for Macintosh version.

Parallaction:
– Added support for Amiga version of Nippon Safes, Inc.
– Many bugfixes

Queen:
– Added support for Adlib music.
– Added missing music patterns playback in Amiga version.

SCUMM:
– Added subtitle skipping (via ‘.’ key) in older games which didn’t have this feature so far (e.g. Zak, MM, Indy3, Loom).
– Added support for Chinese COMI.
– Better support for eastern versions of games.
– Various fixes for COMI and other games.
– Added support for original save menus (browse only). Use Alt-F5 to activate.
– Added support for Spanish version of NES Maniac Mansion.
– Better support for German version of C64 Maniac Mansion.
– Fixed bug with cursors in Windows versions of Humongous Entertainment games.

SAGA:
– Added support for compressed sound effects, voices and music.

Touche:
– Added workarounds for some glitches/issues present in the original game.

WinCE Port:
– Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
– Plugins now supported for WinCE (but not used in this release).
– Redesigned ‘Free Look’ action, mainly for the lure engine’s requirements.
– Smaller optimization setting to counteract the growth of the executable.
– Various bug fixes.

GP2X Port:
– Support F200 Touchscreen
– Various fixes to input code

http://www.scummvm.org/downloads.php

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DaedalusDC (N64 emu for DC)

Simpson474 has ported the Nintendo 64 emulator DaedalusPSP to the Dreamcast. It sounds very exciting, but the emulator is very slow which does not make it useable for playing any games. Read the details over at DCemu – there is also a video available along with the downloads.

http://dcemu.co.uk/daedalusdc-released-n64-emulator-for-the-dreamcast-2-versions--83587.html

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CrabEmu v0.1.6 (Master System emu for DC)

CrabEmu is an video game console emulator for MacOS X and Dreamcast. Currently only the Sega Master System is emulated.

Changes:

* CrabEmu now runs on the Sega Dreamcast as well as Mac OS X.
* Support was added for the TMS 9918 modes of the SMS VDP, as well as for the SG-1000 console.
* Support for the Korean mapper.
* Too many bug fixes to mention.

http://crabemu.sourceforge.net/

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The Return of Double Dragon (DC misc)

The very first Double Dragon game entered the arcades in 1987. Time to celebrate the game’s 20th anniversary by playing some Double Dragon remakes on your Dreamcast.

All three remakes are based upon OpenBOR.

http://dreamzoneboards.com/cgi-bin/YaBB.pl?num=1198610723

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