Displays a car in 3D with zooming and other functions.
Guitar Helper should help you to tune your guitar correctly.
Author notes for this release:
Hey guys! Well, i’m back with another release of my guitar assisting application. Its only been one week, but i’ve had a little time to work on it, and now its version .5 BETA, this means more content and less bugs! Installations in the README so please READ IT! Now i’ve pretty much completed all my goals for the .5 series of this application, the next release will be a week or two off, unfortunately i couldn’t implement the Guitar Pro player or the Metronome yet, but the extra scales and Flexible tuner will come in real handy.
http://forums.qj.net/f-psp-development-forum-11/t-release-guitar-helper-5b-103272.html
pj1115 has decided to quit the PSP scene and made all his stuff available under the GPL. To get details, please read the release thread.
– PSPG (PSPGuides) – Spent a really long time making them, but Google deleted them and I had to go through an unbelievable amount of trouble to get the files. HTML format. A little outdated (goes as far as 3.02, so Devhook, firmware and custom firmware history, downgraders, etc are out of date).
– HideMedia BETA II(FIX) – The fixed version of BETA II, which caused some reversable ‘damage’ to the MS’s folders. Everything works fine now, or so it should. Includes full source. If you encountered this, use my fixer HERE.
– FirmwareAutoBooter – You may not have met this, but I it fashioned a while ago, borrowing some code here-and-there from the open-source SXT’s BFM. It’s a firmware loader, designed for 1.00 debug, with no GUI, so it’s cool if you set it to autoboot in OE. You’ll boot straight into the emulated XMB. Full source included.
– HTML Sound Hack + Flasher – My HTML sound hack’s latest build, as well as the source code for the flasher. If you didn’t see this, it allowed you to modify the PSP’s default browser sounds (ie, for the menu). I don’t think it works about firmware 3.03 since Sony re-organised the files. HTMLviewer.snd no longer exists.
– Outa-Space PSP – My flash0 space free-ing application. Full source included, as well as some tips for further development (in the main.c).
– PSP3D.com Official XMB Theme + Flasher – I suspect that few of you will be interested in the actual theme (which is outdated and incomplete anyway), though the source code for the flasher is included.
This is a SamCoupe emulator for the PSP by ZX-81. SimCoupe emulates a SAM Coupe – an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
What’s new in version 1.0.5 :
– Bug fix: frame skip option is now saved with game settings (Thanks to Nick666, who had reported me this bug)
+ New beautiful background images designed by Mr Nick666 !
+ Settings files for most of all famous games !
http://zx81.zx81.free.fr/serendipity/index.php?/archives/164-guid.html
Inspired by classic drum machines, synthesizers, samplers, and modern audio software, PSP Rhythm is a portable music studio which fuses old and new ideas.
The heart of PSP Rhythm is its sample based playback engine. The playback engine enables you to chop and pitch-shift any sound. Every sampled sound also runs through an individual volume envelope which enables you to alter the attack or decay of the sound. Samples can then be modified with effects such as distortion, slicer, delay, time-stretch, high/low pass filter, and monophonic sample mode.
The on board Bass-line synth in PSP Rhythm is similar to the classic Roland TB-303. TB-303 style features such as Accent and Slide are available. The real-time control of the cutoff and resonance give you that authentic “Acid” sound that made the TB-303 Bass-line synth so famous.
The newest audio tool introduced in PSP Rhythm is the Wave Synth. The Wave Synth uses the basic building blocks of subtractive synthesis with the ability to use any sampled audio source as a digital oscillator.
PSP Rhythm can simultaneously sequence 15 samples or 15 wave synths and 1 Bass-line synth. Sounds are grouped into patterns, patterns can be expanded into songs, and songs can be recorded to CD quality PCM wave format and exported to general midi. Songs can now be loaded and saved per song file which enables you to save and back-up your data as much as you wish.
PSPSSH is a SSH2 Client for the Playstation Portable.
Changes:
– WPA support for 3.0x-OE PSP firmware
– Add Visual bell feature, the screen blink when
Ctrl-G (bell character) is sent to the vt100 emulator.
This is a little app for the PSP which gives you the possibility to doze off with your favourite chill-out music playing silently and wake up with some loud and hard music (or even with the beep.wake.mp3 in the package) with volume maxed at a predefined time.
Features so far:
– Full cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 support
– MP3 can be of arbitrary length
– Manage different playlists for Sleep and Wake modes
-> add / remove mp3s
-> save / load playlists
– In Sleep mode you can set a special, more silent volume
– Wake mode is entered at a preset time with volume maxed (you can always adjust the maximum volume with the VOL + and – keys)
– Write yourself a message which will be displayed in Wake mode
– USB Mass Storage can be enabled/disabled within the app
PSPRadio allows you to listen MP3’s and online streams using your PSP.
1.18.1377 (2007-04-02)
NEW FEATURES
(raf) TextUI: Msgbox now goes away after 3sec (not based on frames rendered anymore, but time).
(raf) Core: (Supported by TextUI) Framerate configuration file is now set globally in PSPRadio.cfg (PLUGINS:DISPLAY_FPS)
(raf) TextUI: Now uses GU more; which reduces flickering and improves framerate.
(raf) TextUI: Cleaned up the way stream time and info is displayed while on fullscreen visualization mode.
BUG FIXES
(raf) Core: PSPRadio would crash on startup if the visualizer plugin was disabled.
(raf) Core: PSPRadio would crash on startup if the SHOUTcast database (newdb.xml) file was empty.
(raf) TextUI: Corrected problem where PSPRadio would crash when downloading the SHOUTcast database. (The problem was caused by lack of complete support for values -1 and -2 in the configuration files after the TextUI rendering changes.
(raf) TextUI: Corrected problem that caused a crash when switching from TextUI3d to TextUI.
(raf) Core: Corrected problem that caused a crash on restore from suspend mode when the wifi was enabled. Now it will also resume play.
(raf) Core: Disabled UI rendering while shutting down; this makes sure the “shutting down” screen is not drawn over.
KNOWN BUGS
(raf) TextUI: When switching skins all the text will disappear. This happens on occasion. Just move up or down for the text to re-render.
OE related Problems on this release
(raf) Core: Static IP connections don’t work correctly. Seems the gateway is not used as it should. (Also, make sure CPU speed is 222 when establishing a WiFi connection). Possible solution, if you have a proxy server in your network, set it up in PSPRadio.cfg. A static IP may work then. (This is untested).
StrmnNrmn has released an updated version of Daedalus for the PSP, which is a Nintendo 64 emulator.
Changes:
[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
Lucifer_V has updated his PSP application Theme Swapper.
Changes:
-font’s added
-recover funtion added
-more availeble slot’s to save
-better navigating in menu
-bugs fixed
-graphix added
http://forums.qj.net/f-psp-development-forum-11/t-theme-swapper-10-102613.html