Playstation Portable News
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[!] Clean Scene will be enabled per game basis on roms.ini
[!] Enabled Clean Scene for around 20 games, and enabled Double Display for two more games.
Thanks to http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-13623.html for the news.
http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199
Exter updated his Rubik’s Cube game for Playstation Portable.
Changes:
Fixed: Void cube time/move record wasn’t being loaded from the save file.
http://forums.qj.net/psp-development-forum/159103-release-psp-rubiks-cube-v3-0-a.html
Mediumgauge has updated PSP Filer, which is a file explorer with a bunch of extras – The author is accepting donations, so please consider donating if you use this tool!
Changes:
I gave up to update changelog in English since most of quotations in websites remove donate section. Please donate (only U.S. $10), if you feel Filer useful.
http://www.geocities.jp/mediumgauge/
Here comes the second Etch-A-Sketch we spotted today, this one is for Playstation Portable and created by monkeykong.
How to use:
-D-pad for horizontal movement and face buttons [] and O for vertical movement to replicate the real thing.
-R “shakes” the Etch A Sketch, leaving the cursor in the same place that you left it.
-You can also press SELECT for an unlimited number of screenshots, to be saved in ms0/PSP/GAME[150]/EtchASketch/Applications/EtchASketch.
http://forums.qj.net/psp-development-forum/159388-release-etch-sketch-r1.html
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
Changes:
The Danzeff and semichordal boards now implement ‘smart display’ in which they move out of the way of input in large text fields as you type.
Icons have been added to the configuration and network setup screens in an attempt to make this a little easier to use for non-English users, until we can get some translation going for these screens.
Network setup has been overhauled, in an attempt to address occasional issues with lost connections that cannot be reestablished without a VM restart. In case of a lost connection, you should now be able to reconnect from the Wifi manager midlet, without restarting the VM. Please report whether this works for you in the shoutbox at http://pspkvm.org
The Danzeff display has been made slightly more compact as compared with the previous build.
The readme has been updated and is now included with the binary packages.
http://sourceforge.net/apps/trac/pspkvm/wiki/TestBuilds
LuaPlayer Euphoria is another enhanced LuaPlayer for PSP.
Changes:
[+] Ported project from C++ to C.
[+] Implemented AAlib sound engine (Mp3, At3 & Ogg Playback On Media Engine + Wav support) and wrote a new sound core. (note usage has changed, please see the samples included in the download for new usage)
[+] Added Swizzle & UnSwizzle functions (note : Images are Swizzled by default)
[+] Added move Image to Vram function.
[+] Added optional Alpha parameter to screen:blit(). (ie screen:blit(x, y, image, alpha) – Makes for easy image fading in/out
[+] Added VFPU math library.
[+] Added Sony Message Dialog System.
[+] Added Sony OSK System.[*] Reworked IntraFont support.
[+] Added option to free/delete Images from memory.[*] Huge code cleanup.[*] Vairous fixes that I cannot remember .
[+] Source code now available.
http://forums.qj.net/psp-development-forum/159091-release-luaplayer-euphoria-v7-vfpu-math-media-engine-osk-more.html
Exter updated his Rubik’s Cube game for Playstation Portable.
Changes:
Changed:
– Remade the menu system.
– View angle is now be changed from the menu.
Added:
– Custom Backgrounds.
– Custom cube skins.
– Void cube.
– Large cube controls can now be used on small cubes (using Control Scheme ‘B’).
http://forums.qj.net/psp-development-forum/159103-release-psp-rubiks-cube-v3-0-a.html
PSPMoney is a homebrew for the PSP which calculates monetary amounts from one currency into another.
Changes:
– new intro screen
– now with 35 different currencies
– exchange rates updates come from European Central Bank
– language will automatically be selected while PSPMoney is starting
– now with 35 different currencies
– code united in one file, code improved
– all images/variables will be loaded while starting PSPMoney => faster execution of the programm
http://forums.qj.net/psp-development-forum/158928-release-pspmoney-v-3-0-a.html