Playstation Portable News
Mootjes API for LPHMv2 (PSP misc)

mootjeuh has decided to write a library that will simplify all the functions of LPHM. They will be even easier than the old LPHMs’ ones!

So, here’s a list of what is already done:

initColors() | initiates all the LPHMv2 colors (white, green, black, …)
initButtons() | initiates all the buttons so you don’t have to keep calling “pad = Controls.read()” or pad:cross(), it’s just cross or x or circle or up…
initCursor(speed,cursor image path) | speaks for itself
initiate() | will load all the functions that start with “init”
cursor() | will show the a cursor with the specs from initCursor()
print(x,y,text,color) | will print “text” to the screen with the original XMB font, if there’s no color it will automatically print in black
f:init(font path,font size) | load a font
f:print(x,y,text,color) | will print “text” with the f:init() specs,if there’s no color it will automatically print in black
f:term() | unloads the font
load(file type,file path) | there are 10 different file types:
1: PBP
2: PSX
3: PRX
4: ELF
5: LUA
6: sound (eg: wav)
7: MP3
8: OGG
9: AA3
10: AAC

blit(x,y,image path) | speaks for itself
read(path) | will load the “path” file and show it’s content
assign(flash) | will assign a flash. eg: assign(2) will assign flash2:/
pause(seconds) | will freeze the homebrew for the number of seconds given
usb(device,mode) | will activate the usb with the specified device and mode, eg: usb(“ms0:”,true)
osk(title,input) | speaks for itself
encrypt(file path,new name) | since LPHMv2 can’t read encrypted scripts I’ve decided to make my own code encrypter
execute(file) | will execute the previously encrypted “file”
get.nick() | will search for the PSPs nickname and will return “nickname” as it’s nickname (I felt like making my own one :P)
browser(device,mode) | will show a browser that will explore “device” in the selected mode, there are two modes:
1: tile map
2: list
eg: browser(“flash0:”,2)

http://forums.qj.net/psp-development-forum/152676-dev-lib-mootjes-api-lphmv2.html

By with 0 comments
PCEP v0.83a4 (PCE emu for PSP)

PCEP is a PC Engine / TG-16 emulator for PSP.

http://www.psp-ita.com/?module=news&id=32803

By with 0 comments
Noiz2sa v0.8 for v5.xx FW (PSP Game Port)

retrobits repacked the abstract shooter Noiz2sa with the intention to get it working on v5.xx FW.

The screenshot is provided from the iPhone version for illustration purpose.

http://forums.qj.net/psp-development-forum/160030-repack-noiz2sa-0-8-5-xx-firmware.html

By with 0 comments
Laserix 2 PGE (24-10-2009) (PSP Game)

retrobits wanted to play Laserix 2 again on his b5.00 M33 Slim, so he decided to update the port using the Pheonix Game Engine and added many new levels.

Laserix is a laser that should go through all diamonds on the grid. The only way to do it, is to use mirrors, in the right position and adjust them to define the right laser path.

http://forums.qj.net/psp-development-forum/160028-release-laserix-2-port-pge.html

By with 0 comments
PSP Installer v1.0 (PSP Application)

PSP Installer has been updated! IT allows you to install various homebrew via a fancy interface. This application basically allows you to download and automatically install Games, Apps, Theme’s, Save Games, whatever goes into the PSP Folder

Changes:

+Added: Categories, now everything is split into 4 categories, Games, Applications, Theme’s and Savegames
=Fixed: If you choose a blank option on the browse page, it will initiate your wlan but then tell you it’s unable to download a blank application
=Unfixable: Deletion of Zip file’s. There’s a bug in PGELua that prevents zip files to be closed, so since there still classed as open and in use, they can’t be deleted.
EDIT:
=Fixed: When updating database, current database version text changed to latest database version text when it should have stayed at current database version text… it’s hard to explain.. anyway it’s fixed

http://forums.qj.net/psp-development-forum/160006-release-psp-installer-1-0-a.html

By with 0 comments
GameMusicGear MX v1.3 (PSP Application)

Here is a new version of silmarilion’s music player GameMusicGear MX.

Changes:

+ add: New in_sap plugin based on ASAP engine by Piotr Fusik.
+ add: Scrolling text in playlist for large file names/titles.
+ add: Some gfx changes and new icon, specially in the config app.
+ add: Texture compression using libtxc_dxtn library by Roland Scheidegger and Franck Charlet to save some space: dxt1, dxt3 and dxt5 modes available.
+ add: New volume boost algorithm with +3, +6 and +9 dB amplification. You can change it pressing CROSS + ANALOG UP/DOWN. ** USE IT AT YOUR OWN RISK **
+ add: Improved the in_psf plugin, several types of reverb and interpolation were added and should sound more like the real psx. If you find some heavy track you can try changing this settings.
+ add: Improved visual plugins!.
* fix: Increased heap size of in_gme.prx because some vgm files were not working, thanks to Marcus Vinícius for pointing that one.
* fix: Increased the size of the song info and picture in fullscreen visualizer.
* fix: Replaced a lot of global variables in the main app to improve performance and stability of the app.
* fix: Load from zip, rar, etc. is now working with psf, minipsf and vgz plugins. Except for some large rar files.
* fix: Real sleep mode is now working :).
– del: Removed fade support since i changed the sound boost algorithm.

http://forums.qj.net/psp-development-forum/159947-release-gamemusicgear-mx-v1-3-a.html

By with 0 comments
PSP Installer v0.8 (Beta) (PSP Application)

PSP Installer has been updated! IT allows you to install various homebrew via a fancy interface. This application basically allows you to download and automatically install Games, Apps, Theme’s, Save Games, whatever goes into the PSP Folder

Changes:

+Added : by . This also applies to themes!
+Added : Awesomely done work from Joomla who has created a sleek black theme for PSPInstaller which will now be released as default!
~Working On : Still working on the delete zip file after downloading and installing
~Working On : Blank Apps causing PSPInstaller to crash. With the current database file, this won’t happen as there is no blank’s.
~Working On : Breif boot screen which is just going to be the LOGO.PNG file found in the images folder

http://forums.qj.net/psp-development-forum/159927-release-pspinstaller-0-8-beta.html

By with 0 comments
PSP Installer v0.7 (Beta) (PSP Application)

PSP Installer has been updated!

Changes:

-removed the blue square found in the images folder.. dunno why it’s there.
=changed the eboot so it doesn’t show Phoenix Game Engine Lua anymore.
~attempted to add delete of zip after install but it doesn’t seem to work? I am looking into it.
~attempted to prevent selection of non-existent apps, but when choosing an existant app it seemed to crash, am also looking into it.

http://forums.qj.net/psp-development-forum/159838-release-psp-installer-0-7-beta.html

By with 0 comments
PSPedict v0.1 (PSP misc)

PSPedict is a general Japanese <-> English dictionary with 68,785 Japanese entries. You can search in English via the On Screen Keyboard (OSK), or in Japanese using Hiragana / Katakana. It is also possible to search using Kanji from a Kanji Popup window, or when navigating through the Kanjidic file (6354 entries).

You can save and load found sets, and store up to 2000 entries in each of the four study lists.

http://forums.qj.net/psp-development-forum/159857-release-pspedict-v0-1-japanese-dictionary.html

By with 0 comments
PSPKVM v0.5.4 (Test 11) (J2ME emu for PSP)

PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.

Changes:

Streamlined command handling in Virtual boards–all boards now allow direct entry of commands registered by midlet authors without going through the interim text context layer. Semichordal and Danzeff boards also bind appropriate keys to OK and CANCEL command types if the midlet author registers them correctly. Allows single keystroke return from full-screen text fields in many midlets, including Opera Mini. See ‘Fast confirm/cancel’ in the wiki page UsingTheSemichordalBoard (the keys in the Danzeff board look the same).
Added experimental, compact ‘floating’ version of AWF virtual board (see AWFFloat).
Changed colours of Danzeff/semichordal keys to make distinguishing them easier.
AMS warns when you attempt to move a folder into itself or into its own child.
Changed Config midlet ‘Exit’ to ‘Done’.
AMS allows deleting of non-empty folders.
Improvements to smart positioning system in virtual keyboards, so they move properly around one-line textfields in forms.
(non-UI/non-user) added Java interfaces exposing native to J2ME control mapping–necessary to get AWF board operating properly when keys are remapped by user or ‘Western’ X/O mapping is selected.

http://sourceforge.net/apps/trac/pspkvm/wiki/TestBuilds

By with 0 comments