Playstation Portable News
AVEC is a Vector map viewer capable of displaying and navigating mapss in the common Polish format maps. If the map file has street information, the program tells you what street you are in, or lookup the name of a street selected with the crosshair.
Quote:
Hi Guys,
Here’s the 3D terrain demo:
YouTube – AVEC 3D Terrain Demo – https://www.youtube.com/watch?v=GzvRohPRR-8
Not bad for something done with a 2D graphics library if I do say so myself.
Art.
http://forums.qj.net/psp-development-forum/158047-avec-3d-terrain-demo.html
AVEC is a Vector map viewer capable of displaying and navigating mapss in the common Polish format maps. If the map file has street information, the program tells you what street you are in, or lookup the name of a street selected with the crosshair.
Changes:
– Implementation of Deniska’s PSP-290 test program routines provides compatibility with the PSP-290.
– Added signal strength indicator to user mode version of the program for PSP-290.
– Added colour cycling circle around pointer crosshair to make it easier to see.
– Improved joystick controlled map rotation feature for track up mode without a GPS device.
– Greatly improved the speed of rotation routine for faster drawing in track up display mode.
– Improved accuracy of screen position by removing zoom levels that cause float rounding error.
This fixed a bug in the find place by name feature where the found place may not have been on the screen.
– Fixed bug in screen capture routine. Saved images were horizontaly offset by one pixel.
– Improved text entry method for find place by name feature by implementing optional analogue selector.
– Fix to projection routines to resolve a problem that caused some lines and polygons to appear squashed
toward the bottom of the screen. This may have added a noticable processing overhead.
http://forums.qj.net/psp-development-forum/157994-avec-gps-v5-support-psp-290-newer-firmwares.html
PSP Mario is a clone of Super Mario Bros. for the PSP.
Quote:
As many of you know i have been working on this for quite some time. And finally i have a first version ready for everyone to try out. This new version is a total re-code from the older version above, which has obviously taken a while (i only code in spare time or whenever i feel like it).
But anyway here’s the features:
– Classic HUD
– Complete mario/luigi animations (including death animations, turning animations & flag animations)
– Full goomba A.i
– Tilemap levels
– Now completely uses tile based collision.
– Play as Luigi or Mario
– Brick Block & ? Block animations.
– Classic sound effects.
http://forums.qj.net/psp-development-forum/157886-release-psp-mario-new-worlds-v0-01-a.html
Ebootr is a replacement for PBP Unpacker. It was written in C# against the .NET 3.5 Runtime.
Release notes:
*** WARNING ***
This is BETA QUALITY SOFTWARE. Because I am human, I make misteaks, and because I make mistakes, there will be bugs that pop up from time to time. So far, I’ve had no problems generating valid EBOOTs. Test your EBOOTs before you distribute them if you make them with my app! I take no responsibility for any damage that may result from using this, kay?
Back for another round of AWESOME. Ebootr round 2 is here, and better than ever.
I’ve updated the interface a little, and fixed some things.
Read the documentation from the help menu for the complete changelog, but here’s the basic gist:
– Fixed some bug where when you save the same file you’d get an overwrite message, but the Eboot stored in memory would still be lashed to the open tab (via a file handle) and it would crash. Thanks Yammata684 for the bug report
– Made saving a bit more… tolerable. I’m working on something behind the curtains, but dont worry it wont break anything.
– Checking against the MAGIC bytes of several files (Everything but DATA.PSAR)
– warning if there is no Data.PSP and Param.SFO (I force making “playable” pbp’s)
– warning if SND0.AT3 and ICON1.PMF are too big (>500K, give or take)
– Added warning of “You really want to exit?” when you hit exit or try to close the window.
http://forums.qj.net/psp-development-forum/157832-update-ebootr-second-qj-release.html
homemister91 decided to release the latest sources of his modified Lua Player variant LuaPlayerHM.
Release notes:
Hey all,
I haven’t been able to do much PSP programing since starting university, so i have decided to release my source for LPHMv3. Also included is the source code for the Lua core that LPHMv3 uses. This core is optimised alot for the PSP. I hope this helps out other developers.
Please support LuaPlayer Euphoria, and PGE.
Regards
Homemister
P.S. I will still work on LPHM when i get the chance 🙂
http://forums.qj.net/psp-development-forum/157677-release-lphmv3-source-luahm-source.html
Ebootr is a replacement for PBP Unpacker. It was written in C# against the .NET 3.5 Runtime.
http://forums.qj.net/psp-development-forum/157708-release-ebootr-beta.html
AVEC is a Vector map viewer capable of displaying and navigating mapss in the common Polish format maps. If the map file has street information, the program tells you what street you are in, or lookup the name of a street selected with the crosshair.
Release notes:
Hi Guys,
This is AVEC GPS V4 with track up display mode, and various other improvements.
Cheers, Art.
http://forums.qj.net/psp-development-forum/157704-avec-gps-v4-1-50-kernel.html
NickyP has updated and corrected Kingherb’s “Dragons of Rage EX” BOR modification.
The provided package comes out of the box with a PSP version.
http://forums.qj.net/psp-development-forum/157510-release-dragons-rage-ex-openbor.html