Playstation Portable News
Exter updated his Rubik’s Cube game for Playstation Portable.
Changes:
Changed:
– 36 degrees up view is now the default view.
Fixed:
– Game freeze when the PSP is put into sleep mode while the new cube menu was shown.
Added:
– Odd sized cuboids (slim towers and wide towers).
http://forums.qj.net/psp-development-forum/156321-release-psp-rubiks-cube-v2-2-a.html
Yabause is a Sega Saturn emulator for PlayStationPortable.
Thanks to www.tehskeen.com for the news.
http://yabause.org/2009/08/09/0-9-10-for-psp/
PCEP is a PC Engine / TG-16 emulator for PSP.
Thanks to http://www.aep-emu.de for the news.
http://psp1or2.blog76.fc2.com/blog-entry-145.html
Hu-Go is a famous emulator of NEC PC Engine console, running on many system.
Changes:
– IRDA Joystick box support
– Add “IRDA joystick” device support for both DB9 Joystick and Atari Paddle
– Add menu for IRDA joystick settings and keys mapping
– Add option to choose between IRDA devices (keyboard such as Targus or joystick using Buzz device)
http://zx81.zx81.free.fr/serendipity/index.php?/archives/365-PSPHUGO-PC-Engine-Emulator-for-PSP-v1.3.1-Irda-Joystick.html
Chicken Invaders has always been popular for its humour and addictiveness, and now it is on your PSP.
Thanks to http://www.tehskeen.com for the news.
http://www.psp-hacks.com/forums/f120/release-chicken-invaders-by-kairus101-06-08-2009-t243747/
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[~] Forgot a couple of things
[!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tigger´s Honey Hunt will use DoubleDisplay.
[!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom basis as needed to prevent breaking roms
[+]Renenable SIMULATE_DOUBLE w/Mario Party hack
[+]Reduce resource usage of Double Display w/o breaking roms
[+]Removed need for extra sceGuSync for FPS Display
[+]Switched from string compare to flags for hacks
[+]Added hack flags to Roms.ini and as menu options Debug mode
[~]Added files the Vis C++ project to reflect Changes in Microcode Structure
[!]Fixed 007 Broken on Rev 423
[+]Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function correctly have issues under FS (Ex:Automobili only work properly under odd FS)
[!] Changed a couple of things here and there
[+] Added code for S2DEX_RDPHalf_0
Thanks to http://www.aep-emu.de for the news.
http://daedalusx64.com/viewtopic.php?f=9&t=1199
aznag88 comes up with an updated version of his Naruto fangame for PSP.
Release notes:
Hi all.
I have decided to release the second version of my homebrew that is a remake of Contra but Naruto Style.
I have thought alot in this release because it wasnt supposed to be out yet.
BUT,
Since i want the users opinion/suggestion its my pleasure to introduce you this version of my first homebrew in LUA ( the full details are in the readme.txt).
Buts already detected:
– Platform fall, player appears in the top platform.
– Stupid double jump in the first boss.
————————————————————————–
In the final release there will be some new stuff such as :
– Trophies
– More levels
– More bosses
– Better AI.
– Better platform and fall detection.
– Music
– Sound effects
– etc.
————————————————————————–
Download: http://www.megaupload.com/?d=F1IWZ4O1
————————————————————————–
Thank you and goodbye 😉
http://forums.qj.net/psp-development-forum/156049-release-naruto-contra-edition-v2.html
Invitro for the demoparty Buenzli, which will be held 14-16 August in Winterthur, Switzerland.
http://www.pouet.net/prod.php?which=53602
libVSH is made for all those developers out there who still can’t figure out how to use graphic functions on the XMB and are too lazy to learn PSPGU.
http://forums.qj.net/psp-development-forum/155786-release-libvsh-v0-1-a.html