POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Your tame creatures now have a heart badge beside them to identify them as such.
Switching to a different tile res will no longer cause a crash. (Inu)
Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey’s tiles will show up as expected. (Inu)
Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
Hopefully backspace will work on OSX. (Nathan Bogue)
Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
Jumping when buried prohibited. (Nathan Bogue)
Kobold thieves are pluralized properly. (Nathan Bogue)
Living frosts are now bloodless. (Nathan Bogue)
Digging upwards on special levels has more sensible results. (Nathan Bogue)
Remove the console window on Windows.
Shattered trees will drop their occupants. (Nathan Bogue)
Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
[SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
ctype.h is included in map2c.cpp now. (Ben Hjelt)
New tileset from Chris Lomaka.
One new room.
Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.nintendomax.com for the news.
http://www.zincland.com/powder/index.php?pagename=release
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Your tame creatures now have a heart badge beside them to identify them as such.
Switching to a different tile res will no longer cause a crash. (Inu)
Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey’s tiles will show up as expected. (Inu)
Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
Hopefully backspace will work on OSX. (Nathan Bogue)
Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
Jumping when buried prohibited. (Nathan Bogue)
Kobold thieves are pluralized properly. (Nathan Bogue)
Living frosts are now bloodless. (Nathan Bogue)
Digging upwards on special levels has more sensible results. (Nathan Bogue)
Remove the console window on Windows.
Shattered trees will drop their occupants. (Nathan Bogue)
Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
[SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
ctype.h is included in map2c.cpp now. (Ben Hjelt)
New tileset from Chris Lomaka.
One new room.
Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.nintendomax.com for the news.
http://www.zincland.com/powder/index.php?pagename=release
Added Nov 7, 2009, Under:
GP2x
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
zear updated ParkyDR’s port for GP2x, which should now be in equal state to the latest official build 112.
Changes:
Your tame creatures now have a heart badge beside them to identify them as such.
Switching to a different tile res will no longer cause a crash. (Inu)
Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey’s tiles will show up as expected. (Inu)
Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
Hopefully backspace will work on OSX. (Nathan Bogue)
Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
Jumping when buried prohibited. (Nathan Bogue)
Kobold thieves are pluralized properly. (Nathan Bogue)
Living frosts are now bloodless. (Nathan Bogue)
Digging upwards on special levels has more sensible results. (Nathan Bogue)
Remove the console window on Windows.
Shattered trees will drop their occupants. (Nathan Bogue)
Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
[SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
ctype.h is included in map2c.cpp now. (Ben Hjelt)
New tileset from Chris Lomaka.
One new room.
Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2555
Added Nov 7, 2009, Under:
GP2x
Qtopia is a platform for embedded Linux-based mobile computing devices such as personal digital assistants and mobile phones. It was developed by Trolltech and ported to GP2x by Ikari/NK.
Changes:
* 2009.10.31 : Modified touchscreen code for F200 Firmware 4.0.0/4.1.0/Open2X
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,8,2784
Added Nov 7, 2009, Under:
GP2x
Pickle has updated Roman’s “Open Great Giana Sisters” game ( http://openggs.romanhoegg.ch/ ) to the Wiz!
Release notes:
Apart from a couple of bug fixes the main new feature is the level editor which is now included in the package.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,35,2797
Added Nov 7, 2009, Under:
GP2x
GP2x version of the Flash game Drench. Fill the board with colour within the move limit.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2807
Added Nov 7, 2009, Under:
GP2x
The goal in “Just4Qix” is to fill a decent amount of your playing screen to get to the next stage and uncover a picture which is hidden behind it.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2810
Wizznic is an implementation of the arcade-classic Puzznic, written for the Gp2X Wiz, Linux and Windows.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,252
Wiz version of the Flash game Drench. Fill the board with colour within the move limit.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,247
FX File Navigator is simple file manager will help you reorder your manga and music without PC and explore WIZ file system.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,116,249
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