Geckoreader (20-10-2009) (Wii Application misc)

GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB Gecko. You must have the USB Gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen.

http://wiibrew.org/wiki/Geckoreader

By with 0 comments
robotfindskitten (20-10-2009) (Wii Game)

robotfindskitten is a port of the ASCII zen simulation robotfindskitten ( http://robotfindskitten.org/ ) to the Wii.

Changes:

Moved text down the screen a couple of lines. Some people were unable to see it on their display previously.

http://wiibrew.org/wiki/Robotfindskitten

By with 0 comments
ASCIIpOrtal (r3) (Dingoo Linux Game Port)

ASCIIpOrtal is a text based game with a geometry breaking physics gun.

Changes:

* fixed vsync problem (thanks D_Skywalk)
* fixed music support

http://boards.dingoonity.org/index.php/topic,150.0.html

By with 0 comments
Super Snake (15-10-2009) (NES Game)

Super Snake is a NES game by Chinese developer hd380000.

The game does NOT work on hardware yet, but can be played on Nester or VirtuaNES (and probably other emulators).

For those who might experience problems with the Chinese download page and can’t figure out how to download, here is the easy way: //files/2234/

http://nesdev.parodius.com/bbs/viewtopic.php?t=5644

By with 0 comments
Squeeze v0.3 (A2600 misc)

Zufolek has update his tool which can be used to free more space in your games (codewise).

According to cd-w it does the following:

1.Merges multiple loads of the same value into a single load
2.Removes unnecessary compares with zero
3.Removes store followed immediately by load
4.Removes unnecessary consecutive loads and stores
5.Removes unused code (between a jmp and a label)
6.Removes unnecessary zero initialisation
7.Removes unused loads
8.Converts subroutines into jmps
9.Converts load/tax into lax
10.Converts and/tax into lxa
11.Converts sequences of short jumps into a single jump

Release notes:

Uploaded version 0.3, which is probably about as good as it will get without a lot more work. I suppose I should mention it is free, works with every game I’ve tested, and requires no knowledge of assembly to use. Enjoy!

http://www.atariage.com/forums/topic/152210-squeeze/

By with 0 comments
Zenit (Demo) (NDS Game)

best_guitar has relased his first Nintendo DS game to the public. It’s a vertical shoot’em up named Zenit.

Only the first level is playable so far.

Discussion: http://forum.palib.info/index.php?topic=7978.0

http://ndsscene.blogspot.com/2009/10/zenit-demo-jugable-1fase.html

By with 0 comments
SMS PLUS SDL v1.0 (SMS and GG emu for Dingoo Linux)

Joyrider released his port of SMS Plus SDL (based on Dosfish’s initial port) for Dingux.

It is the aligned version and should run full speed on all games both Game Gear and Master System. Joyrider has implemented the same menu system as used with Dingux GNUBoy.

You can scale to native resolution, fullscreen stretched and fullscreen aspect. There is volume control added in as well multiple save state saves (max 9 per game).

http://boards.dingoonity.org/index.php/topic,124.0.html

By with 0 comments
MODPlay (18-10-2009) (Dingoo misc)

alekmaul has ported CHN’s MODPlay to the Dingoo (native).

This library is used to play MOD, S3M and XM file formats. It’s only for developers, and not a MOD player with GUI or something similar.

Current features:

* Suports MOD, S3M and XM
* Extendible with more formats
* Very easily portable, compilable and usable in own applications

http://boards.dingoonity.org/index.php/topic,81.0.html

By with 0 comments
DSMZX (18-10-2009) (NDS misc)

This is a port of MegaZeux to the DS. Extract it to the root of your flash card so the files are in /games/megazeux. Apply the appropriate DLDI patch. Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.

MegaZeux, or MZX, is a game creation system (GCS) based on Tim Sweeney/Epic Megagames’ classic shareware game ZZT. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.

http://kvance.com/dsmzx/

By with 0 comments
Hexxagon DS (Preview) (NDS Game)

Hexxagon DS is a remake of an old DOS board game played on a hexagonal board. Each turn a player can move one of his own pieces by duplicating it onto an adjacent tile or simply jumping one tile further. All enemy pieces next to the piece just moved will change color and turn into the player’s pieces. Once the board becomes full, the player with most pieces wins.

Click a piece to select it an show all possible moves for this piece. Click on a highlighted tile to move or re-click the piece to deselect. For green outlines to piece will duplicate, for yellow outlines it will jump.

This is a preview release an does not contain all features of the final version.

Discussion: http://forum.palib.info/index.php?topic=7976.0

http://ryouarashi.blogspot.com/

By with 0 comments