Richard Quirk aka Quirky is currently working on a port of “Elite AGB” to the Nintendo DS.
Here are his notes from today:
So I’ve started working on Elite DS. First thing I did was to compile my old GBA code with the latest devkitArm r21. No problems there, fixed a buffer overflow and now it runs fine… on VBA.
My homebrew hardware for the GBA has gone the way of the dodo.
Well, not quite, but my new laptop doesn’t seem to have a parallel port! It has a plastic blob in the shape of a parallel port, but there’s no way to pry the thing off – luckily they’ve remembered to etch the universal symbol for “printer” above it, to mock me. This makes the F2A linker thingy rather useless. One more reason to port all my GBA projects over to the DS, eh readers?
http://quirkygba.blogspot.com/
Added Nov 19, 2007, Under:
iOS
ZodTTD has updated his GBA emulator for iPhones.
Changes:
– Fixed up controls and L + R are working better now.
– Improved dynarec performance
– Improved compatibility of save states. Crashing when restoring save states is rare now.
– Improved video renderer compatibility. I was merging the wrong video.c. Mario Kart and others now render great.
ZodTTD wants people to sign up to his forum for a download, so we can’t offer a local download for now.
Update: 22:58 – The servers are really pretty busy, we just get “504 Gateway Time-out”… probably others are having this issue too…
http://zodttd.com/
cid2mizard has updated his horse racing game. It now features better graphics and some minor fixes.
The game is in french language.
http://cid2mizard.dev-fr.org/p3753/2007-11-19-dadas-v0-2-horse-racing-remake.html
Introduction:
This is a gambling game similiar to the famous slot (or fruit) machine. But a horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Rules:
1. A horizontal, vertical or diagonal line of the same symbol or color counts as a pay line.
2. A horizontal, vertical or diagonal line of distinct symbols and colors counts as a pay line.
3. A horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Controls:
1. Question mark: Help! Button Y.
2. Cross: Pay table. Buton X.
3. High: Current high.
4. Coin: Current coins.
5. Paid: Coins paid to you.
6. Rule: Change the rule. Pad left and right.
7. Order: Change the order. Button L and R.
8. Grid: New game. Button B.
9. Bet: Coins bet. Pad up and down.
10. Arrows: Shuffle. Button A.
http://auto.sourceforge.net/
SeikoTheWiz posted a screenshot of his upcomming Nintendo DS homebrew game “DotaDS”.
http://www.playeradvance.org/forum/showthread.php?t=15817
Added Nov 19, 2007, Under:
GP2x
Dan Silsby released an update version of his “The Ur-Quan Masters” port for GP2x.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2390
Bunjalloo is a web browser for the Nintendo DS. It is still under development, but can already display simple pages and follow links.
http://code.google.com/p/quirkysoft/
Emu_Kidid has released a preliminary version of his FTP Server for the Nintendo GameCube. This server will allow you to make backups of your memory card and games with maximum speeds ranging from 1.6 – 2.3 MB p/s.
“A FTP Server for the Nintendo Gamecube built with libOGC. This FTP server in no way meets all of the requirements of the complete FTP protocol, however it does work in FlashFXP which is what I tested with.”
Features:
* Backup and restore memory card files
* Backup DVD Games or individual files from inside them
* Saving of configuration to memory card and Auto Loading config
* Maximum Speed is about 1.6mb/s to 2.3mb/s from DVD
Thanks to brakken / http://www.tehskeen.net for the news.
http://www.tehskeen.com/forums/showthread.php?t=5578
Added Nov 19, 2007, Under:
iOS
Create screen dumps on your iPhone by tapping an always floating button on your screen. Now supports saving directly to your camera roll and iTunes sync!
http://www.robota.nl/products/iPhone%20Screenshot.html
Added Nov 19, 2007, Under:
iOS
This game makes nice use of the iPhone’s accelerometer, collision and bounce detection. The game is worth playing alone to just see the “game over” screen and see the snake orbs interact individually with one another as you shift around your iPhone.
http://www.iphoneskinning.com/2007/11/isnake-game-for-iphone.html
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