PanPlayer (Beta 4) (Pandora Application Port)

PanPlayer is an optimized version of MPlayer. It runs most files smooth and clear on the Pandora. For resolutions higher than 800×480, at least HotFix 5 RC2 is required for hardware scaling support.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,329

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Waimanu Daring Slides (Waimanu DS) v1.01 (NDS Game)

Evil alien jellies, the Wekas, have arrived to Earth. Their plan is to colonize our planet and subdue every form of life on it. But Waimanu, beside being only a little blue penguin, will fight the Wekas for the freedom of Earth inhabitants.

Waimanu can push blocks and make them slide, and sliding blocks can squash Wekas between them. He can also destroy blocks if they cannot be pushed, for instance if they’re already against to a wall or if there’s another block behind them, but also Wekas can destroy blocks whenever they want, and try to reach our hero.

The field borders can be also hit by Waimanu and they will vibrate for a second, stunning each Weka that is leaning to it. A stunned Weka can be eliminated simply by touching it, but beware because they recover consciousness quite fast!

Finally, blocks containing hidden Wekas are highlighted at the beginning of each level, and they can be destroyed before they deliver the alien life form.

Each level contains a different number of blocks and a different number of Wekas, but you’ve got a fixed amount of seconds (75 or 50, depending on difficulty level EASY/HARD that you selected when you started the game) to eliminate them, of they’ll become faster and will eventually catch you easily, or they’ll try to escape before you could eliminate them all, if only one Weka is left.

Points are awarded for every second saved when you completely wipe Wekas from a level. Then 400 points are awarded for each Weka that is eliminated, and extra points are awarded when more that one Weka is squashed with the same sliding block.

A small amount of points, 30, are awarded also for each destroyed block, and much more points are awarded for lining up all the three special ‘Diamond’ blocks (which are deployed in each level, they’re also completely indestructible): if they line up against a wall, you’ll be awarded 5,000 points, or 10,000 points if you’re able to line them up with at least one of them not touching any wall.

Changes:

– Bonus now appear behind breaking blocks while they’re still falling to pieces, so you can spot them early
– A sound effect has been added (it was forgotten!) to notify when bonus pickup happens
– Waimanu lives counter now correctly shows how many lives are available, even when they’re more than 5
– A little bug in the 6th level of the 4th area has been spotted and fixed
– Removed some screen gitches while loading new levels
– Added a blue “1st place” ribbon on splash screen, since we’re NintendoMax 2010 DS Dev Competition winners =)

http://disjointedstudio.blogspot.com/2011/02/waimanu-ds-update-version-101.html

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Tick Tock Tank Fight v1.0 (Wii Game)

ThatOtherDev belongs to one of the most active Wii developers around the globe at the moment. This time he comes up with a game named “Tick Tock Tank Fight”.

Its not quite a sequel but I suppose it is in a way a successor to Tick Tock Car Race. It certainly borrows a lot from it.

rather than racing from checkpoint to checkpoint you are instead tasked with destroying five tanks as quickly as possible.

Use the nunchuck analog stick to move and the wiimote point and B button to aim and shoot.

To be honest I’m not particularly happy with it. There where a lot of things wrong with Tick Tock Car race but most of it was behind the scenes and at the least I thought the gameplay was fun. But I’m not sure that I can say the same about Tank Fight…

The music used in the game is Biosphere by Joshua Arámbula.

http://thatotherdev.wordpress.com/

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The Clue (27-02-2011) (Dingoo Linux Game Port)

German developer “SiENcE” has ported “Der Clue” (in English: “The Clue”) to Dingux. The original game was developed by neo Software. Later on the game has been redone using SDL (see here: http://cosp.sourceforge.net/ ).

All you need to know about the game, can be found out at Wikipedia: http://en.wikipedia.org/wiki/The_Clue!

German and English version are available.

http://crankgaming.blogspot.com/2011/02/clue-ported-to-dingux.html

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Timidity Instruments (22-02-2011) (Caanoo Application)

Timidity is a software synthesizer that can play MIDI files.

http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,6,660

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DrSMS v1 (SMS and GG emu for Pandora)

Reesy ported DrSMS to the Pandora. It’s a Sega Master System and Sega Game Gear emulator.

Discussion: http://www.gp32x.com/board/index.php?showtopic=58741

http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,5,659

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Der Clou! v0.1 (German) (Pandora Game Port)

Jan Wiescher compiled the SDL of “Der Clou!” for Pandora.

Quote:

SDL port of “Der Clou!” by Vasco Alexandre da Silva Costa compiled to run on the Pandora. All necessary data files are already included.

The game is licensed under the neo public license contract which can be found here (partially german): http://web.ist.utl.pt/~ist62669/theclue/LICENSE

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,328

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Zaz v1.0.0 (Pandora Game)

Zaz is a game where the player has to get rid of incoming balls by arranging them in triplets. The idea of the game is loosely based on games like Luxor, Zuma and Puzzle Bobble.

Discussion: http://www.gp32x.com/board/index.php?/topic/58757-zaz/

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,325

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WiiMC v1.1.3 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.

Features:

– Synced to MPlayer 32866
– Fixed crash for some USB drives
– Added option to change screensaver delay
– Fixed incorrect warning about picture sizes being > 6MB
– Improved network initialization routines
– Improved subtitle scaling calculations
– Improved shutdown – if WiiMC fails to shut down within 5 seconds, shutdown will be forced
– Experimental USB DVD drive support (thanks clava!)
– Other minor optimizations and improvements

http://wiibrew.org/wiki/WiiMC

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DragonMedia Player v0.25 (Alpha) (Wii Application)

DragonMedia Player is a music play with a skinable user interface. It plays .mp3, .ogg, .FLAC and other formats. So far it does not play .wma or .aac.

Changes:

– Added support for AAC, M4A and MP4 file format
– Songs now continue to play from old directory when browsing through directories
– Fixed a crash bug with modules that don’t load properly
– Fixed an issue where sometimes it would take several seconds to play the next song

http://wiibrew.org/wiki/DragonMedia_Player

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