Zock’n Roll by PSPfreak2007 is a puzzle game for the PlayStation Portable.
Changes:
Added an update check while uploading or viewing scores
Added an Easy Installer written in java by qop
Fixed the joker function in field 13
http://forums.qj.net/psp-development-forum/163899-update-zockn-roll-v1-20-a.html
Joyau is a Ruby interpreter. Ruby is a dynamic, reflective, general purpose object-oriented programming language that combines syntax inspired by Perl with Smalltalk-like features. Ruby originated in Japan during the mid-1990s and was initially developed and designed by Yukihiro “Matz” Matsumoto. It is based on Perl, Smalltalk, Eiffel, Ada, and Lisp (http://en.wikipedia.org/wiki/Ruby_(programming_language)). Joyaus source code is released under the GPL licence.
Changes:
Here is a new version, which fixes some bugs, and which adds support for lots of libraries included in Ruby’s stdlib…
http://forums.qj.net/psp-development-forum/164077-release-joyau-v1-0-2-still-ruby-interpreter.html
Homebrew Sorter by Sakya helps to sorts your homebrew’s and ISO’s on your Playstation Portable. HomeBrew Sorter GUI is an enhancement of Sakya’s inital program.
Changes:
– Support for 1.50 hombrew in folder+folder% style. (__SCE__ naming style already supported)
– Added ability to sort homebrew by category. A new menu appears for selecting category to edit.
– Added option “View all” that works as beta 2, but the category name is displayed like “Category: homebrew”.
– If there are no categories, View All is automagically run.
– Added check for eboot.pbp file presence (if no eboot.pbp, the folder won’t appear).
– Minor graphic changes (including eboot’s icon).
http://forums.qj.net/psp-development-forum/164034-release-homebrew-sorter-gui-beta-3-a.html
DayPR is a cheat device application for PSP.
Changes:
Well heres a bug Fix of the latest DayPR fixed the scrolling bug where it didnt show the last cheat in the Hacks tab. I also added a Extra Cheat File thingy ma bob .-. where you can load a new set of cheats.
Please Read the README.txt included
And please contact me right away if you notice any new bugs
http://forums.qj.net/psp-development-forum/164101-release-daypr-rev-6-bug-fix.html
Just see if your EyeQ is as high as Einsteins IQ. Give it a try an improve your score. The more you play, the better you get.
Release notes:
I managed to fixed the black screen issue, it was indeed related to the save game issue. The download link in the top post is updated. I realise that running it on an emulator will not allow you to break the record… so no more excuses now. 🙂
http://palib-dev.com/forum/index.php/topic,179.0.html
Added Feb 2, 2010, Under:
Wii
Syobon Action Wii is a 2D Japanese freeware video game notoriously known as a parody of the Nintendo classic game Super Mario Bros. but with extremely difficult levels (Wikipedia).
http://wiibrew.org/wiki/Syobon_action_wii
Will is working on an adventure/RPG style game for Atari 2600 named “Dragon Attack”. The game is yet in early stages.
Release notes:
Hello everyone!
A while back on an Indenture thread I had posted a possible 2600 asm kernel that could be used to create asymmetrical playfields used by Indenture.
I’ve been playing around with it for a while, and have actually got it to the point where it supports not only asymmetrical playfields, but also multiple-color playfields and 2-scanline-resolution support for missile0 and missile1. What this means is that I can create a new version of Adventure that adds fire-breathing dragons, castle moats that need to be crossed with a bridge, and tons of other neat things.
Here are some screenshots and an NTSC binary of what I have so far. The binary is just a static frame, there’s no player or dragon movement coded yet. I just wanted to show that this is actually doable on the 2600, and not just a mockup.
What I eventually plan to do is incorporate:
– all 31 of the original rooms from Adventure
– 32 of my favorite rooms from Indenture, including the yellow maze, orange “ATARI” maze, and the green and silver castles.
– 34 original rooms
I’ll also be including the shield, flashlight (possibly reimagined as a torch), blue balloon, and a handful of rooms from my Duck Attack! homebrew.
Note that this isn’t a hack of Adventure (although I’ve got nothing against Adventure hacks, obviously); it’s a complete rewrite from scratch (although I’ll probably pull in some routines from Duck Attack! when appropriate – e.g. the fire-breathing logic.) Nonetheless, the basic gameplay should feel very familiar once it’s done.
I’ll post updates here as it progresses.
–Will
http://www.atariage.com/forums/topic/157421-dragon-attack-2600/
Fast Stable Menu (FSM) is a a basic menu for Dingux using a filebrowser type interface.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,116,257
Added Feb 2, 2010, Under:
GP2x
Meritous is an action-adventure dungeon crawl game.
Changes:
26/01/2010: Fix for balmung sword and others artifacts bug.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2777