News
PocketNES v9 (NES emulator for GBA)

PocketNES Version 9 is finally here! A massive new update, and all the new stuff is courtesy of flubba, while the original emulator code of course comes from loopy.

Here’s the list of what’s new since version 8, this includes all the previous updates in the flubba hacks: Added CPU sleep when idle in VBlank (saves battery =). Added slomo with L+Start. Added PCM IRQ generation, fixes”Fire Hawk”,”Last Starfighter”&”Silent Service”. Added mapper 228 (Action52 intro is wrong). Added mapper 180 (Crazy Climber (J), no controller yet though). Added mapper 105 (Nintendo World Championship) remember to disable CPU hack (for”Rad Racer”). Added mapper 93 (Fantazy Zone (J)) Added mapper 72,73,75,76,78,86,87,92,94,232. Added mapper 70/152. Saint Seiya doesn’t work correctly anyway, not the mappers fault. Added mapper 68 (Maharaja(J), Platoon(VS), no gfx in After Burner though). Added mapper 67 (Fantasy Zone 2 – The Teardrop of Opa-Opa (J)). Added mapper 34 (Deadly Towers&Impossible Mission 2). Added mapper 33 (“Don Doko Don 2″doesn’t work, everything else should). Added mapper 22,24,26,32,65,80&97. All”Kaiketsu Yanchamaru”games are playable now. Added mappers 19,23&69. Added mapper 79&18. Added mapper 15(Contra 16 100-in-1). Fixed”Low G Man”. Fixes to mappers 4,16,21&25. Fixed some of the savestate problems. Fixed graphic splits in scaled mode (many intro screens). Fixed PCM sample playing, takes a little more CPU now. Fixed multiplay, also supports up to 4 players now. Fixed background flicker. Fixed Sprite 0 hit a bit, Captain Skyhawk, Snow Bros&Saint Seiya starts now, probably break other games. Fixed sprites to background priority. Fixed sprites animation with CHR switching a bit (SMB3). Fixed scaled sprites a bit. Fixed invisible sprites (Ninja gaiden 2, TMNT 2). Fixes to multiboot,sram and Pogoshell (Herg). Fixed VS-palette for Platoon, Hoogans Alley, Pinball, Clu Clu Land, Machrider, Dr Mario, Super Sky Kid Battle City, Star Luster, Freedom Force&Slalom. Changed GBA hardware PWM frequency for (hopefully) better sound. Changed”Restart”in PogoNES to restart and added”Exit”to exit to the shell.

http://www.pocketnes.org/

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gp32 Frodo Beta 4 (C64 emulator for GP32)

A new beta of”gp32 Frodo”is out:

beta4:Speed improvements so have turned the cpu down from 133 to 100mhz – eat less batteries. Niced up the menu a bit. Timing’s still way out of wack. T64 files now work. Direct smc filesystem access now works better. Contrast setting for nicer palette. Snapshot feature, but it’s currently broken.

http://dexy.mine.nu/gp32/frodo/

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PDRoms Poll – Dreamcast homebrewn news/section wanted?

I’m on the way to think about covering Dreamcast homebrewn news and probably a Dreamcast section again here at PDRoms. As the decision isn’t that easy, I would like YOU to leave feedback at the board and probably vote at the poll. No registration is needed, the poll works only for regged users. Thanks!http://www.pdroms.de/phpbb/viewtopic.php?t=31

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NSF Player (SNES application)

Memblers let us know on the PDRoms-Forum that he released a NSF Player (plays NES music files) for the SNES.I’m currently at work so I can’t check the file itself, I’ll add it later this day to the archive. In the meantime you can have a look at the linked files in the original message.http://www.pdroms.de/phpbb/viewtopic.php?t=30

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Galaxy Invader 1000 (GBA game)

[News taken from GBAdev.org]Grumpy Cat’s”GI1000″is based on the CGL handheld game”Galaxy Invader 1000″from around 1980. Destroy the aliens and UFOs and prevent the aliens landing.It includes the following:+ 3 levels of difficulty.+ Samples from the real game.+ Authentic flickering LED style graphics.You start the game with 3 lives and 250 missiles. The game ends if:+ You reach 1000 points – congratulations!+ You use up all your missiles.+ You lose all your lives.+ An alien lands.At 700 points you will receive an extra life and 50 more missiles. A warning will sound when you have only 30 missiles remaining.http://www.geocities.com/grumpycatsoftware

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Berzerk Legends – Build 06-Mar-2003 (GBA game)

Latley I’ve been the last in news, today I’m hopefully the first :)BigRedPimp released a new build of his”Berzerk Legends”game which is a clone of”Berzerk”. In this version following has changed:* shot code improved drastically* shots fire after user releases fire buttonGrab the latest build from BRP’s Homepage. And feel free to give him feedback, I’m sure he’ll love it to know what others think. Thanks to BigRedPimp himself for the news, he even told me about it before he updated his own page with the news :)http://berzerk.pocketheaven.com/

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BlackRhino v1.0 (Linux OS for Playstation 2)

xRhino Releases Debian-based GNU/Linux Distribution for PlayStation 2A version of Debian GNU/Linux targeted for the Sony Playstation 2 has been released to the general public to promote independent hobbyist game and utility development for the console. This release constitutes a 1200+ software package Linux distribution that will hopefully be added to and extended by the general community. We will have a Debian package submission process shortly. For the moment, the current release should be a welcome update from the Kondara(RedHat) 5.2-based distribution released with the PlayStation 2 Linux kit. Note: Due to the massive size of”BlackRhino”it willnotbe avaliable on PDRoms!http://blackrhino.xrhino.com/

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Third Creation Coding Competition – Round #11 Results (PS2)

Round #11 is over and four news P2 demos are released :)* R-Eleven by NoRecess* Vume-vuu by Adresd* Travel by Nippy* A$$ by DarkSnakehttp://www.thethirdcreation.net/

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NGPC Mod Player / Converter v1.0 (NGPC Application)

Thor let me know trough thePDRoms Forumsthat he released new stuff. I think the headline is self explaining :) Get the download and futher information from Thor’s page. Thanks to Mr. Spiv for pushing me a couple of times to post the news.http://www.geocities.com/rtb7/

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Thrust v1.1 (GBA game)

Grumpy Cat updated his”Thrust”clone. This version contains small cosmetical fixes.http://www.gbadev.org/

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