Category: Atari 2600
Tetris 2 Player (Build 27) (A2600 Game)

atari2600land has updated his two player simultaneous play variant of a very well known russian block game.

PS: Coders should NOT use copyrighted brand names, this could end up badly! 🙁

http://www.atariage.com/forums/topic/135837-tetris/page__st__75

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Terrance and Phillip 2 – Not Without My Anus (08-11-2009) (A2600 Game)

Terrance and Phillip, the secret stars of South Park, have come back in their second unofficial Atari 2600 game. It’s a “work in progress” game so expect regular modifications.

Release notes:

New version. Added screens 13 & 14. Screen 13 has a moving platform that moves up and down. The game starts at level 1-2. The game is now at 16k.

http://www.atariage.com/forums/topic/151463-terrance-phillip-2-not-without-my-anus/

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Fillin (23-10-2009) (A2600 Game)

atari2600land is working on a new puzzle game named Fillin. The object is to put all the Tetris-like shapes on the screen into a 6×6 box. I need a way to find out if the box is full so you can move on to the next puzzle.

http://www.atariage.com/forums/topic/152565-new-puzzle-game/

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Faceball 2600 (25-10-2009) (A2600 Game)

Faceball 2600 is an attempt for the first two-player FPS on the 2600.

http://www.atariage.com/forums/topic/152622-faceball-2600/

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Jupiter Wars (WIP) (22-10-2009) (A2600 Game)

bongomeno is working on a space shooter game. It’s still in early stages.

http://www.atariage.com/forums/topic/152530-jupiter-wars-wip/

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Circus Calacticus (24-10-2009) (A2600 Game)

Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.

http://www.atariage.com/forums/topic/134731-circus-galacticus/page__st__50

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Squeeze v0.3 (A2600 misc)

Zufolek has update his tool which can be used to free more space in your games (codewise).

According to cd-w it does the following:

1.Merges multiple loads of the same value into a single load
2.Removes unnecessary compares with zero
3.Removes store followed immediately by load
4.Removes unnecessary consecutive loads and stores
5.Removes unused code (between a jmp and a label)
6.Removes unnecessary zero initialisation
7.Removes unused loads
8.Converts subroutines into jmps
9.Converts load/tax into lax
10.Converts and/tax into lxa
11.Converts sequences of short jumps into a single jump

Release notes:

Uploaded version 0.3, which is probably about as good as it will get without a lot more work. I suppose I should mention it is free, works with every game I’ve tested, and requires no knowledge of assembly to use. Enjoy!

http://www.atariage.com/forums/topic/152210-squeeze/

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Squeeze v0.2 (A2600 misc)

Zufolek has update his tool which can be used to free more space in your games (codewise).

According to cd-w it does the following:

1.Merges multiple loads of the same value into a single load
2.Removes unnecessary compares with zero
3.Removes store followed immediately by load
4.Removes unnecessary consecutive loads and stores
5.Removes unused code (between a jmp and a label)
6.Removes unnecessary zero initialisation
7.Removes unused loads
8.Converts subroutines into jmps
9.Converts load/tax into lax
10.Converts and/tax into lxa
11.Converts sequences of short jumps into a single jump

Release notes:

I’ve fixed some problems in Squeeze so it should work with more games, and I’ve added a simple uninstaller. I’ve fixed a syntax error when calling the modified 2600bas.bat with only -O option. (My bad.)

I’ve disabled the LXA optimization since that apparently fails (at least in emus) for whatever reason.

http://www.atariage.com/forums/topic/152210-squeeze/

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Squeeze (16-10-2009) (A2600 misc)

Zufolek has released a tool which “you can use it to squeeze more stuff into your games”.

According to cd-w it does the following:

1.Merges multiple loads of the same value into a single load
2.Removes unnecessary compares with zero
3.Removes store followed immediately by load
4.Removes unnecessary consecutive loads and stores
5.Removes unused code (between a jmp and a label)
6.Removes unnecessary zero initialisation
7.Removes unused loads
8.Converts subroutines into jmps
9.Converts load/tax into lax
10.Converts and/tax into lxa
11.Converts sequences of short jumps into a single jump

http://www.atariage.com/forums/topic/152210-squeeze/

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The Tin Man (11-10-2009) (A2600 Game)

Zufolek updated his game “The Tin Man”. The author himself describes this game as “huge game with a lot of items and enemies”.

Release notes:

Here finally is the latest version lol.

http://www.atariage.com/forums/topic/151195-the-tin-man/

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