Category: Atari 2600
Library of Doom (Build 2) (A2600 Game)

Atari 2600 game coder “atari2600land” comes up with a brandnew game called “Library of Doom”.

Release notes build 1:

For my 2,600th post, I’ve decided to make it about a 2600 game (only fitting.) It’s called “Library of Doom.” It’s still very buggy (especially the title screen, because apparently I *have* to use pfheights and/or pfcolors if I want to have both players have colors.)
Well, anyway, press fire to start. The hearts will be lives (once they’re finished.) The goal of the game is to get through as many library aisles as possible. There will be two things to make you lose lives. The first, which is activated, is the librarian. Touch her, and you’ll lose a life. Fortunately, you’re not helpless, as you have a spitgun. To use it, press the direction you want to shoot at and fire simultaneously. The librarian will disappear for a short time and you’ll get ten points. The second, which hasn’t been activated yet, is if you end up in the middle of a bookshelf when it scrolls, you’ll lose a life. If you go out one end of the aisle, you’ll come back in the other. The librarian will not. Should this be a paddle game, or is it fine with a joystick?

Release notes build 2:

Here’s a newer binary file that’s a little less buggy. Note that these are only temporary sfx. I’ve switched the background to all black (title screen and game screen.)

http://www.atariage.com/forums/index.php?showtopic=124517

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Terrance and Phillip (Build 27a) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Here’s an easier version of level 2.

http://www.atariage.com/forums/index.php?showtopic=121915&st=50

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Terrance and Phillip (Build 27) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

I wanted to work on level 3 so badly that I ended level 2 early and went ahead and got level 3 started. To access level 3, at the title screen, have the right difficulty switch on a; to start on level 2, have it on b. You’ll notice that since level 3 is the ice world (I call it Ant-Farctica, level 2 was the Kali-fart-i Desert), you’ll slip a little bit once you stop moving left or right. Also of note is the ROM size is now 32k, which is the final ROM size available with bB. If it was possible to make a 64k bB game, I’d consider it.

http://www.atariage.com/forums/index.php?showtopic=121915&st=50

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Terrance and Phillip (Build 25) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

The above problem should be fixed. I also fixed a problem I noticed about screen 4 of level 2 that would make you lose part of your health. I also added two new screens.

http://www.atariage.com/forums/index.php?showtopic=121915&st=50

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Terrance and Phillip (Build 22) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Added 2 new screens. Screen 21 has the first appearance of a “smart pig,” a pig that knows where you are and chases after you.

http://www.atariage.com/forums/index.php?showtopic=121915&st=50

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QBert (03-04-2008) (A2600 Game)

jbs3000 updated his QBert remake for Atari 2600.

Release notes:

OK, here’s an alternate version with the updated level 2. I think it looks better, but since this thread is titled “Give me your honest opinion”……well, go for it 🙂

http://www.atariage.com/forums/index.php?showtopic=123491

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Adventure 2000 WIP (A2600 Game misc)

Kripto just wanted to officially announce that he is currently developing a 100% free, fully playable version of the 2600 game Adventure, but experienced from a full 3D, first person perspective.

It’s pretty far in development and will be playable on-line in your browser, in addition to as a downloadable application for both Mac, PC and possibly iPhone. It includes all of the objects and enemies from the original Adventure in their original roles with some twists. More updates, screenshots and betas/release information to follow.

http://www.atariage.com/forums/index.php?showtopic=123687

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QBert (01-04-2008) (A2600 Game)

jbs3000 updated his QBert remake for Atari 2600.

Quote:

SECOND TO LAST UPDATE

OK, I have completed everything except for adding other characters.

Here’s what I have:
_1) 3 levels with 4 rounds a piece.
____a) On the first level simply jump on all of the blocks once to clear the round.
____b) On the second level, you have to jump on them twice.
____c) You only have to change a square once, but if you jump on it a second time you clear it and have to jump on it again.

_2) On the left, QBert faces that show how many lives you have. If you fall, they disappear. You get 3 lives.
_3) On the right you see which level and round you are playing.
_4) Before each level, there’s a little demo, like in the arcade game.
_5) The disks have different y positions on each round, although it’s the same for all 3 levels.
_6) For now, when you complete all 3 levels, you start back at level 1 again.

Now, I know that only having the playfield 1 color sucks, but I can’t do anything about it. It’s OK until the second level. In the real game, you have to change colors twice. Since I can’t change colors what I did was, the first time QBert lands on a square, it’s partially filled in as normal. The second time, it completely fills in. It isn’t pretty, but it works.
Also, there’s only 2 disks throughout the game, instead of some rounds having 3 disks like in the arcade and 2600 versions.

Since it only goes to 4 cubes across, and the arcade had 7, I’ll make up for it with the following:
_1) Red balls can now chase you up the pyramid, unlike in the arcade where they can only move down.
_2) There will be no randomness. Enemies will aim directly for you, and the beneficial green ball that freezes time will run away from you.
_3) In the arcade and 2600 version, on the second level there’s a round where the walls of the cubes disappear. In this game, a round in the second level has the whole pyramid invisible.
_4) You get 3 lives only. No extras.

Well, guess that’s it. I won’t be posting another update until the other characters are added (and I’ll also try to add a “splat” sound when QBert or Coily fall to their doom).

http://www.atariage.com/forums/index.php?showtopic=123491

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Vong (29-03-2008) v2 (A2600 Game)

Vong stands for “Vertical Pong”.

http://www.atariage.com/forums/index.php?showtopic=123455&st=0

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QBert (A2600 Game)

jbs3000 is currently at the task to bring QBert to the Atari 2600 as homebrew remake.

http://www.atariage.com/forums/index.php?showtopic=123491

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