Reviewed today:* Astrohawk Advance (GBA)* Dangerous XMAS (GBA)//s-reviews.php
Starting with today I’ll release a couple of reviews of homebrewn software. Reviewed today:* Airhockey by Benjamin Stark* Anarkoid by Oscar BraindeadSorry for the lack of updates, but I catched a summerflu and don’t have that much power atm… News service will return to normal when I feel better.//s-reviews.php
Consolius sent me a new version of his Colecovision emulator for the GP32. Changes are:
- – Now working at 66MHz! (at 99MHz, it seems it was causing trouble with some GP32!!)- removed reset with START key
This release is mainly for people that was having problems with random crashing/rebooting so if it was working fine for you stick with the previous release. Downloads can be found atGP32Emu.
A new game for GP32 is out.”Goldwish”brings us”Avoid”. Get it at:http://www.gpzigi.com/
Rlyeh sent me a new WIP beta of his current emulator fsms32. Here is what Rlyeh says:
new WIP betawhatsnew quickly: fixed bugs, improved speed, gg support, gg stretching, frameskip 0 by default, gamma correction, updated rom database, imrpoved file selector, new menu system,etcsome known bugs:- mk3 model sounds buggy yet (fm music in japanese sms)- options that are disabled yet: snapshots, multiplayer&movies- gg strecthing 2:1.5 and 2:1.666 modes are slow yet // gg gamma correction is faulty- pcm sound is not working yet (sonic 1.gg at intro screen for example.. thx dj_syto) – some minor compatibility issues (shadow dancer)- some minor graphical glitches (space harrier, thx kojote)the most important thing its that the rendering code still being *unoptimized*, so stay tuned.. i guess i could slow down the 132 mhzs as soon as I optimize the gfxs 🙂
Some more screenshots of the upcomming new game by Tailzone. You’ll notice tiny changes if you seen any of the older screenshots.http://www.tailzone.com/
Another news taken from GBAdev.org 😉
Here is another code sample, it shows an simple way to draw traingles in flipped mode 5. It also shows some other stuff (hardware sin/cos, interrupts…) but it isn’t very well commented… but I think you could get an idea how thinks are working when looking at the code.
Text taken from GBAdev.org:
This is my 1st attempt using multiple backgrounds to produce that parallax SNES effect. Use the D-pad to move the fish around.I used DEvKitAdvance to compile the code. Feel free to use the code for whatever you want. My apologies for lack of comments, documentation and efficient code. Thanks to Dovoto for the GBA tutorials! They are very helpful.
Doyong updated his TXT viewer for GP32. You can get the current version at his homepage.http://www.doyongid.com/
FluBBa released a new version of PCEAdvance. Get the new release from:http://hem.passagen.se/flubba/gba.html