Category: Nintendo DS
Around The Clock (NDS Game)

The game is based on the darts pub game around the clock.

You must work your way around the board starting for 1 through to 20; then you must hit the outer bull, then the bull to finish.

http://www.neoflash.com/forum/index.php/topic,5675.0.html

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You Have To Burn The Rope DS (02-08-2009) (NDS Game)

“You Have To Burn The Rope DS” is a remake of a Flash platform game. Link: http://en.wikipedia.org/wiki/You_Have_to_Burn_the_Rope

Thanks to www.nintendomax.com for the news.

http://sper.77forum.com/video-game-f21/you-have-to-burn-the-rope-mon-projet-dernier-edit-18-juillet-t189.htm

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Board Games (29-07-2009) (NDS Games)

frodonag has updated his “Board Games” collection, which includes three games: Sator, Arepo and Tenet.

http://www.elotrolado.net/hilo_palib-3-juegos-de-mesa-sator-arepo-tenet_1270951

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BitBox (NDS Intro)

BitBox by MsK, Nurykabe & hitchhikr is a 4k Intro for Nintendo DS!

It’s short, but considering the size of 4 kilobyte still excellent!

http://www.pouet.net/prod.php?which=53575

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StillAliveDS v1.21 (NDS Game)

t4ils updated his flash puzzle game remake “Still Alive”.

StillAliveDS is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.

Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.

Thanks to http://www.nintendomax.com for the news.

http://stillaliveds.free.fr/

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PALib (01-08-2009) (Beta) (NDS misc)

A new beta release of PALib is here, it’s a programming library useful for mostly game coders.

Changelog:

—————————————-
| PAlib 090801 : We’re almost there… |
—————————————-

[PAlib] Compiled with libnds 1.3.7.

[DMA_Copy] Now checks if the source is NULL and fills with zeros instead, fixes some no$gba warning-related problems.

[Many #defines] All defines that used the format #define PA_Function() { blah }
has been changed to #define PA_Function() do{ blah }while(0). This makes every #define “safe”.

[inline functions] Changed all extern inlines to static inline.

[3D Sprites] Rotation was fixed.

[no$gba] Reverted back to the latest free version (2.6) now that a FIFO-related problem that
was causing this version to not function properly was fixed in libnds.

[Debugging] Added some debugging functions including iDeaS debugging console output and emulator detecting.

[Text system] Updated the default font with the full character set: http://forum.palib.info/index.php?topic=6413.0

[C Standard Library] Now disabling UTF-8 support in the C standard library on startup.
It was causing problems with the string functions and extended ASCII characters.

[Environment variables] The PAPATH variable is no longer needed.

[PAGfx and graphics including system] #include “gfx/all_gfx.c” is gone, and
new versions of PAGfx and PAGfx Frontend were rolled out.

[Examples] The examples have been updated with the new PAGfx and including system.

[Errors] The PAlib error screens have been improved.

[Speed test] The speed test routines were removed due to uselessness.

[Text functions] Added const-correctness to them.

PAGfx changes (v0.9 by fincs)
=============================

General
——-

[Build system] Now maintaining two versions: the .NET version for Windows and the Mono version for Linux/Mac OS X/others.

PAGfx
—–

[Export] Exporting support for .c files has been removed as the #include “gfx/all_gfx.c” method has been deprecated.

[Transparent colors] Now supporting Hex colors as transparent colors.

[Command line] When specifying another PAGfx.ini it outputs to the folder where the file is in.

[all_gfx.h] The output file is now more clear and uses #pragma once instead of an #include guard.

[Palettes] Now PAGfx doesn’t truncate the palette when it has less than 256 colors.

[Invalid C identifiers] PAGfx now replaces all invalid characters in the C identifiers with an underscore (“_”).

PAGfx Frontend
————–

[Color/Background Modes] Now supporting the whole color and background modes.

[Textures] Texture loading from PAGfx.ini was fixed, it now works.

[Transparent color] Now supports specifying a custom transparent color.

[Color mode warnings] Replaced the annoying color mode warning msgboxes by a status “bar”.

[Toolbar] The “Update Row” button has been removed as it only crashed PAGfx.

[INI exporting] Graphic files that are on the same folder as PAGfx.exe or in a subfolder are exported without the full path.

[Mono-version] The PAGfx Frontend was ported to Mono, albeit with some GUI glitches.

[Mono-version] Colormode warnings have been disabled under Mono due to lack of support.

http://forum.palib.info/index.php?topic=7048.0

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Stargrazer (01-08-2009) (NDS Game)

SwedishFish released his first Nintendo DS game to the public. It’s called “Stargrazer” and you’ve to shoot various objects and make them explode. The game also features three game modes!

Changes:

Added AI unique to each enemy type
Added new enemy
Added sound fx

http://forum.palib.info/index.php?topic=7573.0

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Asteroids – The Classic (25-07-2009)

Remake of the “Classic” Asteroids game.

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Colors (31-07-2009) (NDS Game)

NightFox has released an update of his puzzle game Colors. It plays similar to Columns, where you need to bring three identical colored gems, into a vertical or horizontal row, to let them disappear.

Release notes:

After close 1 year i found the bug that causes music stops to sound randomly at level change. (Thx to Fincs)
Hope the bug not appear again.

http://forum.palib.info/index.php?topic=7631

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X-Soft v9.0 (Gold) (NDS Application)

hiei03 and mastersonic released an update to their shell application “X-Soft”. It comes with a bunch of simple mainstream tools such as picture viewer and music player.

Thanks to http://www.nintendomax.com for the news.

http://nds.scenebeta.com/noticia/x-soft

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