Category: Nintendo DS

Animanatee v1.5a (NDS Application)

DekuTree64 has updated his art program Animanatee.

Changes:

NEW in v1.5
– Onion skinning can now be turned on for previous frame, next frame, or both.
– Onion skinning works while zoomed in.
– Added halftone brushes.
– Added 16x zoom level.
– Added Merge Layers button, to combine both layers into one.
– Added page buttons to save/load menu, so you can now use up to 100 slots.
– Added Up/X tool selection. You can now switch between Fill, Eraser, and Dropper.

Changes for 1.5a
– Fixed palette window bug

http://forum.gbadev.org/viewtopic.php?t=14116

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Beup Live v0.5 (NDS Application)

Beup is a MSN Messenger client for the Nintendo DS. You can use your own avatars and icons.

Changes:

– After 1 minute, you can’t change your status and nickname anymore.
– The contact persons in your list will see you as offline after 1 minute. You can’t change this unless you just login to Beup Live again (since MSN is thinking you are not online anymore)
– After 1 minute, you can still chat, but ONLY to the contacts which you are already talking with (as long as the session is alive!)
– You won’t see new contacts coming online or going offline. To refresh, just logout and login again.

Thanks to http://www.nintendomax.com for the news.

http://beup.supercard.fr/

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MoonShell v2.05 (NDS Application)

Infantile Paralysiser updated his excellent shell application MoonShell.

An english description about the supported file formats can be found here: http://mdxonlinemirror.dyndns.org/Readme_ENG.html

Thanks to http://www.nintendomax.com for the news.

http://home.att.ne.jp/blue/moonlight/

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Animanatee v1.4a (NDS Application)

DekuTree64 has updated his art program Animanatee.

Changes:

NEW in v1.4
– Full undo system rewrite to fix bugs.
– Zoom (1x, 2x, 4x, 8x).
– Copy/paste.
– Brush size up to 16 pixels, plus pressure sensitivity.
– Calibration tweak, if the draw position feels a couple pixels off.
– 1 and 2 pixel gap tolerance for fill, because tiny gaps are annoying.
– Layer visibility controls.
– Scroll (offsets a layer, handy for moving backgrounds over time).
– Top screen preview for load/save menus.
– Mask/remask (mask=don’t draw on a specific color, remask=don’t draw on any other).
– Fix for Save As not setting the selected save slot unless exporting an AVI.
– Frames before/frames after, to loop a small portion of the animation near the current frame. Much quicker to check movement when working on a long animation.

Changes in v1.4a:
– Fixed crash when trying to preview an empty slot.
– Added an OK button to load/save menu, so you click a slot to preview, then OK to actually load/save.
– Fixed frame corruption when drawing at the bottom of the BG layer with a large brush.

http://forum.gbadev.org/viewtopic.php?t=14116

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Stargrazer (23-07-2009) (NDS Game)

SwedishFish released his first Nintendo DS game to the public. It’s called “Stargrazer” and you’ve to shoot various objects and make them explode. The game also features three game modes!

Changes:

fixed minor bug, now compatible with the R4 again

Thanks to http://forum.palib.info/index.php?topic=7573.0 for the news.

http://forum.palib.info/index.php?topic=7573.0

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