Category: Nintendo DS
Sonic is the development name for ritz’s homebrew nintendo ds 3D game project. Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.
Changes:
added a dragon for fun, nothing else
Thanks to www.nintendomax.com for the news!
http://www.daftcode.net/
Pac released his First Person Shooter AlienDS for Nintendo DS. This games uses the Nitro Engine.
Release notes:
I’m new here (and to ds development) and I wanted to get some feedback on this game I’ve been developing this past week. It’s a little FPS, with aliens! At this point it’s still a work in progress, only 3 levels, very few SFX and just one weapon, but I think there is already enough to show and get some suggestions.
In each level there is a blue key hidden that is needed to open the exit door. Also, some credits, I used the NitroEngine to help me code this, very nice!
http://forum.gbadev.org/viewtopic.php?t=16126
Tetattds is a Tetris Attack clone for the Nintendo DS.
Changes:
– Network protocol rewritten
– Support 8 players
– Fix displaying highscores
Me and Gustav spent some time during the summer to rewrite the network protocol. Every packet is now smaller which means we can send them much more often. Every client now only sends the changes to the playfield (delta) and also the last seen version of the other players’ fields (ack). The whole field is sent if a new player joins or the delta is so big that it is more efficient to send the whole field. It also sends a new packet directly after reciving a packet from the player on the left. Before it simply sent packets at a fixed interval. The improvement is very noticable with two players.
Unfortunately the improvement is most apparent when using dswifi (â€Internetâ€). It seems liblobby (â€Localâ€) is not as fast.
My friends requested that you could see your own field on the upper screen. This is useful after the round is over to look at what you could have done to survive. This would have reduced the number of players to 4, but I’ve added a button (X) to switch the upper screen to show players 5-8. I noticed this doesn’t work very well on Nintendo DS after packaging this release, because I’ve only tested 8 players in the SDL version. Sorry about that. But if you do get 8 people together please let me know.
http://forum.gbadev.org/viewtopic.php?t=16127
zzo38computer has updated his Xy-Mini emulator.
Release notes:
I just updated it to version 0.2 now, some mistakes are corrected. I need help! It works correctly in emulator but it doesn’t work correctly on real hardware! Can you please look to see what is wrong?
http://forum.gbadev.org/viewtopic.php?t=16125
Aerthel updated his Nintendo DS homebrew game “Project Sheratan”.
This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series’s card system.
Changes:
New Features:
– Relay system now works . It’s easy, after you end selecting cards with one character, select another one while the timer is still running. Done that, you can continue for longer card combos! Try to do a 10-card combo.
Changes:
– Fixed a bug that happened when selecting the next character in the combo when the timer is almost to stop
– Fixed a bug that made a character lose his/her turn when selected to participate in a card combo but played 0 cards.
– Removed some songs, making the build ~2.1MB (it was ~3MB in the previous version)
– The card tray now translates correctly user-selected cards into action codes.
http://forum.palib.info/index.php?topic=5590.0
A game for Drunken Coders Coding Competition by BenAdamson and Snaked.
Quote:
Is a game that BenAdamson and I are making for this year’s compo. In it’s current state it isn’t much more than an engine. Made from scratch, we have not had the time to wheedle all of the bugs out. So, we are asking you to help us find the bugs, and, to enjoy the game for what it is.
I am posting it here, because the submission page on drunken coders doesn’t seem to be working…
http://forum.palib.info/index.php?topic=5933.0
GrooveStep Digital Music Studio is a revolutionary ultra portable music making application for the Nintendo DS. GrooveStep features an easy to use step sequencer for pattern based music making. You can make beats, melodies and full songs with GrooveStep.
Changes:
This is primarily a bug fix release and has no new features.
http://forum.palib.info/index.php?topic=5869.0
Minoru has updated Triple Triad for Nintendo DS, it is a card game known from Final Fantasy VIII.
Changes:
– More bug fixes …
– IA reduced for the first 2 opponents and increased for others
http://www.dev-fr.org/index.php?topic=3778.0
Trabitboy released his entry for the currently running Dev-Fr.org Coding Competition.
Thanks to www.nintendomax.com for the news!
http://www.dev-fr.org/index.php/topic,3740.msg35562/topicseen.html#new
Kram released his entry for the currently running Dev-Fr.org Coding Competition.
Thanks to www.nintendomax.com for the news!
http://www.dev-fr.org/index.php/topic,3740.45.html