Category: Nintendo DS
Pixelman v0.92.9b (NDS Application)

Pixelman is an sprite editor which will work directly on your Nintendo DS!

Changes:

– Added one option to top screen, press gear icon to turn top options on when screen is switched.
– Press little icon near corner of palette to enable palette size changing. 8×8 blocks max, 2×2 min. Press same icon to stop.(small note… believe it or not, both the palette and any loaded bmp are on the same 16 bit layer…)
– More Options button on Options screen is in progress, right now does the same thing as Done…
– You can now see as many files as you want in the sprites, palettes, and bmps directories. Can’t go into other folders though…
– Fixed a couple of minor bugs, and one that kept multi-frame sprites from updating correctly…
– Hold fill icon for about 1 1/2 seconds to go into persistant fill mode. Press again to stop.
– Hope I didn’t forget anything…

http://forum.palib.info/index.php?topic=5230.0

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New Caisse DS (13-09-2008) (NDS Game)

Kukulcan updated his Sokoban game “New Caisse DS”.

Changes:

– Correction of 40 levels, thank you Mollusk and the PPC community
– Remove the table movements to see the image above
– Fixed a bug when displaying a level too high

Thanks to www.nintendomax.com for the news.

http://kukulcan.palib.info/index.php?page=detail&num=43

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Caisse DS (13-09-2008) (NDS Game)

Kukulcan updated his Sokoban game “Caisse DS”.

Changes:

Correction of 40 levels, thank you Mollusk and the PPC community

Thanks to www.nintendomax.com for the news.

http://kukulcan.palib.info/index.php?page=detail&num=40

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DsOS v0.59 (NDS Application)

DsOS has a calculator, a fractal screensaver, an option to adjust the brightness, an ability to play MP3s and unzip zip files.

Changes:

+Added a sort of media player(now only for mp3) that is a playlist where you can add mp3s from the file browser, and then they will be played in succession.
+Added an auto update function
+Added lua support but i’ve to add many other function, now there are only some function to operate on files, the control for pad and a print function(so this is just a test)
*Fixed a bug that stop mp3s working during a copy of a file or an Unzip function
*Fixed a bug that makes the CUT button don’t working
*Minor bug fixes

Thanks to www.nintendomax.com for the news.

http://aurelio.mannara.googlepages.com/home

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Crok DS v1.0.0 (NDS Game)

Senki released the first version of his game Crok DS.

Release notes:

Croke is my first game for Nintendo DS. You find the source code with the game, please let me suggestions to improve the game!

http://www.playeradvance.org/forum/showthread.php?t=27906

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Libellen (NDS misc)

Libellen by LiraNuna is a sprite handling library for the Nintendo DS, based on libNDS.

Release notes:

The impossible happened! I actually took some time to clean up and resolve the libellen-libnds collision problems, while also transforming libellen to the traditional library.a file. I also added very primitive background handler – it works, but don’t count on it.

Please remember that the source code and library (and everything inside the zip archive) is released under the terms of the WTFPL.

Thanks to www.tehskeen.com for the news.

http://www.liranuna.com/new-libellen-release/

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DronS v1.3 (NDS Game)

DronS is a 3D Tron style game.

Release notes:

I released a new DronS version and coded a server running on my machine. Also I would like to know your oppinion if I should continue to work on it or better do something else…

http://forum.palib.info/index.php?topic=5799.0

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Obama Says Yes We Can (NDS Game)

Multiple Option released a new Nintendo DS homebrew game called “Obama Says Yes We Can”.

Release notes:

Obama Says: Yes We Can is a Simon Says game based on Barack Obama’s New Hampshire Primary speech, as later turned into song by will.i.am. Watch the game create a pattern of button and direction presses, and repeat that pattern correctly to score! The more you get correct, the harder the patterns become – can you keep up?

http://multiple-option.blogspot.com/

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Take The Eggs v0.2a (NDS Game)

retrohead has updated “Take the eggs! Ornithorhynchus Anatinus GO GO GO! DS.”

This is a port of the Sega Saturn game by NAXAT SOFT called Motteke Tamago with Ganbare! Kamonohashi. The game can be seen as a cross between the classic Bomberman games and Flicky.

Changes:

* Multiplayer menu is now open. This allows you to choose your opponents. You can only play against the CPU at this moment in time.
* Stage Select menu added. Choose your favourite and how many eggs to get.
* Inludes an extra world (3 stages), The City, which also includes enemies
* Ghost power-up aka Death Messenger is now included.
* New “Stage Results” screen added for single player mode.
* Improved CPU AI. They can now tell what objects are around them (sort of).
* 5 characters are now selectable from the character select menu. (Multi).
* Couple of new SoundFx added.

** Known Problems **
* Possible “invisible fried egg bug” when player gets hit as they are about to drop an egg. Feedback on this bug is appreciated if you experience this.

Thanks to www.ds-scene.net for the news.

http://www.ds-scene.net/?s=viewtopic&nid=6088

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OrsCol Demo v1.0 (NDS Game)

Bakan is working on a new Nintendo DS homebrew game named OrsCol.

http://www.dev-fr.org/index.php/topic,3711.0.html

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