spinal_cord adapted Jayenkai’s “Super Spike Dislike” for Nintendo DS. Bounce as far as possible, without hitting spikes!
Thanks to http://www.nintendomax.com/viewtopic.php?t=13723&f=19 for the news.
spinal_cord adapted Jayenkai’s “Super Spike Dislike” for Nintendo DS. Bounce as far as possible, without hitting spikes!
Thanks to http://www.nintendomax.com/viewtopic.php?t=13723&f=19 for the news.
DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.
Changes:
* New TPMXScale and TPMYScale ini file parameters. These can be used to adjust the TouchPad Mouse scaling for each game. The default values (when the parameters have not been given in the INI file) are 1.0 for both. You need to experiment with different values to find the best scaling factor for each game. Note that changing these might still not make the TPM work in a certain game, as the game might not use the mouse in a way that is compatible with the touchpad mouse emulation. These new parameters should help in some games, though.
* The key repeat function in the keyboard emulation was fixed so that it repeats the actual key that was pressed, not just the non-enhanced version of the key. This will help with the stuck cursor key problem in Frontier.
* The graphics mode detection code has been enhanced, so that both methods of entering 240-row Mode-X graphics modes (either 320×240 or 360×240 as in Albion) will be detected, and the correct graphics mode initiated.
* The program size has increased somewhat. The size increase is due to the new paging / virtual memory -enhanced opcode handlers. This work is still in progress and thus games that use virtual memory will still not work. The updated opcodes should work like before, and the slowdown caused by the new code should be very marginal, but let me know if you find something that worked before but does not work any more. There is a chance that I have broken something when doing the virtual memory support changes.
DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.
Changes:
* New TPMXScale and TPMYScale ini file parameters. These can be used to adjust the TouchPad Mouse scaling for each game. The default values (when the parameters have not been given in the INI file) are 1.0 for both. You need to experiment with different values to find the best scaling factor for each game. Note that changing these might still not make the TPM work in a certain game, as the game might not use the mouse in a way that is compatible with the touchpad mouse emulation. These new parameters should help in some games, though.
* The key repeat function in the keyboard emulation was fixed so that it repeats the actual key that was pressed, not just the non-enhanced version of the key. This will help with the stuck cursor key problem in Frontier.
* The graphics mode detection code has been enhanced, so that both methods of entering 240-row Mode-X graphics modes (either 320×240 or 360×240 as in Albion) will be detected, and the correct graphics mode initiated.
* DSx86 has been built with libNDS 1.5.3, which should allow write access to the SD card when using Sudokuhax. I have no way of testing this feature, so it might work, not work, or corrupt your SD card completely! Please use caution and back up your SD card before using this version with Sudokuhax!
* This new libNDS version 1.5.3 had the same problem as the 1.5.0 version I had been using, where ARM7 (or at least the AdLib audio emulation) freezed after a few seconds of playing AdLib audio. In 1.5.0 I got everything to work when I disabled all references to the i2C code, commented out the secondary ARM7 IRQ table handling, and removed the whole i2c.c source module from the libnds7.a sources. I did the same thing with the 1.5.3 version sources and built the libraries again, and that seemed to help again. I don’t know why the i2C code is incompatible with my AdLib emulation, but as long as this hack works it is not a big problem for me.
* DSx86 also has much faster Smooth scaling routines in the 320×200 256-color modes (MCGA and Mode-X). The new code is courtesy of “sverx”, who kindly spent some time looking at my scaling code and inventing various speed tricks that hadn’t occurred to me. For example, the new code uses DTCM for the palette lookup table, instead of the actual (and slow) BG_PALETTE VRAM memory I had been using. The 75%/25% weighted average calculation is also much faster. The new smooth scaling code is still a lot slower than Zoom, Scale or Jitter modes, but it is noticeably faster than before. Thanks again to “sverx”!
Pocket Island DS by MJaoune is not (yet?) a game. There are little guys which you can annoy with your stylus and there are few options to change the weather.
Changes:
-Added the full theme song.
-Added many sounds for pygmies.
-Fixed some touch glitches.
-Improved the tornado (You have got to have strong lungs though :)).
-Fixed some Graphical problems.
-Fixed some bugs and glitches that were detected recently.
-Some interface modifications.
Ladies, Gentlemen – Thank keda for another nice Nintendo DS homebrew and take out your swords! 🙂
Thanks to http://www.nintendomax.com/viewtopic.php?t=13714&f=19 for the news.
DSDoom is a port of Doom by wintermute to the Nintendo DS based off the PrBoom source tree because of its purity and portability. Original game data is required and does not come with the download pack. The author accepts donations!
Changes:
* Now with DSi compatibility and the ability to read files from it’s own folder on argv supporting cards.
You can discuss about the release here: http://forum.gbadev.org/viewtopic.php?t=17568
Space Pilot is a third person space shooter. In this game you play as a pilot who’s goal is to shoot down all the other pilots.
Further release notes:
Currently there is only one style of gameplay that is endless. Also it is missing spaceship specifications (all ships work the same) and spaceship selection. I’ll try adding bigger and better stuff later.
The current version is only single player. It’s you against 3 other computerized AI pilots. The AI’s aren’t the best flyers but have dead on accuracy. Each AI bot has 5 functions ranging from locating the nearest enemy ship, following ships, shooting, evasion, as well as suicide collisions too and more! The game also has a mini map to reveal the location of other ships. On the bottom screen displayed is each player’s name and stats (which glitch out some of the letters sometimes). To play aim/set angle of your ship using the stylus. Move forward by holding Up/X and backward with Down/B, and use the L and R buttons to fire. i know the current version is very glitchy and tons of other things need changing, but this is a quick demo i’m posting because i’m about to get real busy and not sure when i’ll get enough time to work on it again, so i decided to post it anyways. Enjoy and leave feed back.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13707&f=19 for the news.
Pocket Island DS by MJaoune is not (yet?) a game. There are little guys which you can annoy with your stylus and there are few options to change the weather.
Changes:
-Fixed a glitch caused by the new gravity system. (Totally fixed)
-Made the Pygmies summon from the top of the bottom screen.
-Improved the moving of the pygmies, and added new animations.
-Fixed some Graphic glitches.
-Added a new icon. (At least it is clear)
-Fixed many known glitches.
Jayenkai is one of those restless game coders, who always has something in his pocket. While not limited on the platforms he develops, he brings his game “Sheep Goes Left” to the Nintendo DS. Guide your sheep always left, but avoid obstacles. Sounds easy, is easy, but only in the first few levels.
As of now it’s only a BETA with couple of known problems, but let’s hope he gets enough feedback and finalize the game.
“Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS.
Release notes:
Nothing really useful ; wait for 4.1.1 final 😉
Thanks to http://www.nintendomax.com/viewtopic.php?t=13697&f=19 for the news.