Category: Nintendo DS
Lonewolf DS – Flight From The Dark has been updated!
Changes:
– Fixed a memory leak during random rolls, making the numbers disappear after many rolls.
– Fixed some vicious inventory bugs.
– Fixed many sections.
– Updated the events handling engine so future books will be easier to port.
– Spanish version! (thanks A LOT to NewKuato and El Clérigo Urbatain!!!)
http://www.projectaon.org/staff/frederic/index.php
graphDS is a program for the Nintendo DS that can evaluate mathematical expressions and graph Cartesian, parametric, and polar equations.
http://robertson.heliohost.org/
Another game by Cobain, Cubebreak is a Breakout Clone for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://fiches.dev-fr.org/project/display/469
Cobain released Rebond, a Pong Clone, for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://fiches.dev-fr.org/project/display/470
TheMagnitude updated his Mandelbrot Fractal Generator for Nintendo DS.
New features in v2.0:
-Much much further zoom, can zoom up to 2^40 now
-3 Colour mapping functions
-Gradient of 6 colours
-Increase/Decrease iterations
-Zoom out 🙂
Discussion: http://forum.gbadev.org/viewtopic.php?t=15449
http://themagnitude.co.uk/index.php?cmd=apps&id=7
Quote:
RangerDS 0.54 (the stable version) is released now, which can be used without the hardware.
We hope it can help you to understand our project better.
For now, it is just a demo. So some functions may not be available now.
Once there is any update, we will post it here immediately.
Besides, we sincerely hope to hear some advice about the function and the interface from any of you, helping us to improve the the application.
Download it here:
http://forum.dsgis.net/viewtopic.php?f=7&t=5
Discussion @ gbadev: http://forum.gbadev.org/viewtopic.php?t=15450
http://forum.dsgis.net/viewtopic.php?f=2&t=4
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Changes:
– General bugfixes and API improvements
– New proportional fonts classes, and a Python script to create them
– New show/hide system that does not interfere with gadget z-ordering (the old system is still in there under the names shelve/unshelve)
– Double-click support
– All gadgets have modal support
– Buttons change colour when clicked
– ProgressBar gadget
– CycleButton gadget
– ListBox gadget (still a work-in-progress)
– Formalised the structure of a Woopsi application (with two “Hello World†examples that illustrate the two suggested structures)
– Merged SDL code into main DS codebase for greatly simplified maintenance
– Updated doxygen documents
Discussion: http://forum.gbadev.org/viewtopic.php?t=14332&start=30
http://www.sourceforge.net/projects/woopsi
schyzophrenic has announced the release of “Mad City” soon. For details check his blog entry in french language.
http://schyzophrenic.dev-fr.org/p3924/2008-04-26-mad-city-1-0-almost-released.html
XRoar is a Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows32.
Features:
Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
Emulates DragonDOS, Delta and RSDOS disk systems.
Raw and translated keyboard modes.
Reads and writes virtual cassettes (“.cas” files).
Reads audio files as cassette input.
Reads and writes DMK format virtual floppy diskettes.
Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
Custom snapshot format; no “.pak” support yet.
Changes:
More accurate single-bit sound (fixes issues with the game “Demon Attack”). Configurable because it also introduces the real-hardware artifact of buzzing/clicking in some games.
Supports changing the SAM RAM organisation.
NDS: Much improved video, sound and user-interface.
GP32: Chatboard support working again.
http://www.6809.org.uk/dragon/xroar.shtml
LOCKJAW is a free software implementation of the so-called Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called TETRIS(R).
Changes: v0.45 (2008-04-20)
* New unified speed curve system: less code, more tables, for future loading from a file (bug 0040).
* All speed curves except Rhythm and Rhythm Zero have been ported to the new system. Notably, Master has been rewritten based on the tables from the wiki, and Exponential uses sections. The lock delay speeds up as brutally after 600 pieces as always.
* Added kludge in the basic makefile that allows building on *BSD and GNU/Linux: ‘make linux’ (patch by kesiev).
* ljpath: Fixed a couple misspellings in the non-Windows code path (reported by kesiev).
* ljpath: Supports libfat when running on Nintendo DS.
* A few descriptions of options have been shortened to fit into the new GBA/DS look (reported by Bloodstar; patch by caffeine).
* Writes result and options text to standard output as well as to lj-scores.txt. This allows you to do ‘lj | postprocessor’ even if you can’t do ‘tail -f lj-scores.txt’ (requested by kesiev).
* DS: Writes result and options to /data/lockjaw/lj-scores.txt.
Thanks to http://www.nintendomax.com for the news.
http://www.pineight.com/lj/