Category: Nintendo DS
GouldFish is working on “Rodland” remake, there is no binary release yet.
Implemented:
Correct player 1 sprite
Collision engine that can be updated at run time.
Player can place a ladder.
Flowers are placed from the colision map and can be picked up by player for points.
pre set ladders work.
Custom font that includes player life counter.
http://forum.palib.info/index.php?topic=4669.0
NeoDS is a Neo Geo AES/MVS emulator for the Nintendo DS.
Currently emulated:
* M68000 cpu (cyclone)
* Z80 cpu (DrZ80)
* All forms of NeoGeo protection/encryption
* Graphics
* ADPCM audio
* PSG audio
Not emulated:
* FM audio
* Raster effects
* Multiplayer
* Some timings are not that accurate
Thanks to http://www.nintendomax.com & http://www.dev-fr.org for the news.
http://groups.google.com/group/neods
GuitarWare will be everything that a guitarist needs to practice (chord book, scales, metronome) so far only the metronome is useable.
Thanks to http://www.nintendomax.com for the news once again 😉
http://forum.palib.info/index.php?topic=4631.0
Blargh Text Editor is a text editor to be used with a Nintendo DS.
Limitations:
* its only a demo, you won’t be able to save/load the typed text (although I will use this program to make an actual text editor)
* the vertical scrolling of text still has bugs: it will not work properly with word-wrapped lines & the last line of text gets duplicated when you scroll down (other than that, its working fine)
* the text cursor doesn’t blink yet
* the upper screen is currently used for debug. in the future, that area will be used as non-monospaced text display too
* cut, copy, paste of text not yet implemented
* no unicode support yet
* the other buttons in the gui do not do anything yet; they are conceptual
* no word-wrap yet
Thanks to http://www.nintendomax.com for the news.
http://forum.gbadev.org/viewtopic.php?t=15343
Chief Watzon is an action/platformer in which your character can only shoot up (as opposed to the normal, convenient horizontal shooting found in games like Megaman).
Controls:
Move left-right with D-pad.
Shoot bombs low with B, high with Y.
Jump with A.
Go through doors with Up.
Hold Up or Down to try to look up or down, respectively.
Press Start to pause the game.
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=4646.0
Darkyesus has updated his Windows XP style shell for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://wintendos.olympe-network.com/index.php
Game Melody Oratorio Volume Two teaches more game melodies via a virtual piano. New to Volume Two are:
* Ten new melodies: Outrun (Sega), Duck Tales (Capcom), Dr. Mario (Nintendo), Super Castlevania VI (Konami), Streets of Rage 2 (Sega), Double Dragon (Technos), Metal Gear Solid (Konami), Final Fantasy VII (Square), Leisure Suit Larry (Sierra On-Line) and Halo (Microsoft).
* A extra key on the piano (C3)
* New Practice stage (Stage 4 – hidden notes)
* New game mode (Recital Challenge)
* Preview the melody on the Melody Select screen
* Improved flash cart support
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=4653.msg27823;topicseen#new
Lonewolf DS – Flight From The Dark has been updated!
Changes:
– Hotfix which fixes a bug when saving a game without having the weaponskill discipline.
Thanks to http://www.nintendomax.com for the news.
http://www.projectaon.org/staff/frederic/index.php
Mammoth Strikes Back is a psychadellic action shoot em up. Can you beat the Mammoth?
Discussion: http://forum.gbadev.org/viewtopic.php?t=15461
http://eku.free.fr/msb/
You are the Bitsweeper, explosives hunter extraordinaire. Your mission, although simple, is very dangerous: locate and deactivate all the missing bits on bitfields before they hurt anyone else.
Changes:
Built on r23 of devkitARM.
Added DLDI support. This means the best scores table will now be recorded upon finishing a level!
Also, if no media card is present, an existing slot-2 card can be used to save best scores. (This was present in release 1, but, because of a hideous bug in the code, it didn’t work as expected.)
Improvements on random cell generation. This means boards are now truly random, giving it a little more variety on play.
Many, many bugs fixed! As of this release, there are no known bugs in the game.
Slight visual improvements. If you’ve seen the first release, they will be immediately apparent.
Discussion: http://forum.gbadev.org/viewtopic.php?t=15462
http://dsotaku.drunkencoders.com/Bitsweeper/Bitsweeper.php