Category: Nintendo DS
White Dwarf v0.2

White Dwarf is a small Arcade style shooter. You can move your ship over the map and kill everything that moves. After you wiped out all nasty enemies you advance to the next more difficult level.

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graphDS v0.4 (NDS Application)

graphDS is a graphing calculator application designed for the Nintendo DS. Currently, the program is capable of evaluating mathematical expressions and Riemann sums as well as simultaneiously graphing up to four Cartesian, parametric, or polar functions.

Release notes:

Here’s graphDS v0.4. I added a feature that lets you adjust the graphing window and the starts, stops, and increments for parametric and polar graphing. I also fixed the function input so that you can enter functions that are as long as you please. On the graphscreen’s keyboard, I added a delete key, e, pi, and y (note: the y variable can only be used for slopefields and Euler’s method, which currently cannot be accessed in the program).

If you like my program and want to make a small donation, you can do so at my site: http://robertson.heliohost.org. Thanks!

http://pdroms.de/phpbb/viewtopic.php?f=6&t=424&p=1856#p1879

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MarbleMan – The Arena (NDS Game)

MarbleMan: The Arena is built grounds-up for the DSMotion, it takes the popular top-down ball game approach and gives it an original new twist. Test your reflexes with this simple yet addictive red zone following and concrete block breaking game. Stores 10 highscores and can be played with the Stylus aswell.

http://www.neoflash.com/forum/index.php/topic,4975.0.html

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ULTIMATE SLIDING PUZZLE – Ecchi (NDS Game)

The first Sliding Puzzle using full DOUBLE SCREEN on NDS is an Homebrew.

http://www.neoflash.com/forum/index.php/topic,4909.0.html

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PongClassicDS v0.5 (NDS Game)

PongClassicDS is firstly a remake of Pong (the first game made), secondly a Pong-like game with Solo and Multi Mode (with AIs !), and last but not least, there’s a psychadelic Mode which is a mode where you’ll discover controls !

http://www.neoflash.com/forum/index.php/topic,4963.0.html

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Game Melody Oratorio (NDS misc)

Game Melody Oratorio teaches simple game melodies via a virtual piano. Featured melodies are Super Mario Bros (Nintendo), Sonic the Hedgehog (Sega), Tetris (Nintendo), Bubble Bobble (Taito) and The Legend of Zelda (Nintendo).

http://www.neoflash.com/forum/index.php/topic,4953.0.html

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Electro (NDS Game)

In classic game you should move falling cube with stylet or motion to connect right side to left. You can downgrade once a selected cube with down or B key. Make combo (multiplicate points) with followed lines.

In puzzle game move cubes vertically with stylet (no motion supported). Downgrade a selected cube by down or B and add a new line with L or R key.

The ten best scores are saved for each game and each level/time.

http://www.neoflash.com/forum/index.php/topic,4966.0.html

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DualShooter (NDS Game)

Vertical shot’em up, see included “readme.txt” for further details.

http://www.neoflash.com/forum/index.php/topic,4968.0.html

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Legion (NDS Game)

Legion is an isometric 3D Action/Shooting game set in a Fallout-like post apocalyptic world. You play as Brutus, a mutant who is accompanied by a quite unnerving machine…CHAP.

http://www.neoflash.com/forum/index.php/topic,4973.0.html

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Wee Basic v0.4 (NDS Application)

Wee Basic is a BASIC interpreter for the NDS – programming and debugging are performed on the DS.

Wee Basic now allows the use of sprites and backgrounds so you can try your hand with real Nintendo DS games using simple BASIC.

Release notes:

Version 0.4

To use the demo program,put Wee and all of the gif files and demo.txt into the root directory of your card.
Then load the demo in Wee Basic, press A or start to run and enjoy!
Don’t forget to DLDI patch Wee for your card.

Fixed:
– bugs with nested ifs

Added:
– neo splash screen
– sprites on both screens (must be gif files)
– backgrounds on both screens (must be gif files)
– can uses start or A to start a program running
– new commands:

loadspr number,screen,x,y,,width,height,file name (creates a sprite specified by the file name on the screen specified at the specified coordinates)
movspr number, screen, x,y (moves an existing sprite specified by the number to new coordinates x and Y on the screen)
delspr number, screen (deletes the specified sprite)
backgr screen, file name (creates a background on the specified screen with the gif file specified by the file name)

Notes:
– file names must be valid gif files and you must specify the full file name
– gif files must be kept in the root directory of your card
– don’t try to move or delete sprites that you haven’t created
– each screen has its own numbered sprites, so you can specify the number 1 for a sprite on the top and bottom screens but don’t specify the same number for sprites on the same screen

(Look at the demo program for examples)

http://www.neoflash.com/forum/index.php/topic,4951.0.html

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