The objective of this game is to draw paths on the touch screen so the moving balls touches the star.
maRk2512 updated his Sokoban game “Sokoban Touch & GO!”.
Changes:
– Added some decent sound-fx
– Added eyecandy (intro and a bunch of particles when you move the stylus over the display.)
In this game you are a Smile. A rolling smile… It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it’s original velocity.
Changes:
-Red door graphical fix.
-Music implemented
-Simple campaign done.
-50 achievements. Everything loads and save.
This caveman is very hungry. Help him survive but a mere 60 seconds so that he may find nourishment in the form of a delectable steak.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12263&f=19 for the news.
blabla updated his game “Vigoroth Le Livreur”. You are Vigorth and have to deliver packages to your customers.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12261&f=19 for the news.
http://microlua.xooit.fr/t641-Vigoroth-le-livreur.htm?start=30
Speed Trap it’s a topdown view racing arcade game for NDS. The main objetive of game it’s complete all track laps before time runs out.
maRk2512 updated his Sokoban game “Sokoban Touch & GO!”.
Changes:
– Added some message/question boxes (And i mean “boxes”)
– FIX: Save/load function should work without any glitches.
– …and a lot of minor fixes (Added a “load tilemap” function to the 3d/2d background class, and so on… blah.. blah… boring coder stuff…)
In this game you are a Smile. A rolling smile… It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it’s original velocity.
In “Scribble Jump” your goal is to climb / jump as high as possible.
Changes:
– there are now three modes:
– adventure mode: unlock the next level by getting through
– infinite: the “play all”-mode
– own levels: play your own levels
– if you only play one level (everything except infinite), the time is your score
– each level has its own highscorelist
– you can play the level direct in the leveleditor
– added an easier Stylus-Control (the second in option-menu)
– slower scrolling (if you need to scroll further, press UP)
– italian translation by Nhoya
– fixed some other bugs and improved other things
Puzzli is an adaption of the arcade game “Puzzli de Banpresto”. The original game was released in 1995. The gameplay takes a bit from Tetris and in 30 levels you have to eliminate all creatures on the screen.
http://www.portabledev.com/pages/ds/jeuxdev.-perso/puzzli.php