Category: Nintendo DS
blabla released version 0.4 of his game, “Vigoroth le livreur” (Vigoroth the delivery man).
Quote:
You’ll Vigoroth, a delivery order and deliver packages to their destination (logical). In the full version, there will be 4 or 5 mini-games.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12250&f=19 for the news.
http://microlua.xooit.fr/t641-Vigoroth-le-livreur.htm
BassAceGold was working on a homebrew Nintendo DS Zelda game named “The Legend of Zelda: The Shards of Light”. He will not continue this project and released it now in an unfinished state.
I will not be continuing this project as explained in my previous post so here is The Legend of Zelda: The Shards of Light. Only one boss is partially coded, the graphics are incomplete and inconsistent, the music is unfinished, there are missing sounds, and plenty of bugs with debug menus and buttons intact. So really you can’t complete the game. You can walk around and explore levels and collect most of the items but that is about it. Just a really big demo.
To run, make sure you have a nitroFS compatible flash card card. The save file will be created on the root of your card.
I will not be working on this game anymore so please do not email me about bugs. The source code will also not be released as currently it is in no shape to be released as it spans a few years of me learning coding techniques etc.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12222&f=19 for the news.
http://bag.nfnet.org/archives/240
Breakout! is a multi-language (currently English and German, depending on User’s preferences) 3D-Breakout clone with little in-game manual…
Thanks to http://www.nintendomax.com/viewtopic.php?t=12248&f=19 for the news.
http://www.neoflash.com/forum/index.php/topic,6267.0.html
DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.
Changes:
Maupiti Island memory allocation problem (as mentioned in the previous blog post) has been fixed.
Support for tweaked 640×400 EGA mode added (used in Mahjong Fantasia, for example).
Fixed the hang in Bart vs. the Space Mutants. The hang was caused by two timer interrupts happening immediately after each other. This should not normally happen, but as DSx86 uses the host machine timer IRQ to drive the emulated PC timer IRQ, it is possible for a timer IRQs to happen during screen blitting, which in turn might have interrupted the handling of the previous timer IRQ. I adjusted the timer IRQ handling so that timer IRQs that happen during screen blitting are ignored.
Fixed the Space Hulk “Error in MIDI code!” problem that was introduced in 0.22 (caused by the new AdLib Timer 2 handling for B.A.T. 2). I improved the AdLib timer handling so that both B.A.T. 2 and Space Hulk are happy.
Fixed the unsupported INT call at the start of Fire & Ice (it tries to load custom EGA fonts, which is not yet supported).
Added some missing graphics opcodes, based on the error logs I have received.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12246&f=19 for the news.
http://dsx86.patrickaalto.com/
Aguilera_87 released Tirada2 for the Nintendo DS.
Description
Six-sided dice only allow to change the number of dice to roll, being able to choose from 1 to 21.
Custom dice allowed values from 0 to 999, and you can choose any range within these limits. Also you can choose from 1 to 21 dices.
“Roll Dice” throw all the dices on the board, and you can press on each individually for throw it.
“Higher†shows the maximum value obtained in a spin, and “Total” shows the sum of the values in a roll of the dices.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12212&f=19 for the news.
http://khlavkalash.wordpress.com/2010/08/10/tirada2/
LodeRunner Return is a “LodeRunner” style game for Nintendo DS. All of you who loved the classic, should not leave this one out.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12245&f=19 for the news.
http://www.portabledev.com/pages/ds/jeuxdev.-perso/loderunner-return.php
Swap DS is similar to those “15 Puzzle” games out there, but more adjustable. Goal is to swap tiles to put the shattered picture back into shape.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12243&f=19 for the news.
http://kukulcan.palib.info/index.php?page=detail&num=81
“FB4NDS” (Facebook for Nintendo DS) is a Facebook application for Nintendo DS.
Changes:
* Fixed some bugs in GUI management.
* Fixed some bugs in HTTP requests.
* Fixed a bug in gzip decompression.
* Fixed some bugs in Serach Friends Option.
* Added profile image upload features.
* …and other small chenges that I forgotten.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12240&f=19 for the news.
http://forum.gbadev.org/viewtopic.php?t=17034&start=15
Bilou and Bouli crashed with their space ship on an odd planet. While Bouli repairs the protection shield, Bilou must face a horde of apple men!
Thanks to http://www.nintendomax.com/viewtopic.php?t=12235&f=19 for the news.
http://www.dev-fr.org/index.php/topic,4762