ShootMii is a Wii Tank shooting game.
Changes:
Ammo off screen informations (usefull for the guided missile), better jauges gestion, first sounds
ShootMii is a Wii Tank shooting game.
Changes:
Ammo off screen informations (usefull for the guided missile), better jauges gestion, first sounds
Taking the idea behind Liquid Wars (http://www.ufoot.org/liquidwar) and re-writing it for the Wii.
Changes:
Included a random map generator. Fighters will no longer seed in a wall. Might seed inside 4 walls, but Player1 can break walls with “B”. Users can choose colour of army.
WiiRecipe is a simple game that prints recipes to the screen when you press buttons. Currently it only supports burritos, by pressing down on the wiimote.
Find the mystery numbers!
Changes:
Choose your language (French or English)
Save high score (chrono)
Source code improvement
Mplayer CE is a homebrew media player for the Nintendo Wii. It was initially created as a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii, GeeXboX and other great homebrew contributions. It is built with devkitPPC development tools and libogc libraries, fully homebrew driven and not associated with Nintendo in any way.
Some of the current features includes DVD, SDHC, SMB, USB 2.0 storage device support, multiple media, subtitle, playlist and streaming formats, customization possibilities, etc.
Changes:
– FTP support added (thanks to hax)
– NTFS support added for USB and SD (thanks to Shareese)
– SMB speed improved
– Hopefully finally eradicated the freezing bug
– Fixed noise bug when loading another stream
Mplayer CE is a homebrew media player for the Nintendo Wii. It was initially created as a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii, GeeXboX and other great homebrew contributions. It is built with devkitPPC development tools and libogc libraries, fully homebrew driven and not associated with Nintendo in any way.
Some of the current features includes DVD, SDHC, SMB, USB 2.0 storage device support, multiple media, subtitle, playlist and streaming formats, customization possibilities, etc.
Changes:
– FTP support added (thanks to hax)
– NTFS support added for USB and SD (thanks to Shareese)
– SMB speed improved
– Hopefully finally eradicated the freezing bug
– Fixed noise bug when loading another stream
A simple yet addictive game, just point and click on two or more connected and identical ‘chunks’ to ‘munch’ them up.
Changes:
Fixed music not looping
Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve ( http://en.wikipedia.org/wiki/Achtung_die_kurve ). It differs in that it has alot of customization- and control options and actually includes music and sounds. The game supports up to 12 players.
Changes:
Fixed a bug that made curves die when travelling in certain directions (approximately 75 % of the directions)
A simple yet addictive game, just point and click on two or more connected and identical ‘chunks’ to ‘munch’ them up.
Changes:
New Logo! Thnx Faine!
added a ‘munch’ sound to the WingedVayla skin
Loading screen now shows after some basics have been initialized, instead of waiting for EVERYTHING.
Added (bad) music and sound support (Expect samples to be either played too fast or too slow (Currently using 22050 Hz, samples of this speed should work fine))
Supports all types SDL_Mixer supports, if it doesn’t read the file, try removing the extension.
Moved ‘quit’ and ‘back’ buttons to lower left
To exit the game press any key (except a or b), this prevents the game from closing the screen when you are frantically clicking the screen (a.k.a. monkey proof bugfix)
Added an option to no longer wait for movement (animation) to stop, enabling fast clicking mode.
Fixed: Chrash when: No skin name was defined in XML. Occurs when saved with default skin, or loading a old XML file.
Repositioned the menu’s a bit.
Fixed: Miscalculation of the field size, preventing the game from checking all rows correctly for the end conditions.
Removed southpark skin from the install package, still need to create a webpage to add all the future skins.
Taking the idea behind Liquid Wars (http://www.ufoot.org/liquidwar) and re-writing it for the Wii.
Changes:
– Same as before, except has more options and a win screen. Overall, looks more finished. Also, now has 2 maps.
Thanks to www.tehskeen.com for the news.