Wii Double Down is a simple blackjack game for the Wii.
Changes:
– Added Nunchuk and Classic Controller support
– Added SPLIT Option
– Changed interface of BET buttons
– Added Random Table Color Option
Wii Double Down is a simple blackjack game for the Wii.
Changes:
– Added Nunchuk and Classic Controller support
– Added SPLIT Option
– Changed interface of BET buttons
– Added Random Table Color Option
kriogeN updated his MP3/Karaoke player for Wii.
http://www.elotrolado.net/hilo_mp3-g-player-0-94-karaoke_1076583
Silver.nux has updated his game PoMWii, a mystery number game, simply press the + or – to discover the mystery.
Thanks to djdynamite123 / http://www.tehskeen.com for the news.
timbrug & mbloemendal have finally released their port of BlueMSX to the Nintendo Wii.
Quote:
The BlueMSX-wii emulator can be started using the homebrew channel. For this purpose, the necessary files (main .dol file, icon.png and meta.xml) are released with this project. The best location for these files will be SD:/apps/bluemsx-wii/.
Except from the main .dol file, the BlueMSX-wii emulator needs some files on the SD-card. Most of the files are embedded in the .dol file and will be placed on your SD-card when the emulator is first run. These files will be placed in the directory SD:/MSX/.
Additional to these files, there needs to be a gamepack. As distributing the rom files gamepack is not 100% legal, these will not be supplied through the google code project.
Thanks to djdynamite123 / http://www.tehskeen.com for the news!
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for Wii, is capable of generating best homebrew graphics ever seen on this games console.
This is not a game itself, but a library you can use to make your own 3D games for Wii in a very easy way.
libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify – don’t be afraid to change the way it works or expand it to suit your GUI’s purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!
Changes:
* Rewritten ogg player – fixed a crashing bug
* Improved text rendering performance
* Improved logic for option browser and file browser classes
* Onscreen keyboard class improvements
* GuiText: Added SetScroll and SetWrap and changed behavior of SetMaxWidth
* Other minor GUI logic corrections and code cleanup
A multi device file explorer for the Wii by dimok and a GUI made with LibWiiGui by Tantric with graphics by NeoRame.
Features:
*SMB/USB/SD recursive copy/move/delete of files/directories with all files in it
*Rename files
*Properties of files/directories
*Browse through SD/USB/SMB
*Addressbar with pathComing soon (Wishlist):
*Booting .dol/.elf files by double click
*New Style/Pictures by NeoRame
*Multiple Windows (Minimize/Maximize Windows)
*Opening TXT/PNG/JPEG/MP3/OGG files
*Better SMB handle
Thanks to djdynamite123 / http://www.tehskeen.com for the news and illustration picture!
MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
Fix playlist bug
More SMB servers detected (thanks to hax)
SMB now supports user-level share security (thanks to hax)
SMB now supports plain text passwords (thanks to hax)
MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
Fix playlist bug
More SMB servers detected (thanks to hax)
SMB now supports user-level share security (thanks to hax)
SMB now supports plain text passwords (thanks to hax)
Taking the idea behind Liquid Wars (http://www.ufoot.org/liquidwar) and re-writing it for the Wii.