Category: Wii
Added Sep 4, 2008, Under:
Wii
AtaWii is an Atari ST emulator for Wii, based upon CaSTaway.
Changes:
This version apparently contains Wiimote support. No further information is available.
Thanks to http://www.tehskeen.com for the news.
http://wiinewz.com/forums/nintendo-news/71077-atawii-beta-1-0-w-wiimote-support.html
Added Sep 4, 2008, Under:
Wii
GPF is about to port Frodo to the Wii.
Quote from GPF:
Been playing around with FrodoWii lately have added some routines to play around with how the emulation is working, right now I have only implemented gamecube controler, press left trigger and it does the simple
10 PRINT”HELLO WORLD”
20 GOTO 10
RUN
which runs forever
and if you press the start button on the controller, it loads a hardcoded .prg file, right now I have been testing Bruce Lee, but for some reason sound isn’t working yet. I did a compile of the source against devkitPPC R14/libogc and was able to run it under an older gc emulator, so I could get this screenshot. But I have also tested it on hardware, kind of cool to be playing Bruce Lee on my TV again.
Hopefully will have time to release a updated test binary and the source code soon.
Troy(GPF)
http://gpf.dcemu.co.uk/
Added Sep 3, 2008, Under:
Wii
Jump ‘n Bump, a cute bunny game with blood, ported to the Wii. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Jump ‘n Bump runs at the silly resolution of 400×256, a ratio of 25:16. A scaleup option is present in the code to make it run at 800×512, a mode the Wii does not support
Thanks to http://www.dcemu.co.uk for the news.
http://wiibrew.org/wiki/User:Amarth/Jumpnbump
Added Sep 2, 2008, Under:
Wii
This is a clone of the original menu loader, but it has not all of it’s patches.
Thanks to http://www.nintendomax.com for the news.
http://wiibrew.org/wiki/Menu_Loader_Clone
Added Sep 2, 2008, Under:
Wii
Tantric has released a new version of FCEUGX a Nintendo Entertainment System (NES) / Famicon emulator for the Nintendo Wii. He’s added a lot to the emulator including full support for the Wii’s unique motion sensing controllers, loading from DVD, USB and SD card plus priliminary network (SMB) loading.
Changes:
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are
saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
You can input your network settings into FCEUGX.xml, or edit
fceuconfig.cpp from the source code and compile.
* ‘Auto’ settings for save/load – attempts to automatically determine
your load/save device(s) – SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
FCEUGX.xml edit all settings, including some not available within
the program
* One makefile to make all versions
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=8727
Added Sep 2, 2008, Under:
Wii
MahJongg Wii is an extremly polished free MahJongg solitaire game for the Wii.
Release notes:
(02Sept2008) The game in shuffle mode, also notice a different tile layout (butterfly), the new count of matching tiles remaining, selectable tiles slightly lighter that unselectable ones and new true type style font for time, etc.
http://wiibrew.org/wiki/Homebrew_apps/MahJongg_Wii
Added Sep 1, 2008, Under:
Wii
Insider joke program for Wii. Consult the readme.txt for details.
Thanks to http://www.dcemu.co.uk for the news.
http://wiibrew.org/wiki/The_Story_of_Rick_and_Schmid
Added Sep 1, 2008, Under:
Wii
GCBooter is a simple application which allows anyone to boot their original GC games from Wii mode. It is region free and works from the homebrew channel.
This is far simpler to use than having to patch your system menu for region free 🙂
Just copy the GCBooter folder into your /apps/ folder on your card and run it via the homebrew channel. Insert your GameCube disc and press A on the GameCube controller a few times.
Thanks to http://www.nintendomax.com for the news.
http://wiibrew.org/wiki/GCBooter
Added Sep 1, 2008, Under:
Wii
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm’s Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :).
No need to go any further into details here, those who want to know the gory details can always refer to the release notes, and all of you are invited to go to our downloads page.
P.S. Soon, pretty soon, look out for more news from us.
Changes:
New Games:
– Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
– Added support for The Legend of Kyrandia: Book Three: Malcolm’s Revenge.
– Added support for Lost in Time.
– Added support for The Bizarre Adventures of Woodruff and the Schnibble.
– Added support for the PC version of Waxworks.
– Added support for the Macintosh version of I Have no Mouth, and I must Scream.
– Added support for Drascula: The Vampire Strikes Back.
General:
– Added CAMD MIDI driver for AmigaOS4.
– Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes).
– Plugged numerous memory leaks in all engines (part of GSoC’08 task),
– Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).
AGOS:
– Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1.
– Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
– Speech is played at the correct sample rate. (It used to be pitched a bit too low.)
SCUMM:
– Rewrote parts of Digital iMUSE, fixing some bugs.
– Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
– Improved support for sound effects in Amiga version of Zak McKracken.
– Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
http://www.scummvm.org
Added Sep 1, 2008, Under:
Wii
This is the first metronome ever coded for the Wii game system. This application will help you keep a tempo while practicing an instrument.
http://www.wiibrew.org/wiki/Metronome