Category: Wii
Added May 21, 2010, Under:
Wii
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.
Features:
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatiblity based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
Changes:
[2.1.6 – May 19, 2010]
* DVD support fixed
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes
Thanks to http://www.nintendomax.com/viewtopic.php?t=11856&f=54 for the news.
http://code.google.com/p/vba-wii/
Added May 21, 2010, Under:
Wii
SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Features:
Based on Snes9x 1.52
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
Changes:
[4.1.9 – May 19, 2010]
* DVD support fixed
* Fixed some cheats issues
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
Thanks to http://www.nintendomax.com/viewtopic.php?t=11857&f=54 for the news.
http://code.google.com/p/snes9x-gx/
Added May 21, 2010, Under:
Wii
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Changes:
[3.1.7 – May 19, 2010]
* DVD support fixed
* PAL/NTSC timing corrections
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
Thanks to http://www.nintendomax.com/viewtopic.php?t=11859&f=54 for the news.
http://code.google.com/p/fceugc/
Added May 19, 2010, Under:
Wii
Super Pixel Jumper is a fast paced score based platformer with constant forward motion. As long as you avoid contact with the brighter colored blocks your score will continue to increase as will the speed of the game. Your high score is automatically saved.
The game is a port and was originally made for GP2X as an entry in the 2010 Pandora Angst Coding Competition.
Source: http://wiibrew.org/wiki/Super_Pixel_Jumper
http://thatotherdev.wordpress.com/2010/05/18/super-pixel-jumper-wii/
Added May 17, 2010, Under:
Wii
RaveWild is a mix between a top-down shooter, a tower defense game and a real-time strategy. You create three different units to protect you as invaders pour in at an increasing rate. Your job is to survive as long as you can.
Changes:
* Discovered that your applications are added to the Homebrew Browser without warning. DevelopmentEffort ++
* Added some 8-bit sound effects.
* Fixed certain variables not being reset when a game is restarting.
* You can adjust the width and height gaps in the Options menu, to help with any overscan.
* Added shield element: hold either the Z or C on the nunchuk and shake to generate a unit-healing, enemy-bullet-negating barrier
http://wiibrew.org/wiki/RaveWild
Added May 17, 2010, Under:
Wii
Pong for Wii by thatotherdev.
Quote:
Other people have already made (what presumably must be in at least some cases better) home brew pong games for Wii. This is just another one to add to the list. Its single player only and you use the wiimote D-pad to move your paddle up and down.
It uses the same home menu as 1bit Invaders but I realized that the clock wasn’t updating (it was just sitting at whatever time it was when the game started up) so I corrected that. I also added the ability to shut off your Wii using the power button (the button on the console not the one in the menu which was already working) or holding down the wiimote power button and also the ability to restart your Wii with the restart button all of which I had forgotten to do with the stuff I put out recently.
http://thatotherdev.wordpress.com/2010/05/17/that-other-pong-wii/
Added May 16, 2010, Under:
Wii
1bit Invaders is a 2D free roaming space shooter with a fully destructible environment and retro monochrome graphics. To stay alive and gain points just shoot the circles before they reach your ship. Use the wiimote to aim, B button to shoot and the nunchuck analog stick to move.
Changes:
Everything. Similar concept but everything was redone.
http://wiibrew.org/wiki/1bit_Invaders
Added May 16, 2010, Under:
Wii
Roxoptr2 is a simple game in which you pilot a little helicopter around things. Level data is loaded from SD card (contributions welcome).
Changes:
five exciting new levels, and re-designed versions of the old ones!
themed levels with different “protagonists”
animation!
improved collision detection
an all-around new look
http://wiibrew.org/wiki/Roxoptr2
Added May 15, 2010, Under:
Wii
WiiDoom is a Wii port of Doom using the open source PrBoom engine.
Changes:
Compiled against devkitpro r21 and latest SDL.
http://wiibrew.org/wiki/WiiDoom
Added May 13, 2010, Under:
Wii
Just use the wiimote D-pad to move around the screen and avoid coming in contact with the red blocks for as long as you can to set a new high score.
http://wiibrew.org/wiki/Avoidance