Mount Wii NAND images and SFFS dumps with FUSE.
Changes:
Added support for writing metadata and files, and more options.
Mount Wii NAND images and SFFS dumps with FUSE.
Changes:
Added support for writing metadata and files, and more options.
The King Of Fighters: Flames Of Courage is 2D fighting game based on the KOF saga: it has multiple characters to select, complex combos and lots of action.
Changes:
– Menu to exit the game.
– Volume control.
– Fix numerous bugs and design flaws.
– Adjustment of gameplay.
– Bugs in the Guard and Guard Just corrected.
– Fade in music at the end of combat.
– CPU retouched.
Thanks to http://nintendomax.com/viewtopic.php?t=11806&f=54 for the news.
http://sites.google.com/site/egstudiogames/kof-flames-of-courage-v5
Dance Clone is exactly what it says it is. Its simply a DDR clone.
Release notes:
I got around to doing some more on Dance Clone.
You can import sm (StepMania) format step files now. Its incomplete and wont fully (or perhaps even at all) work with some files but should work with the majority of sm files. I was using “Burning Me Up†(its part of one of the contest winning song packs at www.stepmania.com though I don’t remember which one) for testing and it works perfectly with it.
There are now five difficulty modes just like with most DDR style games.
There are a bunch of changes and additions in terms of menus. There is a title screen now along with a credits screen and now you can select to create new replacement step files for songs that already have one (rather then needing to exit the game and manually delete the file).
There is a home menu (the menu that comes up when you hit the home button) now and along with being able to exit the game and do stuff like that from the home menu you can also take screen shots with it (png or bmp format).
There are some other little changes also.
Thanks to http://nintendomax.com/viewtopic.php?t=11819&f=54 for the news.
http://thatotherdev.wordpress.com/2010/05/11/dance-clone-v0-3-wii/
PixelMerge is a clone of the simple yet addictive Flood-it game. Fill the whole board with the same color within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color. Successive color changes will change the group’s color.
Changes:
Reintroduced NintendoMax Wii Dev Compo Splashscreen; I had forgot about it! :-/
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
Features:
Ability to play virtually any video or audio format
DVD playback, with DVD menu support (requires IOS 202)
Picture viewer
Music player
Online media support
SD, USB 2.0, SMB, HTTP, and FTP support
Attractive libwiigui-based interface, designed with the Wii in mind
Changes:
Fixed issue with browser reloading
Fixed freeze on seek issue
Fixed a back-to-menu freeze
Changed stereo downmixing
Added codepages
Translation updates (and added Hungarian and Polish translations)
Other minor changes
PixelMerge is a clone of the simple yet addictive Flood-it game. Fill the whole board with the same color within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color. Successive color changes will change the group’s color.
Changes:
– Support for translation
– More graphically configurable settings
– Fixed bug in FreeTypeGX that prevented UTF-8 from working
– Removed more unused libwiigui classes
– Cleaned alot of code (e.g. factored out board view in its own class)
– Gone public with the code and created googlecode page (see homebrew box).
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
Features:
Ability to play virtually any video or audio format
DVD playback, with DVD menu support (requires IOS 202)
Picture viewer
Music player
Online media support
SD, USB 2.0, SMB, HTTP, and FTP support
Attractive libwiigui-based interface, designed with the Wii in mind
Changes:
Significant changes to improve stability
Significant improvements to video performance
Frame dropping now disabled by default (see Settings)
Corrections to device mounting code (fixes crashes on startup)
Translations to the following languages: Japanese, German, French, Spanish, Italian, Dutch, Chinese (Simplified), Chinese (Traditional), Korean, Romanian, Estonian, and Brazilian Portuguese
Video scaling issues fixed
Audio static bug at EOF fixed
Fixed issues with radio streams
Fixed DVD issues
Improvements to settings loading code
FF/RW time is now configurable
Friendly names now shown for playlists
Radio stream information now shown in the now playing area
Allowed file extensions list expanded
ASS subtitle file support added
Added settings for subtitle language and codepage
Other various bugfixes and improvements
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead’s game is a spinoff of this, created for the Wii.
There are two main game modes, the “Classic” mode, which is level based much like the original. There is also a “Swarm” mode which features endless enemies.
Changes:
– Changed the menus
– Better hit detection
– Different game over and level complete screens
– Improved stability.
Sand Traps is an original multiplayer puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your Wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand ‘falls out’ of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Changes:
Added “Sand Madness” levels
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.