Category: Wii
Added Nov 7, 2009, Under:
Wii
StartPatch Mod is a modification of StartPatch which allows you to select which IOS to use to patch your System Menu v4.2, and puts all four versions into one.
StartPatch is a homebrew application that patches your System Menu v4.0, v4.1, or v4.2 in a similar fashion as Starfall. It is based upon Menu Patcher by Isaac356.
Changes:
Detects which system menu is installed. Support for System Menu 4.2 U,J,E, and K, all in one single boot.dol
http://wiibrew.org/wiki/StartPatch_Mod
Added Nov 7, 2009, Under:
Wii
FlyingSaucers is a simple 2D space shooting game.
Point at the flying saucers with WiiMote and shoot at them pressing B, avoid being hit by their missiles moving left-right with Nunchuk.
Changes:
Multi language support (see discussion page for details)
1 to 4 players game
http://wiibrew.org/wiki/FlyingSaucers
Added Nov 7, 2009, Under:
Wii
Crazy Intro is an autoboot homebrew to use along with Preloader.
You can use Crazy Intro to customize the opening of your wii. You can display your selected picture and play the music of your choice at each start of your wii. Also you can assign your frequently used channels/programs to any button on your wiimote. You can use B or your configured button to quickly access homebrew channel.
Changes:
Compiled with latest Grrlib 4.1.0 / devkitpro r19
Default intro can launch the Homebrew Channel with the new title id.
Added random theme support, in CrazyIntro.xml config file set the theme as random. The example configuration in the distribution also uses random.
Added random/sequential (up to 9999 pictues) boot picture support. So in a theme you can have multiple boot pictures and program will alternate between those boot pictures. See theme_explained.xml or supplied kanji_10 theme for it’s usage.
Improved dol/elf loader, still buggy though in certain apps.
http://wiibrew.org/wiki/Crazy_Intro
Added Nov 7, 2009, Under:
Wii
Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things.
http://wiibrew.org/wiki/Priiloader
Added Nov 7, 2009, Under:
Wii
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Yabause Wii can now run a small number of commercial games at usable speeds (5-10fps) were it is still possible to play the game.
Changes:
based on the original yabause r2411
fix putting position of vdp1 in the games using high resolution modes
http://wiibrew.org/wiki/Yabause_Wii#Unofficial_r2411_alpha9_-_Nov._6.2C_2009
Added Oct 25, 2009, Under:
Wii
ZEngine is a game library which is designed for any platform that SDL and OpenGL are available on. ZEngine is a set of classes and a main ZEngine class which are designed to make game development easier and more organized. As of 0.7.7 ZEngine can use OpenGL to do the 2D display, so it is much faster and can take advantage of hardware accelerated features. This file provides a simple overview of using it, more on the subject can be found in the docs and at http://github.com/jamesturk/zengine/
The Wii port of this engine is based only on ‘SDL’ – all OpenGL parts had been removed.
http://www.wiibrew.org/wiki/ZEngine
Added Oct 25, 2009, Under:
Wii
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Yabause Wii can now run a small number of commercial games at usable speeds (5-10fps) were it is still possible to play the game.
Changes:
fix displaying
http://wiibrew.org/wiki/Yabause_Wii
Added Oct 24, 2009, Under:
Wii
Wii Home is a “plugin” for Preloader ( http://wiibrew.org/wiki/Preloader ).
Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
Changes:
– Added the possibility of launching a channel of your choice:
Create a channel.txt file in the WiiHome folder. In the file, write the first number:
1 for a title that begins with 00010001
2 for a title that begins with 00010002
4 for a title that begins with 00010004
8 for a title that begins with 00010008
After, write the title of the Wii Channel in letters (for example the title of the Wii Shop Channel is HABA)
So, for the Wii Shop Channel the complete channel.txt file is 2HABA because the complete title ID in hex is 0001000248414241. 00010002 is replaced by 2 and 48414241 is HABA in hex.
– Ability to launch the Homebrew Channel or channel of your choice by pressing the 1 button to change the second option button.
– Added an emergency button. Pressing the RESET button will jump on the Wii Menu.
– Added the version of Wii Home. To see the version press the + button.
http://wiibrew.org/wiki/Wii_Home
Added Oct 24, 2009, Under:
Wii
Neko Project II emulates a NEC PC-9801.
Changes:
– Recompile by SDL-Wii-r81
– Support play by Classic & Gamecube controllers
– Improve selecting disk-file
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=14900 for the news.
http://wiibrew.org/wiki/Neko_Project_II
Added Oct 24, 2009, Under:
Wii
Rako has updated his NEC PC-8801 emulator QUASI88.
Changes:
* Recompile by devkitPPC & SDL-r18-r81-Wii
* Support play by Classic & Gamecube Controllers
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=14899 for the news.
http://wiibrew.org/wiki/QUASI88