Category: Wii
YahtzWii v2.1 (Wii Game)

It’s Yahtzee for the Wii coded by Chris.

Changes:

Added German Language support.
Fixed minor bug where undoing your move would not display the totals correctly in certain circumstances.
Minor cosmetic changes.

http://wiibrew.org/wiki/Yahtzwii

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Super Star Shooter v1.1.0 (Wii Game)

Japanese coder “and” has released an updated version of “Super Star Shooter”. It’s a solid 2D topdown space shooter, which is also available for other systems such as the Gameboy Advance ( //files/1096/ ).

Changes:

Ver1.1.0 fix and added features
fix: Crash at the time of the start when connected GameCube controller.
fix: SDHC card save support.
add: Supported ‘GameCube Controller’.
add: Supported ‘Classic Controller’.
add: Supported ‘Nunchuk’.
add: Game mode selection of title, ‘TYPE-X’ was added.

special thanks to Anders Schlichtkrull and shadow1w2. Thank you for bug feed back!

Thanks to http://www.tehskeen.com for the news!

http://www10.big.or.jp/~and/

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Categorii v2.0 (Wii misc)

Do you have too many apps listed in your HBC? Do you rarely play apps starting with “W” anymore because it takes too long to scroll all the way down to there? Have you ever installed an app but never played it because it got lost in the clutter? Your misery ends now. Introducing, Categorii!

This app, when used effectively, will give the impression that the HBC has categories. How? By renaming your apps/ directory. It will appear just like a regular app. When you run it, it will do it’s thing with no input from you, and exit. When HBC comes up again, the apps in the destination category show up.

Changes:

* Fixed embarrassing situation where categorii would rename apps and then fail on the second rename leaving you with NO folder named apps.
* Removed 1/2 second pause off the end.
* Deprecated config.xml in favor of keeping link information in meta.xml
* Added colored text to indicate success or failure at a glance.
* Added password capability.
* Automatically converts from 1.0 style configuration, to new style. (You only need to replace the old boot.dol with the new boot.dol file)

http://wiibrew.org/wiki/Categorii

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Q2CTFRev (R1) (Wii misc)

A port of the original id Tech 2 engine (Quake II) with ThreeWave’s Capture-The-Flag module to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is feature-complete, with sound & network play. It is mainly intended for network play; while it’s possible to play the single-player game with this engine, it becomes somewhat slow doing so. Due to the shortage of keys in the original Wii Remote + Nunchuk configuration, it is recommended that you “bind RIGHTARROW use grapple” in order to use the aforementioned weapon.

Quote:

All features included in Q2Rev, Release 2, have been included in this build.

http://wiibrew.org/wiki/Q2CTFRev

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Q2Rev (R2) (Wii misc)

A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.

Changes:

New features in this release:
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect.

http://wiibrew.org/wiki/Q2Rev

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QWRev (R2) (Wii misc)

A port of the client component of the original QuakeWorld engine to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.

Changes:

New features in this release:
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect.
* Bug fixes in the way the Nunchuk controller was handled, causing problems when moving on water.

http://wiibrew.org/wiki/QWRev

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Q1Rev (R3) (Wii misc)

A port of the original Quake engine to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is feature-complete, with sound & network play. In that regard, it can be considered as a “unmodified” NetQuake client. Unfortunately, there are next to no servers that let you use unmodified NetQuake clients (as of this release, lab.ihoc.net is still active).

Changes:

New features in this release:
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect.
* Bug fixes in the way the Nunchuk controller was handled, causing problems when moving on water.

http://wiibrew.org/wiki/Q1Rev

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Homebrew Card Manager v2.2 (Wii Application misc)

Homebrew Card Manager is a easy to use, n00b-friendly launcher for use with Homebrew-focused SD cards.

Changes:

replaced notepad++ with notepad2, it is more n00b friendly
added application manager cred to pbsds
updated credits

http://wiibrew.org/wiki/Homebrew_Card_Manager

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TowerDefense v0.90 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over.

Changes:

02/01/2010 Version 0.90
– Adapted game play. Previous release was to easy!
– Improve background images.
– Updated some music tracks.
– Improve intro screens.
– Added WiiMote control help screen.
– Enable B button for faster building.
– Enable left and right button for faster weapon type selection.
– Remove some english typos.
– Build game with devkitPPC r19 compiler.

http://wiibrew.org/wiki/TowerDefense

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3DMaze v1.0 (Wii Game)

Get out of the 3D Maze!

Changes:

Dutch translation corrected
Spanish translation added
Motion tracking improved
Smooth transition when ball passes from one plane to another
Localized versons for languages that can’t go into international version
Authomatically scale down font size if string doesn’t fit the screen
Code cleanup
Changed menu text color to improve visibility

http://wiibrew.org/wiki/3DMaze

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