Nano Man is supposed to become a scrolling platformer 32k superchip A2600 game and has been updated with a test release.
In the year 2574 a lot of things have changed. Humans have colonized our solar system and the O81b “flying saucer”is the primary means of getting around town. However, some things don’t change, specifically the need for diamonds. In 2574, the largest known diamond in the solar system was found in the moon, Titan. But in the process of trying to mine it, the 2 petaton atomic bomb used was overkill and scattered diamonds across the planet and across the solar system. You are one of the many that have equipped their O81b’s with rock blasters and set off to mine for the diamonds. But watch out, the explosion also caused a lot of meteorites! Good luck diamond hunter, and get rich!
Changes:
0.6 minor changes mostly. refactored some code to make it smaller. tried making playfields smaller by using pfvline and pfhline but that didn’t work. lander position during select mode raised one pixel. fixed so won’t have quake and sound if you land on your base, and fixed player 2 collision sound. falling diamond
atari2600land, one of the most active (batari basic) coders on Atari 2600 has released a new game.
It’s Tetris with the shapes of Trioncube (made with three blocks instead of four).
Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!
Changes:
– Screen jump bug fixed!
– I hope the “raquet lost” bug was fixed too (left bee lost the raquet, and this stuck in the air, weird)
– Well the roll screen bug was already mentioned by Nathan, I not fixed this yet, but I figure for what reason this happen. I made a small fix, still rolling but less perceptible I think, since this not happen in emulators. This is the last bug to be fixed, I hope 🙂
http://www.atariage.com/forums/index.php?showtopic=109531&st=100
In the year 2574 a lot of things have changed. Humans have colonized our solar system and the O81b “flying saucer”is the primary means of getting around town. However, some things don’t change, specifically the need for diamonds. In 2574, the largest known diamond in the solar system was found in the moon, Titan. But in the process of trying to mine it, the 2 petaton atomic bomb used was overkill and scattered diamonds across the planet and across the solar system. You are one of the many that have equipped their O81b’s with rock blasters and set off to mine for the diamonds. But watch out, the explosion also caused a lot of meteorites! Good luck diamond hunter, and get rich!
Other release notes:
Features:
* shoot rock in attempt to find diamond that is same color as playfield (also ball) except it flickers (the diamond)
* 2 players
* can shoot opposing player
* get points by collecting diamonds (“win” game at 10 diamonds?)
* may/may not die by hitting playfield
* can select different levels
* can bump into other player
* falling meteorites
* ground quakes when playfield is shot
* player resting position landing strip is “safe” to land on
* self-destruct sequence when lander is damaged (colors of red)Original Plans not implemented/won’t be implemented:
* landing pad where you refuel (ball) – pfscore not working
* ufo runs across top and shoots down at you – ditched ufo
* lose fuel by hitting playfield – pfscore not working
* run out of fuel and you crash – pfscore not working
* playfield only crumbles when ufo’s shots hit ground – ditched ufo
GoSub2, the successor of GoSub has been updated… Build 54 is out!
Changes:
Figured out my problem. It was a stupid typing error and not the variables’ fault. Well, anyway, I got started on the mini-game. To access what I have so far, at the title screen, press the select switch until the first number is 2, then press switch reset. To start the game, player 2 presses fire. I’m having trouble with player 2’s sub to avoid. As you can see, it’s not resetting to the top as quickly as player1’s sub to avoid is. I need some help with this.
http://www.atariage.com/forums/index.php?showtopic=111854&st=75
Fort Apocalypse has updated his game “Titan Diamonds”.
Changes:
* can now explode by hitting playfield (can sometimes hit it safely, sometimes you can’t- some chance involved!)
* self-destruct sequence before killed (length depends on “random damage” caused by hitting playfield or getting shot)
Fort Apocalypse has updated his game “Titan Diamonds”.
Release notes:
Here is 0.3. Basically the game is almost done as I described it with the exception of a life counter because I ran out of memory (4k top). Has sound, lander collisions, lander explosions and dropdowns after dying, game ends at 10 points. Get points by killing other player or finding diamond.
There is a slight bug in the 2 player scorecolor. Curtis, if you have time can you check to see why score2 keeps flickering red when you call pfpixel/pfread too much? Thanks!
GoSub2, the successor of GoSub has been updated… Build 54 is out!
http://www.atariage.com/forums/index.php?showtopic=111854&st=75
The PAL version of the recent “Bee Ball” release is out…
Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!
http://www.atariage.com/forums/index.php?showtopic=109531&st=100