Atari 2600 News
Cave In (RC 3) (A2600 Game)

Atarius Maximus has released the third release client of his game “Cave In”, which previously made it in the news as “Adventure Game”. The game is pretty complete.

Release notes:

Edit: I fixed a bug in the RC3 release and reposted the bin. Note: Instead of pushing fire on the level select screen to start the game, push right on the joystick. This was necessary because a fire button push on the titlescreen also registered as a fire button push on the level select screen, automatically starting game 1. I’m not sure how to get around that problem just yet.

http://www.atariage.com/forums/index.php?showtopic=116030

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Cave In (RC 1) (A2600 Game)

Atarius Maximus has released a release client of his game “Cave In”, which previously made it in the news as “Adventure Game”. The game is pretty comple.

Here are the release notes:

I’m nearly complete with my new Adventure game, which has been about 6 months in the making. It’s written using mostly batariBasic, however I’ve got a little bit of pure ASM in there, most notably for the high resolution titlescreen. It’s a 32k game and uses the superchip for a higher resolution playfield. It’s a quest type game with 160+ different rooms to explore and specific goals that have to be accomplished – I’m including the latest version of the instuction manual that has all the details. I’m also including a map of the game which is farily current, but some room designs have changed since I last updated it. Also, the current version of the manual has lots of spoilers, just as a warning. For more info about the game, check out the thread in the 2600 basic forum here: http://www.atariage.com/forums/index.php?showtopic=108757

The reason I’m posting here is I was hoping someone might be able to provide a little assistance with adding some music to this game – either in the titlescreen, in-game, or in the closing screen after you’ve beaten the game. Several people have suggested that the game would be much more ‘complete’ with some music, and unfortunately it’s beyond my skills as a programmer to create a song on the 2600 that anyone would actually want to hear. The titlescreen is already written in ASM, so it might be easier for an experienced programmer to plug in a song in that portion of the game. I’ve included that code as a separate attachment. I realize that it’s a pretty big favor to ask, and if no one is up for it that’s ok. I still wanted to share the game with everyone who frequents the homebrew forum.

I like the game as is without any music, but adding it would defintitely put a finishing touch on it. Any other comments or suggestions are welcome. Is there anyone here who might like to assist?

Thanks!
Steve

http://www.atariage.com/forums/index.php?showtopic=116030

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Ultimate Indy 500 v0.8 (A2600 Game)

Ultimate Indy 500 is a 4 player paddle racing game which is a little similar to Indy 500.

This version has much better driving dynamics.

http://www.atariage.com/forums/index.php?showtopic=112594&st=25

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Schoolbus v0.1 (A2600 Game)

The story is that you are a schoolbus driver and there is a storm that took a lot of powerlines down and you have to drive to school without running off the road or into downed powerlines. It is basically currently just a side-scrolling driving game where you get more points by driving faster and longer. Have fun!

http://www.atariage.com/forums/index.php?showtopic=115863

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GoSub2 (Build 48) (A2600 Game)

GoSub2, the successor for GoSub has been updated… Build 48 is out!

Release notes:

With banks 6, 7, & 8 to fill up, now I can have around 80 mazes instead of just 20! Now it can’t possibly be too short! Bank 5 is where the Easter egg is, and banks 4, 6, 7 and 8 are where the mazes will be. Right now, though, banks 6, 7 and 8 are empty. And, if you want to design mazes for me, go right ahead. Each maze is 32 pfblocks wide and 15 pfblocks tall, and the beginning should be at the lower left-hand corner, and the exit can be anywhere on the right side. Here’s the first of many 32k revisions. I added two mazes, for a total of 11 so far. Only 71 more to go!

http://www.atariage.com/forums/index.php?showtopic=111854&st=75

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GoSub2 (Build 47) (A2600 Game)

GoSub2, the successor for GoSub has been updated… Build 47 is out for your entertainment!

Changes:

changes:
+ added a new maze (level 9)
+ changed in-music game to “Frere Jacques”

left to do in the near future:
+ add minigame
+ change title screen
+ compose/add title screen song

left to do (long term)
+ turn game into 32k cart
+ make 11 more mazes.

http://www.atariage.com/forums/index.php?showtopic=111854&st=75

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Adventure Game v1.82 (A2600 Game)

Atarius Maximus has released another update to his “Adventure Game”.

Changes for this revision:

1. Changed the random locations of the hidden keys for the locked cave entrances.
2. Changed the boulder movement in the rail car sequence when there is a collision.
3. All screens (except for hidden rooms and mini-games) now have the earthquake effect when you fire your gun, however you only get the falling rocks when you’re inside of a locked cave. If you touch the playfield, you get the rumble sound. When you fire your gun, it’s still just the gunfire sound.

http://www.atariage.com/forums/index.php?showtopic=108757&st=225

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GoSub2 (Build 45) (A2600 Game)

GoSub2 from atari2600land has been updated… Build 45 is out!

http://www.atariage.com/forums/index.php?showtopic=111854&st=75

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Bee Ball v5.8 (A2600 Game)

LS_Dracon has updated his volleyball style game for A2600 where you are a bee and throw a “honey ball” at the CPU-opponents field.

http://www.atariage.com/forums/index.php?showtopic=109531&st=75

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2 Player Adventure v0.5 (Fix) (A2600 Game)

Fort Apocalypse has updated his “2 Player Adventure” game for Atari 2600.

This release should fix “flickering” problems and corrects few maps.

http://www.atariage.com/forums/index.php?showtopic=114436

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