GP2x News
Tetrablocks v0.4 (GP2x Game)

Phaxan has released his first homebrew project for GP2x. It’s a Tetris style game called “Tetrablocks”.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2530

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Picodrive v1.40a (Genesis emu for GP2x)

Notaz has updated his Genesis/Megadrive + Sega CD emulator for GP2x with minor config fixes.

http://www.gp32x.com/board/index.php?showtopic=41283&st=0&p=597107

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Net (GP2x Game)

Rotate the blocks to complete the network without any “unpowered” blocks. This is an SDL port of just the “net” game, part and port ort of the “Net” game from Simon Tatham’s Portable Puzzle Collection, customised for GP2X.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2529

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Mount NAND v1.0 for FW v3.0 (GP2x Application)

Beltar has written an application which will mount the NAND device as external device on your Windows platform.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2528

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Factor v1.0 – A Game of Primes (GP2x Fenix Game)

Trevor Bradley updated his “Factor – A Game of Primes”.

Release notes:

I’ve finally polished Factor to where I want it. All new graphics, crash bugs gone (I hope!) saved high scores and an upgrade to Ultimate Fenix. If you enjoyed previous versions of Factor, hopefully this version is a bit more shiny. :

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2494

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Space Varments (GP2x Game)

Space Varments is now available! The game is basically a score attack spanning 15 rounds plus a boss round and although it is possible to lose most people shouldn’t find it too difficult – getting the best score however might not be so easy as you are awarded bonuses for various things including accuracy, speed and multi-kills. The game works perfectly with both the F100 and F200 and the touchscreen is fully supported. Oh – and it has lots of blood.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2527

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Untangle (GP2x Game)

Untangle the dots so that none of the lines cross.

Release notes:

Hopefully the first of many games from this excellent puzzle collection. Untangle the dots so that none of the lines cross.

This was a port of the SVN version r7703 for which I (Ledow) had to write an entire SDL frontend. It now works on the GP2X, as do many of the games, but I need people to test with this one! F-200 users, USB mouse users especially because it *could* work on the touchscreen but I don’t know.

Even so, I have another 10 or so games approaching release for GP2X, waiting for feedback on this.

A simple game to start you off.

Note that this port isn’t affiliated with Simon Tatham himself, I’m just using his puzzle code. So credit for puzzle and framework to him, credits to SDL conversion and GP2X port to me! 🙂 Enjoy!

Discussion thread: http://www.gp32x.com/board/index.php?showtopic=41293&view=findpost&p=597201

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2526

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Picodrive v1.40 (Genesis emu for GP2x)

Notaz has updated his Genesis/Megadrive + Sega CD emulator for GP2x.

The main features of this release are
1) SVP (Sega Virtua Processor) support for Virtua Racing at playable speeds (often fullspeed).
2) Greatly improved streaming for Sega CD games. Read-ahead buffer must be disabled for this to work.

Other than that there are the following changes:

Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing, wrote ARM recompiler and some HLE code for VR. Credits to Exophase and Rokas for various ideas.
Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still read when new one is missing).
Fixed a bug where some key combos didn’t work as expected.
Fixed a regression in renderer (some graphic glitches in rare cases).
Adjusted fast renderer to work with more games, including VR.
Fixed a problem where SegaCD RAM cart data was getting lost on reset.
Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead in the Linux kernel and C library (thanks to Rokas and Exophase for ideas again). Be sure to keep “ReadAhead buffer” OFF to avoid slowdowns.
PicoDrive now comes with a game config file for some games which need special settings, so they should now work out-of-the-box. More games will be added with later updates.
Files now can be deleted by pressing A+SELECT in the file browser.

The source code should be out soon.

http://www.gp32x.com/board/index.php?showtopic=41283&view=findpost&p=597107

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Oldplay v1.33 (GP2x Application)

Micket has updated Oldplay for GP2x. Oldplay plays plenty of older but also news audio formats. You may consult the readme.txt for a full feature list.

Changes:

* Fixed bug where volume was not changed until song was playing
* Increased max volume (per request). The difference between low and high is now
VERY large. Hopefully everyone will be satisfied.
* Mods are back at stereo again (per request). Since there is a stereo-mix feature
those who want mono should use that.
* Turning off the screen might work on F200 now

http://www.gp32x.com/board/index.php?showtopic=41276&view=findpost&p=597007

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GP2X-2600 v1.0.6 (A2600 emu for GP2x)

GP2X-2600 is an Atari 2600 emulator for GP2x and based upon the famous Atari 2600 emulator Stella, initially coded by Bradford Mott.

Changes:

– Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space invaders !
On given games, the auto fire can’t be stopped, so an
option to stop it, is available in the settings menu.
– RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)

http://zx81.zx81.free.fr/serendipity/index.php?/archives/298-GP2X-2600-Atari-2600-emulator-for-GP2X-v1.0.6.html

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