Nintendo DS News
An application for musicians by Gaz.
Release notes:
Jazzier Suite, is a new project I am working on for the Nintendo DS. The program will aid musicians in improving their ability to recognise pitch, read music and to stabilise timing, as not to speed up or slow down whilst playing songs. There will also be a number of tools implemented to help aid in composition and performance. Some of these have already been implemented in the first release, such as, the delay calculator and tap tempo features on the metronome.
http://forum.palib.info/index.php?topic=5938.msg41119
This application by Mik allows you to update the OS of your flashcard through WiFi.
Changes:
– added customizable sound effects (you have to replace the default sounds in OsUp folder) (source of default Wii sound: www.adiumx.com)
– added auto update function to upgrade .:OsUp:. itself
– added new menu controlled by both touchcreen and pad
– fixed bug in the akrpg’ download function
– added second page for changelog viewing (press LEFT AND RIGHT or touch the arrows…if they aren’t there, then the changelog doesn’t have the second page )
– added the possibility to chose your favourite firmware between custom or official for Ak cards
– added the “Settings” submenu with the support for the ini configuration file
– added the Italian language
http://forum.palib.info/index.php?topic=5931.0
dDJs by Braware is a DJ Table for Nintendo DS.
Release notes:
If you don’t know yet, dDJs is a Disc Jockey Table. In this new version, which is called dDJs Silver, there are too many new features. Now you can loop the beats by pressing the new green button, or even make them beat the way you want, using the pink button. Rate, PAN and Delay added. The disc now scratch really realist (there’s no sample faking it!). You can pause the MP3 now. Two new control bars added, using them you can make the Drum and Cymbal even more precise.
Options added. Choose Surround or Normal sound, or just change the themes. I must tell that there’s a problem with the themes, I couldn’t fix it yet, but as soon as I can I’ll do it.
What about the extras? One of them is a pair of Bongos, it sounds really good to play along with your MP3. And there is a Flute, its really fantastic, because you can play it just BLOWING while you hold a button, which are the notes.
http://forum.palib.info/index.php?topic=5927.0
A Connect4 game by stelek for Nintendo DS.
Release notes:
I’ve been playing with the devkitARM for some time now and I implemented my first DS game. It’s a computer version of the well known board game “Connect Four”. The game has 3D graphics (not that it’s very nice…) and three levels of difficulty. I tested it on my DSLite with Acekard 2 and on the No$Gba emu. Feel free to give it a try
Thanks to www.nintendomax.com for the news!
http://www.dcemu.co.uk/vbulletin/showthread.php?p=2148147632#post2148147632
t4ils released his entry for the currently running Dev-Fr.org Coding Competition.
Release notes:
Welcome to Back2School.
We find the kingdom champigngon, when our beloved companions went to school.
You should know that Tails, the Sonic faithful companion, was in a school in this kingdom because of a poorly organized school!
Taking his ailing patient and gnawing his brake in the middle of people who are not from his horizon, he decided to file the current mess!
Armed with its rings, he will try to jetter on his classmates when the teacher, Bowser, will be back!
But be careful not to make you! Indeed, when Bowser looks to you, you do not make more movement (and no better than a ring is being ballader full classroom at this time!).
You must therefore avoid run rings when bowser turns to you. It will begin by hand, then face. At this time, not throw anything until it is back again, or you take it in flagrante delicto with his peripheral vision!
The goal of the game is to shoot the most of your little friends you do not catch.
Thanks to www.nintendomax.com for the news!
http://www.dev-fr.org/index.php/topic,3740.15.html
frodonag released a collection of three board games: Sator, Arepo and Tenet. Check out the link below for rules and download.
Features:
-If you want play in Emulator, use NO$GBA
-Save Data (only if you use a NDS console)
-3 games: Sator, Arepo, Tenet (the rules only in spanish, sorry)
-Sound Effects
-Play with an AI implemented
-Play with other “human†players in the same console
-Play with other “human†players with local Wifi Connection DS-DS (with liblobby, beta version )
-Language: Spanish
http://forum.palib.info/index.php?topic=5926.0
Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.
Changes:
– Fix url parsing stuff so Google Images searches show
– Added to the keyboard
– Add ABXY functions (A=URL, B=Stop, X=edit config, Y=Bookmark)
– Add left-right handedness switch for d-pad and ABXY
– Fix for issue 74 , bookmarks have incorrect title
Thanks to www.nintendomax.com for the news.
http://code.google.com/p/quirkysoft/
A Pokedex application by wabsta.
Features:
– First 9 Pokémon are viewable.
– Scroll through them using buttons, or touchscreen.
– Different descriptions for different regions.
– Switch through the regions using buttons on the touchscreen.
– Description, name, number, and type is shown for every pokémon.
– A main menu, however, due a bug, you can’t go back from the dex to the menu.
– Credits, not complete yet though.
– SKINABLE! Well, not exactly, atm there are only 2 skins, the default one made by me, and the default one, in another color, also made by me 😛
http://gbatemp.net/index.php?showtopic=100807
Touhou DS by Spuzkaizer is a Shoot Em Up game for Nintendo DS.
Changes:
bugfixes:
– Fixed a memory leak in the parser. Some temporary memory wasn’t released correctly which caused the program to run out of memory prematurely.
– Using the restart button several times caused the game to hang. This doesn’t happen anymore now the memory leak in the parser has been resolved.
– After exiting a level using the quit option, sprites would get bugged. For example, transparent areas would turn white or certain images would be flipped.
– Fixed a text-positioning bug in the text renderer.
– Calling a spell or object from another script file didn’t work.
improvements:
– Replaced the player and enemy graphics by larger and better looking ones.
– Improved hitbox-center-indicator visibility.
– Better antialiasing for the DS buttons on the options screen.
– Added scores and hi-scores. Hi-Scores are saved per game, difficulty, character.
– The game now shows a Restart/Quit selection when you lose all your lives instead of just continuing.
– You can now have more than one level.
– The default textures can be overridden on a per-level basis.
– Added a command to the scripting language that can change the background music.
– Reimu now has homing bullets.
Thanks to www.nintendomax.com for the news!
http://www.weeaboo.nl/index.php?aid=12