Nintendo DS News
Puzzlemania (Alpha) (NDS Game)

KnightFox released an alpha version of his minigame collection Puzzlemania.

http://blogs.gamefilia.com/knightfox/01-10-2008/13735/codename-puzzlemania-alpha-completada-del-3er-puzzle

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DSPertator v1.0 (NDS Application)

Copete23 released DSpertator, it is an alarm clock app that includes 17 different melodies.

Thanks to www.nintendomax.com for the news!

http://nds.scenebeta.com/noticia/dspertator

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JNKPlat DS 08 – Platdude Goes Fourth (NDS Game)

Jayenkai has updated his puzzle platform game JNKPlat.

Release notes:

Contains the usual files, 3 dldi, 3 non-dldi.
If your cart Auto Patches, use the dldi one..!

The Game
Same game it’s always been, but now it’s got extra graphical styles! Wowie!
Tap the new button on the menu to flick through them.
Thanks to Sir Voe (from GBADev.org) for the new graphics.

The New Stuff
Not much, but a couple of freaky things, and a couple of cabbage tweaked old things!!
There’s 2 new level packs, though!

The Levels
There’s now 8 packs in there..
4 by me, 2 by Sir Voe, 1 by Another World, and 1 by Nyarla
That’s.. a whole big load of levels!

http://forum.gbadev.org/viewtopic.php?t=15999&start=60

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Take The Eggs v0.3a (NDS Game)

retrohead has updated “Take the eggs! Ornithorhynchus Anatinus GO GO GO! DS.”

This is a port of the Sega Saturn game by NAXAT SOFT called Motteke Tamago with Ganbare! Kamonohashi. The game can be seen as a cross between the classic Bomberman games and Flicky.

Changes:

– Fixed the layer problem with the TV in character / world select.
– Improved 3D VRAM updates (Big thanks to DarkEz for the help).
– No more sprite flicker due to the new VRAM updates.
– New 3D Sprite system now allows for MP3 music in game. – This could not be implemented before due to the amount of flicker it caused.
– Few new SFX added courtesy of the extra RAM space available by using MP3.
– Smoother rotation on the stage select reel.
– Implemented world specific SFX.
– Added enemy to world 1. Don’t let him get you!
– Visual notification of the scores being gained / lost.
– Invisible fried egg bug should now be fixed (reports welcomed).
– World 3 is now unlocked for all to enjoy!

http://www.ds-scene.net/?s=viewtopic&nid=6184

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Mario Paint Composer DS (28-09-2008) (NDS Application)

Mario Paint Composer DS by BassAceGold is an adaptation of the music composer tool found in the Super Nintendo game “Mario Paint” with a few new adaptations.

Features:

– Saving and Loading of songs
– Sharp and Flat notes
– more lower ranged notes
– 4 new note types
– 4 notes per can be played at once rather then the 3 limit
– Longer songs

http://forum.palib.info/index.php?topic=5875.0

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GrooveStep Digital Music Studio (Beta 1) (NDS misc)

GrooveStep Digital Music Studio is a revolutionary ultra portable music making application for the Nintendo DS. GrooveStep features an easy to use step sequencer for pattern based music making. You can make beats, melodies and full songs with GrooveStep.

Features:

– 16 tracks with 2 sounds, 2 LFOs and ADSR envelopes for each sound.
– 16 patterns per song, with songs up to 255 patterns in length.
– Uses 16 bit standard RAW sample file format and custom “tone” format.
– Easy to use pattern editor and arranger.
– Comes with ToneGen command line tool for converting high resolution oscillators into tone files.

http://forum.palib.info/index.php?topic=5869.0

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Touhou DS v0.5 (NDS Game)

Touhou DS by Spuzkaizer is a Shoot Em Up game for Nintendo DS.

Changes:

I’ve added a lot more stuff since the last release. The game part is now 90% working; you can script characters, enemies and bosses. Refer to the manual for a short tutorial and more info about the available commands. Most of the things left are non-critical or don’t even influence the gameplay at all: score, homing shots, continues, boss explosion is a bit, erm, underwhelming. The one thing that really is pretty important is levels. There’s only one level and it never ends — I’ll add multiple level support in the next version.

Thanks to www.nintendomax.com for the news!

http://weeaboo.nl/

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Donkey Kong II (26-09-2008) (NDS Game)

Martinkool released a remake of Donkey Kong II (Game&Watch).

Release notes:

Donkey Kong II, my all time favorite Game & Watch, is here for the Nintendo DS.It’s not finished, you can’t die, and it is probably loaded with bugs. But I loved this game so much that I just had to have it for my DS.

Thanks to www.ds-scene.com / www.nintendomax.com for the news!

http://www.martinkool.com/dk2

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Xsystem v0.1 (NDS Application)

Xsystem is a filebrowser by hacker013.

Release notes:

I’m busy with a semi os / filebrowser. It is like DS-DOS, this is in early alpha stage.
Know bugs: Keyboard is not drawn properbly.
It includes a Brainfuck interpreter (it supports all 8 commands + exit sign X.)
Enter help to see all commands. Please give good feeadback.

http://forum.gbadev.org/viewtopic.php?t=16084

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Woopsi v0.34 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Changes:

– Fixes:
– All gadgets have protected copy constructors.
– Added destructor to DimmedScreen class.
– Replaced SuperBitmap::drawLine() with a function that works correctly.
– Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS’ stack.
– Fixed bug in SuperBitmap::floodFill() that prevented rows above the initial click point being filled and occasionally froze the DS.
– Fixed path null pointer crash in FileRequester constructor.
– SuperBitmap::drawHorizLine() no longer tries to DMA_Force() if the width of the line is 1.
– Fixed size of data stored in SuperBitmap floodFill’s stack.
– Removed bitshifts from Screen::Drag() that would prevent resizing the screen on alternative platforms.
– Windows can no longer be dragged vertically out of non-permeable screens that are themselves dragged down.
– Fixed crash when dragging screen in SDL build.
– Added John’s fix to limit SDL screen dragging to bottom screen.
– Gadget::lowerGadgetToBottom() does not try to move decorations.
– Gadget::raiseGadgetToTop() only invalidates the rect cache of any gadgets it collides with.
– AmigaWindow controls how it moves to the top of the parent gadget stack rather than the Screen gadget.

– New Features:
– FileRequester tidied up and flags parameter added to constructor.
– Added FileRequester demo to examples directory.
– Added DimmedScreen demo to examples directory.
– Fixes to example makefiles.
– Added DimmedScreen readme file.
– Added WPaint to examples directory.
– Gadgets get drawn automatically when added to their parents.
– Added EVENT_MOVE_FORWARD and EVENT_MOVE_BACKWARD events.

Thanks to www.tehskeen.com for the news!

http://sourceforge.net/projects/woopsi

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