MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
New screen size variables actually work now.
Better usb device detection
Using free Liberation font instead of Arial
Subtitle wraparound bug fixed
MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
New screen size variables actually work now.
Better usb device detection
Using free Liberation font instead of Arial
Subtitle wraparound bug fixed
OpenTyrian is a port of the DOS shoot-em-up Tyrian. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This port is done by Molokai.
Quote:
This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code, maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
This README file was based on the README found on Nuvalo’s old one.
This port is separate from Nuvalo’s port, and has now replaced it (as you can see). It is fully functional and much more stable than the Wii-Linux version.
This is not the version featured in the Homebrew Showcase linked on the main page (unfortunately). But trust me, it is better, and easier to use.
MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
No more maximum cache limit
Introduced new variables into mplayer.conf to adjust screen size and position, please see mplayer.conf for details (component-fix is now deprecated) menu.conf has also been modified.
idx/sub subtitle support (please note that these can take up to 30 seconds to load so please be patient)
Multiple folder locations added, it is now possible to have the files in
– sd:/apps/mplayer_ce – sd:/mplayer
– usb:/apps/mplayer_ce – usb:/mplayer
Added resume points – video will resume at last stopped point.
To clear, delete resume_points file in your mplayer_ce folder. To seek to the beginning of the video hold 2 and press the minus button.
Added support for Hermes’ cIOS. This has greater USB compatibility and enables USB LAN connector support. Please see wiki page for details
Added Fribidi library support for right-to-left languages
Made cache fill visible on screen
Many small bug fixes
Updated to latest MPlayer svn
Thanks to djdynamite123 / http://www.tehskeen.com for the news.
Spiffin has released a new homebrew game for the Nintendo Wii. CombatWii is based off of the old Atari tank shoot-em up game Combat.
Release notes:
A game based on the old Atari tank shoot-em up game Combat. The Wii version is actually a semi-port of a PC game me and 2 other university students developed as a software project back in 2001. The game was programmed in C++ and utilized the following two libraries; Allegro (gamedev lib), Libnet (network lib). The game worked out pretty well and we had alot fun developing it. The final version (only version to be released) included 4 different game types; Deathmatch, Capture the Flag, Panic & Run For It!. It also included 6 different weapons; Machine gun, Rocket launcher, Laser cannon, Grenade launcher, Mine layer/sweeper and Freeze cannon. Not all weapons were available from start, instead you had to hunt down bonus boxes, aka Pick-ups, that randomly appeared on the map. These pickups did not just contain new weapons, they could also be power-ups that gave more health, increased your speed, increased detail level on radar, etc, so your primary goal was not always to kill your opponents, but instead to hunt down these bonuses. In the 2 latter game types two special objects were used: Flag; An object you strived to grab and hold on to, and Bomb; An object to tried to stay away from. The game was a multi direction scroller with quite large maps. Only one player could play on the same screen, so network play was a must if you wanted to play against others. To give the player a good overview of what was happening on the map (maps were often 2-3 times larger than the screen) a radar was located on the players sidebar (HUD), where also the players health and score were shown.
Thanks to brakken / http://www.tehskeen.com for the news.
FS Toolbox is a dangerous program, and it is advised that you only use it if you have a sufficient understanding of how the Wii system memory works and what files not to mess with. You should probably use BootMii to backup your Wii before continuing. FS Toolbox is a NAND browser that can dump files from the nand to sd card and write files from sd card to the nand,with this you can edit files on the nand to test stuff out and to have backups of your files if something ever goes wrong.
The creator of this application takes no responsibility for the damage that you may cause to your console when using this.
WiiBuilder is a Windows software to use for Wii homebrew development.
Changes:
– Wii Homebrew folder viewer
– Icons in listbox
– Could now use Unicode path in file name (I think)
– Default font in Vista is Segoe UI 9
– MP3 file converted to C array
libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify – don’t be afraid to change the way it works or expand it to suit your GUI’s purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!
Changes:
– Add file browser class to template – browses your SD card
– New images for the template (thanks mvit!)
– Add a function to get the parent element
Italian Parking by ElectroKidd is a 3D puzzle game for Wii. You need to guide your car out of a stucked place in as few moves as possible.
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.
Changes:
The “No Hooks” option should work correctly now
Displayed code line limit was one line greater than the actual limit, that is now fixed
Displayed channel names are more complete
Improved Gamecube disc detection
Games that use IOS 36 (for example, Super Smash Bros. Brawl) no longer require a second disc spin-up when loading
Thanks to http://www.tehskeen.com for the news.
Hex is a 2 player board game invented by Piet Hein and John Nash. For the rules of Hex see Wikipedia -> http://en.wikipedia.org/wiki/Hex_(board_game)