Wii News
StartPatch v4.3.0E (Wii Application)

StartPatch is a homebrew application that patches your System Menu v4.0, v4.1, or v4.2 in a similar fashion as Starfall. It is based upon Menu Patcher by Isaac356.

Features:

Region Free Wii Games – Allows you to Play Import Titles.
IOS Selection – Allows you to select which IOS you would like to use.
Disable HAXX, DVDX, RZDx Checks – Disables the System Menu from blocking Homebrew.
Block Disc Updates – Blocks updates which have been embedded in Discs.
Block Online Updates – Prevents online updates being installed.
Region Free Channels – Allow installation of any region Channels.
Region Free GC Games No VM Patch – Removes region restrictions on Gamecube games.
Remove NoCopy Protection (Need To Install ALL Five) – Removes the Save File Copy Protection, which prevents Save Files from being copied to SD Cards.
Move Disc Channel – Enables the Disc Channel to be moved.
No Menu BG Music – Removes the System Menu’s background music.
Recovery Mode 4th GC DPad UP – Allows you to enter the Wii’s Recovery Mode easily.
Remove Diag Disc Check – Remove Diagnostic Disc check.
Auto-Press A At Health Screen – Automatically presses “A” for you at the Health Screen.
Replace Health Screen with Backmenu – No longer displays black/white health warning screen, so no need to press A, it will go straight to the channels screen.

Brick Warning
In the unlikely case that you lose power during patching process, you may brick your Wii. This will only happen if you lose power while the patches are being applied, and as this is a quick process, there is small risk of bricking. However, if you do brick, no one is responsible. There is no warranty with this app. You should take a BootMii NAND dump and have BootMii installed as boot2 (if possible) as a precaution.

http://wiibrew.org/wiki/StartPatch

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TetriCycle v0.5b (Wii Game)

TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place. TetriCycle is freeware, can be distributed freely and should never be charged for.

Changes:

Handicap options (for a more competitive multiplayer experience)
Editable playfield (width, scale, position, cylindrical angle)

http://wiibrew.org/wiki/TetriCycle

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Scenery Beta 2010 Coding Competition (Wii misc)

Scenery Beta 2010 is by it’s organizers definition not a competition, but a festival, which should pay tribute to homebrew productions. Allowed are PSP, Nintendo DS, Wii and PC and this year also “iDevices” and Android.

The prize pot has accumulated to a total of 3200 Euros. Deadline is the 1st September 2010!

http://www.scenebeta.com/noticia/the-scenery-beta-2010-international-homebrew-showcase

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Maze Generator v1.1 (Wii Game)

Maze Generator generates mazes. Use your Wiimote DPad to navigate the red block through the randomly generated mazes and try to find your way to the other red block.

Further release notes:

Here is an update for another old game of mine.

I completely rewrote everything and made some improvements. You can now select from three sizes of mazes to generate and navigate. The way collisions are handled with the maze walls is significantly different and as a result its easier to go around corners. I added background music (Lose It by Southbound Cinema). Support for both nunchuck and classic controllers has been added but you can of course still play with just a wiimotes directional pad if you want to.

I had also started working in enemies for you to avoid which would bounce around the screen (passing through the maze walls) but in the end I decided against it and cut them out… If you want to play that kind of game there is always Avoidance.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12127&f=54

http://thatotherdev.wordpress.com/

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VisualBoyAdvance GX v2.2.0 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator based on VBA-M.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatiblity based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

Changes:

[2.2.0 – July 22, 2010]
* Fixed broken auto-update

Plenty of legal GBA homebrew games to try out can be found here at PDRoms -> http://www.pdroms.de/files/gameboyadvance/

http://code.google.com/p/vba-wii/

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SNES9x GX v4.2.3 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Features:

Based on Snes9x 1.52
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

Changes:

[4.2.3 – July 22, 2010]
* Fixed broken auto-update

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

http://code.google.com/p/snes9x-gx/

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FCE Ultra GX v3.2.1 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra. The GUI is powered by libwiigui.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.3
Getting Started

Changes:

[3.2.1 – July 22, 2010]
* Fixed broken auto-update

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

http://code.google.com/p/fceugc/

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RockBlueMet (RC2) (Wii Game)

RockBlueMet Tic-Tac-Toe fan-made game in Rockman climate, coded using MLlib.

Changes:

Corrected graphics
Corrected Players Change (turn-based regardless of win)
Preparations in code for more music to select from to play
Added writing which player turn is now (0 is player 1 while 1 is for player 2) for now it is where it is for future debugging
Added word “Wii” on the left side to not leave it empty, maybe there will be some info or buttons for music in future

http://wiibrew.org/wiki/RockBlueMet

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Dance Clone v0.5 (Wii Game)

Dance Clone is exactly what it says it is. Its simply a DDR clone.

Release notes:

I made some changes to that new score page (the one that you see when you complete a song) and now it actually records your high score for each difficulty mode of each song. Those recorded high scores also gets displayed at the difficulty selection screen.

The scoring system is different from how it is in the official DDR games and StepMania. You get 7 points for every step that you get a good rating for, 10 points for every step you get perfect with and you get extra points equal to however long your longest combo was. Your final score though is a percentage based on how many points you got out of how many points you could have gotten.

It might seem like a pointless feature but something else that is new is that you can now fully navigate the home menu and the in game menu using multiple wiimotes. When it comes to actually playing the game though you still use the dpad on the first wiimote, a classic controller connected to the first wiimote or a gamecube controller or dance pad plugged into the first gamecube controller port.

Aside from that its just small fixes and things. Not much has changed.

v0.5 – July 16, 2010 – http://www.multiupload.com/ZLH958A1R7
* high scores are now recorded and displayed.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12073&f=54 for the news.

http://thatotherdev.wordpress.com/2010/07/16/dance-clone-v0-5-wii/

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Pineapple Apocalypse RPG v1.1 (Wii Game)

Pineapple Apocalypse RPG is a 2D turn based RPG with overly pixelated retro style graphics. You play as a robot and there are apparently mutated pineapples along with other enemies that you can encounter.

Release notes:

Pineapple Apocalypse RPG was the first homebrew program I ever publicly released for Wii and an update has been long overdue for it. So here it is.

The frame rate is twice what it was (it now runs at a smooth 60 frames per second). You can now optionally play the game using a classic controller. I fixed the bug that caused the game to freak out whenever a non mutated pineapple attacked you. I fixed two tiles on that map that where not being rendered. The text boxes have been repositioned slightly away from the top and bottom of the screen to ensure that they are fully visible. I added a text box to remind you which button was to save and which is to load (I always got them confused). I added background music (Aeroplanes by Nanodrone). The game also now has a home menu just like all my more recent games.

The home menu is actually slightly improved from how it was in my last few games. You can now bring it up using a classic controller and even move the cursor and click any of the buttons using a classic controller and I got it working without it interfering when you want to use the cursor with the wiimote ir sensor. The background blur has been slightly tweaked and now the image even gets a bit brightened and dulled. With the PC version the filtering effect smoothly transitions but I’m still not happy with how smoothly it works on Wii (the frame rate dips a bit) so on Wii the effect is still simply either on or off. I doubt its noticeable but the frame rate has been improved for the home menu, as well. It was in the 50s and its now at the intended 60 frames per second.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12105&f=54 for the news.

http://thatotherdev.wordpress.com/2010/07/21/pineapple-apocalypse-rpg-v1-1-%E2%80%93-wii-windows/

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