Wii News
CustomizeMii v2.2 (Wii Application misc)

CustomizeMii is a 100% legal custom Channel creator for the Wii.

Changes:

– Fixed some bugs with the preview window
– Fixed Complex Forwarder in combination with Waninkoko’s NAND Loader
– Fixed saving of base WADs
– Fixed saving of WAD after sending it to the Wii
– Fixed CMP TPL code (thanks pbsds)
– Added conversion to IA8 (thanks pbsds), IA4, I8 and I4
– Fixed conversion from IA8 and I4
– Fixed some general TPL bugs (format detection, …)
– Added additional paths to the Complex Forwarder (max. 16)

http://wiibrew.org/wiki/CustomizeMii

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KnightsQuest v0.10 (WIP) (Wii Game)

KnightsQuest is a strategic game. Build your empire and destroy all other kingdoms. If you conquer the whole world you win. Good luck!

There is no release yet, but obviously soon as the project page is up

http://wiibrew.org/wiki/KnightsQuest

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LibLOL v1.0 (Alpha) (Wii misc)

LibLOL is a simply a C++ port of LOLCODE, the programming language for Kittehs. Allowing you to use LOL syntax in your Code. The LAUL (LibLOL) Functions are in all caps. Also, make sure you have SQLite in your dev path, and modify your makefile as such, before libOGC.

http://wiibrew.org/wiki/LibLOL

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TowerDefense v0.94 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over.

Changes:

GUI:
– Improve video initialization.
– Overall FPS has improved 50 percent. Thanks Crayon.
– Lots of other small GUI changes.
Core:
– Mixed the weapon fire mode a little bit more!
– Nuke is 500 dollar cheaper!
– Increase http buffer size to 10Kb.
– Added inline source code remarks in javadoc style.
– Use Doxygen (windows tool) to create HTML source code documentation.
– Use GrrLib 4.2.1 BETA library (Now native FreeType support available).
– Build game with devkitPPC r19 compiler.

http://wiibrew.org/wiki/TowerDefense

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Nintendomax Wii Dev Competition 2010 (Wii misc)

Nintendomax runs another coding competition for Wii only. More information in french language can be found by following the link below.

http://www.nintendomax.com/viewtopic.php?t=11315&f=54

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Schism Tracker (02-02-2010) (Wii Application)

Schism Tracker is an editor and player for tracked music (IT, XM, S3M, MOD, etc.), heavily based on the look and feel of the DOS program Impulse Tracker.

Changes:

Using pbsds’s spiffy icon. Thanks!
No longer crashes at startup when loaded with Bannerbomb. (Still crashes at exit.)
Initial support for Doom .mus files, added by request of SandMan. No drums, and it doesn’t do pitchbends, but it’s a start.
Display changed to default to YUV overlay (much faster!)
Fixed a bunch of file load and playback bugs

http://wiibrew.org/wiki/Schism_Tracker

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Drunken Coders Coding Competition – 5th Annual Wintery Game Coding Competition – Reminder (Wii misc)

drunkencoders.com announced their 5th Annual Wintery Game Coding Competition a while ago. Entries can be submitted till March 19, 2010.

Goal:

Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations. Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).

http://drunkencoders.com/2009-winter-game-programming-competition/

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Syobon Action Wii v0.1 (Wii Game)

Syobon Action Wii is a 2D Japanese freeware video game notoriously known as a parody of the Nintendo classic game Super Mario Bros. but with extremely difficult levels (Wikipedia).

http://wiibrew.org/wiki/Syobon_action_wii

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Dream Land v0.1 (Wii Game)

Dream Land is a homebrew fan game of Media Mocules: “Little Big Planet”, only for the Wii. Little Big Planet is currently only on PSP and PS3, so the author thought that the Wii needs its own version of it.

The game is about 2% done, so its going to be a while…

http://wiibrew.org/wiki/User:Khjui/Dream_Land

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Press It v0.1a (Wii Game)

The first Homebrew App by Superyoshi. The goal is to press A or B, depending on what gets shown. It’s randomly determined if A or B should be pressed.

After 20 button presses, the game ends and displays the time needed. If just one button is pressed wrong, the game ends instantly and you lose.

http://wiibrew.org/wiki/User:Superyoshi/Press_It

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